Here is a list of all documented functions with links to the class documentation for each member:
- s -
- save() : cugl::audio::AudioInput, cugl::graphics::Texture
- saveState() : cugl::scene2::CanvasNode
- SayGoodbye() : cugl::physics2::distrib::NetWorld, cugl::physics2::ObstacleWorld
- scale() : cugl::Affine2, cugl::Color4, cugl::Color4f, cugl::graphics::Gradient, cugl::graphics::Scissor, cugl::Mat4, cugl::Quaternion, cugl::Rect, cugl::Vec2, cugl::Vec3, cugl::Vec4
- ScaleBy() : cugl::scene2::ScaleBy
- scaleCommands() : cugl::scene2::CanvasNode
- ScaleTo() : cugl::scene2::ScaleTo
- Scene() : cugl::Scene
- Scene2() : cugl::scene2::Scene2
- Scene2Loader() : cugl::scene2::Scene2Loader
- Scene2Texture() : cugl::scene2::Scene2Texture
- Scene3() : cugl::scene3::Scene3
- Scene3Batch() : cugl::scene3::Scene3Batch
- Scene3Loader() : cugl::scene3::Scene3Loader
- Scene3Pipeline() : cugl::scene3::Scene3Pipeline
- SceneNode() : cugl::scene2::SceneNode, cugl::scene3::SceneNode
- schedule() : cugl::Application
- Scissor() : cugl::graphics::Scissor
- screenToIndex() : cugl::scene2::ButtonGroup
- screenToNodeCoords() : cugl::scene2::SceneNode, cugl::scene3::SceneNode
- screenToWindowCoords() : cugl::Camera
- screenToWorldCoords() : cugl::Camera, cugl::scene3::Scene3, cugl::Scene
- ScrollPane() : cugl::scene2::ScrollPane
- select() : cugl::physics2::ObstacleSelector
- send() : cugl::netcode::NetcodeChannel, cugl::netcode::NetcodePeer, cugl::netcode::WebSocket
- sendQueuedOutData() : cugl::physics2::distrib::NetEventController
- sendTo() : cugl::netcode::NetcodeConnection, cugl::netcode::WebSocketServer
- sendToHost() : cugl::netcode::NetcodeConnection
- serialize() : cugl::netcode::NetcodeSerializer, cugl::physics2::distrib::GameStateEvent, cugl::physics2::distrib::LWSerializer, cugl::physics2::distrib::NetEvent, cugl::physics2::distrib::PhysObstEvent, cugl::physics2::distrib::PhysSyncEvent
- serialize64() : cugl::netcode::NetcodeSerializer
- set() : cugl::Action, cugl::Affine2, cugl::Color4, cugl::Color4f, cugl::ComplexExtruder, cugl::DelaunayTriangulator, cugl::EarclipTriangulator, cugl::Frustum, cugl::graphics::Gradient, cugl::graphics::Mesh< T >, cugl::graphics::ParticleVertex, cugl::graphics::Scissor, cugl::graphics::SpriteVertex, cugl::graphics::Texture, cugl::JsonValue, cugl::Mat4, cugl::netcode::ICEAddress, cugl::netcode::InetAddress, cugl::netcode::NetcodeConfig, cugl::netcode::WebSocketConfig, cugl::OrthographicCamera, cugl::Path2, cugl::PathSmoother, cugl::PerspectiveCamera, cugl::Plane, cugl::Poly2, cugl::Polynomial, cugl::Quaternion, cugl::Ray, cugl::Rect, cugl::SimpleExtruder, cugl::Size, cugl::Spline2, cugl::SplinePather, cugl::Timestamp, cugl::Vec2, cugl::Vec3, cugl::Vec4
- set2d() : cugl::graphics::ParticleSystem
- setAbsolute() : cugl::scene2::TexturedNode
- setActive() : cugl::scene3::Scene3, cugl::Scene
- setAlgorithm() : cugl::GestureRecognizer
- setAlignment() : cugl::scene2::FloatLayout
- setAllocator() : cugl::graphics::ParticleSystem
- setAlternateTransform() : cugl::scene2::SceneNode
- setAmbientColor() : cugl::scene3::ObjShader
- setAmbientMap() : cugl::scene3::Material
- setAmbientTexture() : cugl::scene3::ObjShader
- setAmbientTint() : cugl::scene3::Material
- setAnchor() : cugl::physics2::PolygonObstacle, cugl::scene2::SceneNode, cugl::scene2::TexturedNode, cugl::scene3::SceneNode, cugl::Spline2
- setAngle() : cugl::audio::AudioSpinner, cugl::physics2::Obstacle, cugl::scene2::RotateTo, cugl::scene2::SceneNode
- setAngleSnap() : cugl::physics2::Obstacle
- setAngularDamping() : cugl::physics2::Obstacle
- setAngularOffset() : cugl::physics2::MotorJoint
- setAngularVelocity() : cugl::physics2::Obstacle
- setAtlasFallback() : cugl::graphics::Font
- setAutoflush() : cugl::graphics::UniformBuffer
- setAutoFlush() : cugl::Logger
- setAwake() : cugl::physics2::Obstacle
- setBackground() : cugl::scene2::Label
- setBackgroundColor() : cugl::scene2::ProgressBar
- setBatchKey() : cugl::scene3::SceneNode
- setBindPoint() : cugl::graphics::Texture, cugl::graphics::UniformBuffer
- setBitPrecision() : cugl::audio::AudioResampler
- setBlendEquation() : cugl::graphics::Shader, cugl::graphics::SpriteBatch, cugl::scene2::CanvasNode, cugl::scene2::Label, cugl::scene2::NinePatch, cugl::scene2::TexturedNode
- setBlendEquationSeperate() : cugl::graphics::Shader
- setBlendFunc() : cugl::graphics::Shader, cugl::scene2::Label, cugl::scene2::NinePatch, cugl::scene2::TexturedNode
- setBlendFuncSeperate() : cugl::graphics::Shader
- setBlock() : cugl::graphics::UniformBuffer
- setBlur() : cugl::graphics::SpriteBatch
- setBodyState() : cugl::physics2::Obstacle
- setBodyType() : cugl::physics2::Obstacle
- setBounds() : cugl::graphics::Scissor, cugl::scene2::Slider, cugl::scene3::Scene3
- setBullet() : cugl::physics2::Obstacle
- setBumpMap() : cugl::scene3::Material
- setCallback() : cugl::audio::AudioNode
- setCamera() : cugl::scene3::Gimbal
- setCameraRight() : cugl::graphics::ParticleShader, cugl::scene3::BillboardShader
- setCameraUp() : cugl::graphics::ParticleShader, cugl::scene3::BillboardShader
- setCap() : cugl::scene2::PathNode
- setCapacity() : cugl::netcode::NetcodeConnection, cugl::netcode::WebSocket, cugl::netcode::WebSocketServer
- setCentroid() : cugl::physics2::Obstacle
- setChannelOrientation() : cugl::audio::AudioSpinner
- setChannelPlan() : cugl::audio::AudioSpinner
- setCharacterSet() : cugl::graphics::FontLoader
- setClearColor() : cugl::Application, cugl::graphics::RenderTarget
- setClosed() : cugl::scene2::PathNode, cugl::Spline2
- setCollideConnected() : cugl::physics2::Joint
- setColor() : cugl::graphics::SpriteBatch, cugl::scene2::Button, cugl::scene2::Scene2, cugl::scene2::SceneNode
- setColorMask() : cugl::graphics::Shader
- setCommandTransform() : cugl::scene2::CanvasNode
- setConduits() : cugl::audio::AudioRedistributor
- setConsoleLevel() : cugl::Logger
- setConstrained() : cugl::scene2::ScrollPane
- setContentHeight() : cugl::scene2::SceneNode
- setContentSize() : cugl::scene2::Label, cugl::scene2::NinePatch, cugl::scene2::SceneNode, cugl::scene2::TexturedNode
- setContentWidth() : cugl::scene2::SceneNode
- setCorrectionFactor() : cugl::physics2::MotorJoint
- setCullMode() : cugl::graphics::Shader
- setCursorColor() : cugl::scene2::TextField
- setCursorVisible() : cugl::scene2::TextField
- setCursorWidth() : cugl::scene2::TextField
- setDamp() : cugl::audio::AlgorithmicReverb
- setDamping() : cugl::physics2::DistanceJoint, cugl::physics2::MouseJoint, cugl::physics2::ObstacleSelector, cugl::physics2::WeldJoint, cugl::physics2::WheelJoint
- setDeallocator() : cugl::graphics::ParticleSystem
- setDebug() : cugl::netcode::NetcodeChannel, cugl::netcode::NetcodeConnection, cugl::netcode::NetcodePeer, cugl::netcode::WebSocket, cugl::netcode::WebSocketServer
- setDebugColor() : cugl::physics2::Obstacle, cugl::physics2::ObstacleSelector
- setDebugScene() : cugl::physics2::Obstacle, cugl::physics2::ObstacleSelector
- setDefaultSize() : cugl::graphics::FontLoader
- setDelta() : cugl::scene2::MoveBy, cugl::scene2::RotateBy
- setDensity() : cugl::physics2::CapsuleObstacle, cugl::physics2::Obstacle
- setDepthCompareOp() : cugl::graphics::Shader
- setDeterministic() : cugl::Application
- setDiffuseColor() : cugl::scene3::ObjShader
- setDiffuseMap() : cugl::scene3::Material
- setDiffuseTexture() : cugl::scene3::ObjShader
- setDiffuseTint() : cugl::scene3::Material
- setDimension() : cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle
- setDirection() : cugl::Camera
- setDisplayPosition() : cugl::Application
- setDisplaySize() : cugl::Application
- setDown() : cugl::scene2::Button, cugl::scene2::ButtonGroup
- setDrawPage() : cugl::scene2::CanvasNode
- setDrawType() : cugl::graphics::UniformBuffer
- setDropShadow() : cugl::scene2::Label
- setDry() : cugl::audio::AlgorithmicReverb
- setDstBlendFunc() : cugl::graphics::SpriteBatch, cugl::scene2::CanvasNode
- setDuration() : cugl::audio::AudioWaveform
- setEditPage() : cugl::scene2::CanvasNode
- setElapsed() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioScheduler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer
- setEnabled() : cugl::physics2::Obstacle
- setEndCap() : cugl::ComplexExtruder, cugl::SimpleExtruder
- setEpsilon() : cugl::PathSmoother
- setExtent() : cugl::graphics::Gradient
- setFactor() : cugl::scene2::FadeBy, cugl::scene2::ScaleBy
- setFar() : cugl::Camera
- setFeather() : cugl::graphics::Gradient
- setField() : cugl::audio::AudioPanner
- setFieldOfView() : cugl::PerspectiveCamera
- setFieldOrientation() : cugl::audio::AudioSpinner
- setFieldPlan() : cugl::audio::AudioSpinner
- setFillColor() : cugl::scene2::CanvasNode
- setFillPaint() : cugl::scene2::CanvasNode
- setFillRule() : cugl::scene2::CanvasNode
- setFilterData() : cugl::physics2::Obstacle
- setFingerSensitive() : cugl::PanGesture
- setFixedRotation() : cugl::physics2::Obstacle
- setFixedStep() : cugl::Application
- setFont() : cugl::graphics::TextLayout, cugl::scene2::CanvasNode, cugl::scene2::Label
- setFontBlur() : cugl::scene2::CanvasNode
- setFontSize() : cugl::scene2::CanvasNode
- setForce() : cugl::physics2::ObstacleSelector
- setForeground() : cugl::scene2::Label
- setForegroundColor() : cugl::scene2::ProgressBar
- setFPS() : cugl::Application
- setFrame() : cugl::graphics::SpriteSheet, cugl::scene2::SpriteNode, cugl::scene3::BillboardNode
- setFrequency() : cugl::audio::AudioWaveform
- setFriction() : cugl::physics2::Obstacle
- setFringe() : cugl::graphics::Scissor, cugl::scene2::CanvasNode, cugl::scene2::PathNode, cugl::scene2::PolygonNode
- setFullscreen() : cugl::Application
- setGain() : cugl::audio::AudioNode
- setGearRatio() : cugl::physics2::GearJoint
- setGlobalAlpha() : cugl::scene2::CanvasNode
- setGradient() : cugl::graphics::SpriteBatch, cugl::scene2::TexturedNode, cugl::scene3::BillboardNode, cugl::scene3::BillboardShader
- setGravity() : cugl::physics2::ObstacleWorld
- setGravityScale() : cugl::physics2::Obstacle
- setGridSize() : cugl::scene2::GridLayout
- setGroundAnchorA() : cugl::physics2::PulleyJoint
- setGroundAnchorB() : cugl::physics2::PulleyJoint
- setHeight() : cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle, cugl::physics2::PolygonObstacle, cugl::scene3::Scene3
- setHighDPI() : cugl::Application
- setHinting() : cugl::graphics::Font
- setHorizontal() : cugl::scene2::FloatLayout
- setHorizontalAlignment() : cugl::graphics::TextLayout, cugl::scene2::Label
- setHorizontalTextAlign() : cugl::scene2::CanvasNode
- setHSL() : cugl::Color4, cugl::Color4f
- setHSV() : cugl::Color4, cugl::Color4f
- setIdentity() : cugl::Affine2, cugl::Mat4, cugl::Quaternion
- setIllum() : cugl::scene3::Material, cugl::scene3::ObjShader
- setIndex() : cugl::scene3::ObjMesh
- setIndices() : cugl::Poly2
- setInertia() : cugl::physics2::Obstacle
- setInnerColor() : cugl::graphics::Gradient
- setInputRate() : cugl::audio::AudioResampler
- setInterior() : cugl::scene2::Label, cugl::scene2::NinePatch, cugl::scene2::ScrollPane
- setJoint() : cugl::ComplexExtruder, cugl::scene2::PathNode, cugl::SimpleExtruder
- setJoint1() : cugl::physics2::GearJoint
- setJoint2() : cugl::physics2::GearJoint
- setJsonKey() : cugl::BaseLoader
- setKerning() : cugl::graphics::Font
- setKey() : cugl::JsonValue
- setKnee() : cugl::audio::AudioMixer
- setKnob() : cugl::scene2::Slider
- setLayout() : cugl::scene2::SceneNode
- setLeft() : cugl::ButtonState
- setLength() : cugl::physics2::DistanceJoint
- setLengthA() : cugl::physics2::PulleyJoint
- setLengthB() : cugl::physics2::PulleyJoint
- setLinearDamping() : cugl::physics2::Obstacle
- setLinearOffset() : cugl::physics2::MotorJoint
- setLinearVelocity() : cugl::physics2::Obstacle
- setLineCap() : cugl::scene2::CanvasNode
- setLineJoint() : cugl::scene2::CanvasNode
- setListener() : cugl::audio::AudioEngine, cugl::audio::AudioQueue, cugl::physics2::Obstacle
- setLocalAnchorA() : cugl::physics2::DistanceJoint, cugl::physics2::FrictionJoint, cugl::physics2::PrismaticJoint, cugl::physics2::PulleyJoint, cugl::physics2::RevoluteJoint, cugl::physics2::WeldJoint, cugl::physics2::WheelJoint
- setLocalAnchorB() : cugl::physics2::DistanceJoint, cugl::physics2::FrictionJoint, cugl::physics2::PrismaticJoint, cugl::physics2::PulleyJoint, cugl::physics2::RevoluteJoint, cugl::physics2::WeldJoint, cugl::physics2::WheelJoint
- setLocalAxisA() : cugl::physics2::PrismaticJoint, cugl::physics2::WheelJoint
- setLocalScissor() : cugl::scene2::CanvasNode
- setLockStep() : cugl::physics2::ObstacleWorld
- setLogLevel() : cugl::Logger
- setLoop() : cugl::audio::AudioEngine, cugl::audio::AudioQueue
- setLoops() : cugl::audio::AudioScheduler
- setLowerAngle() : cugl::physics2::RevoluteJoint
- setLowerTranslation() : cugl::physics2::PrismaticJoint, cugl::physics2::WheelJoint
- setMagFilter() : cugl::graphics::Texture, cugl::graphics::TextureLoader
- setManager() : cugl::BaseLoader
- setMasked() : cugl::scene2::ScrollPane
- setMass() : cugl::physics2::Obstacle
- setMaterial() : cugl::scene3::ObjMesh, cugl::scene3::ObjNode
- setMaterialName() : cugl::scene3::ObjMesh
- setMatrix() : cugl::audio::AudioRedistributor
- setMaxForce() : cugl::physics2::FrictionJoint, cugl::physics2::MotorJoint, cugl::physics2::MouseJoint
- setMaximumZoom() : cugl::scene3::Gimbal
- setMaxLength() : cugl::physics2::DistanceJoint
- setMaxMotorForce() : cugl::physics2::PrismaticJoint
- setMaxMotorTorque() : cugl::physics2::RevoluteJoint
- setMaxTorque() : cugl::physics2::FrictionJoint, cugl::physics2::MotorJoint
- setMaxValue() : cugl::scene2::Slider
- setMaxZoom() : cugl::scene2::ScrollPane
- setMesh() : cugl::graphics::ParticleSystem, cugl::graphics::SpriteMesh, cugl::scene2::MeshNode
- setMiddle() : cugl::ButtonState
- setMinFilter() : cugl::graphics::Texture, cugl::graphics::TextureLoader
- setMinimumRadius() : cugl::SpinGesture
- setMinimumZoom() : cugl::scene3::Gimbal
- setMinLength() : cugl::physics2::DistanceJoint
- setMinValue() : cugl::scene2::Slider
- setMinZoom() : cugl::scene2::ScrollPane
- setMipMaps() : cugl::graphics::TextureLoader
- setMitreLimit() : cugl::ComplexExtruder, cugl::scene2::CanvasNode, cugl::SimpleExtruder
- setModel() : cugl::scene3::ObjNode
- setModelMatrix() : cugl::graphics::ParticleShader, cugl::scene3::BillboardShader, cugl::scene3::ObjShader
- setMotorSpeed() : cugl::physics2::PrismaticJoint, cugl::physics2::RevoluteJoint, cugl::physics2::WheelJoint
- setMouseSize() : cugl::physics2::ObstacleSelector
- setMultiSampled() : cugl::Application
- setName() : cugl::Application, cugl::audio::AudioNode, cugl::graphics::Texture, cugl::graphics::UniformBuffer, cugl::physics2::Obstacle, cugl::scene2::SceneNode, cugl::scene3::Material, cugl::scene3::Scene3, cugl::scene3::SceneNode, cugl::Scene
- setNear() : cugl::Camera
- setNormalMatrix() : cugl::scene3::ObjShader
- setNormalTexture() : cugl::scene3::ObjShader
- setNull() : cugl::JsonValue
- setObstacleA() : cugl::physics2::Joint
- setObstacleB() : cugl::physics2::Joint
- setOffset() : cugl::graphics::UniformBuffer, cugl::scene3::Scene3
- setOrder() : cugl::scene2::OrderedNode
- setOrganization() : cugl::Application
- setOrientationListener() : cugl::Display
- setOrientationTolerance() : cugl::GestureRecognizer
- setOrigin() : cugl::graphics::SpriteSheet
- setOuterColor() : cugl::graphics::Gradient
- setOverhead() : cugl::audio::AudioSynchronizer
- setOverlap() : cugl::audio::AudioQueue, cugl::audio::AudioScheduler
- setPadding() : cugl::graphics::Font, cugl::scene2::Label
- setPaddingBottom() : cugl::scene2::Label
- setPaddingLeft() : cugl::scene2::Label
- setPaddingRight() : cugl::scene2::Label
- setPaddingTop() : cugl::scene2::Label
- setPage() : cugl::audio::AudioDecoder
- setPan() : cugl::audio::AudioPanner
- setPanActive() : cugl::CoreGesture
- setPanFactor() : cugl::audio::AudioEngine, cugl::audio::AudioQueue
- setPanThreshold() : cugl::CoreGesture
- setParticleSystem() : cugl::scene3::ParticleNode
- setPath() : cugl::scene2::PathNode, cugl::scene2::Slider, cugl::scene2::WireNode
- setPerspective() : cugl::graphics::ParticleShader, cugl::graphics::SpriteBatch, cugl::scene3::BillboardShader, cugl::scene3::ObjShader
- setPinchActive() : cugl::CoreGesture
- setPinchThreshold() : cugl::CoreGesture
- setPoint() : cugl::Spline2
- setPointerAwareness() : cugl::Mouse
- setPolygon() : cugl::physics2::PolygonObstacle, cugl::scene2::MeshNode, cugl::scene2::PolygonNode, cugl::scene2::WireNode
- setPosition() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioScheduler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer, cugl::Camera, cugl::physics2::Obstacle, cugl::physics2::ObstacleSelector, cugl::scene2::SceneNode, cugl::scene3::SceneNode
- setPositionIterations() : cugl::physics2::ObstacleWorld
- setPositionSnap() : cugl::physics2::Obstacle
- setPositionX() : cugl::scene2::SceneNode
- setPositionY() : cugl::scene2::SceneNode
- setPriority() : cugl::BaseLoader, cugl::scene2::SceneNode, cugl::scene3::Scene3Pipeline
- setProgress() : cugl::scene2::ProgressBar
- setPushable() : cugl::scene2::Button
- setRadius() : cugl::graphics::Gradient, cugl::physics2::WheelObstacle
- setRange() : cugl::scene2::Slider
- setRatio() : cugl::physics2::PulleyJoint
- setReadDelay() : cugl::audio::AudioInput
- setReadSize() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioDevices, cugl::audio::AudioEngine, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioScheduler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer
- setReferenceAngle() : cugl::physics2::PrismaticJoint, cugl::physics2::RevoluteJoint, cugl::physics2::WeldJoint, cugl::physics2::WheelJoint
- setReferenceFrame() : cugl::Accelerometer
- setRelativeColor() : cugl::scene2::SceneNode
- setRemaining() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer
- setResolution() : cugl::ComplexExtruder
- setRestitution() : cugl::physics2::Obstacle
- setRight() : cugl::ButtonState
- setRoomSize() : cugl::audio::AlgorithmicReverb
- setRotation() : cugl::scene3::SceneNode
- setSampler() : cugl::graphics::Shader
- setScale() : cugl::scene2::ScaleTo, cugl::scene2::SceneNode, cugl::scene3::SceneNode
- setScissor() : cugl::graphics::SpriteBatch, cugl::scene2::SceneNode
- setSeamOffset() : cugl::physics2::CapsuleObstacle
- setSensor() : cugl::physics2::Obstacle
- setSequence() : cugl::AnimateSprite
- setShader() : cugl::graphics::SpriteBatch
- setShadowBlur() : cugl::scene2::Label
- setShape() : cugl::physics2::CapsuleObstacle
- setShared() : cugl::physics2::Obstacle
- setShininess() : cugl::scene3::Material
- setshortUID() : cugl::physics2::distrib::NetWorld
- setShrinkLimit() : cugl::graphics::Font
- setSimilarityThreshold() : cugl::GestureRecognizer
- setSize() : cugl::physics2::PolygonObstacle, cugl::scene3::Scene3
- setSleepingAllowed() : cugl::physics2::Obstacle
- setSmooth() : cugl::Spline2
- setSpacing() : cugl::graphics::TextLayout, cugl::scene2::Label
- setSpecularColor() : cugl::scene3::ObjShader
- setSpecularExponent() : cugl::scene3::ObjShader
- setSpecularMap() : cugl::scene3::Material
- setSpecularTexture() : cugl::scene3::ObjShader
- setSpecularTint() : cugl::scene3::Material
- setSpinActive() : cugl::CoreGesture
- setSpinRadius() : cugl::CoreGesture
- setSpinThreshold() : cugl::CoreGesture
- setSpriteBatch() : cugl::scene2::Scene2
- setSpriteMesh() : cugl::scene3::BillboardNode
- setSpriteSheet() : cugl::scene3::BillboardNode
- setSrcBlendFunc() : cugl::graphics::SpriteBatch, cugl::scene2::CanvasNode
- setStability() : cugl::PinchGesture, cugl::SpinGesture
- setStencil() : cugl::scene2::PathNode
- setStencilEffect() : cugl::graphics::SpriteBatch
- setStencilFunc() : cugl::graphics::Shader
- setStencilMask() : cugl::graphics::Shader
- setStencilOp() : cugl::graphics::Shader
- setStencilOpBack() : cugl::graphics::Shader
- setStencilOpFront() : cugl::graphics::Shader
- setStepsize() : cugl::physics2::ObstacleWorld
- setStiffness() : cugl::physics2::DistanceJoint, cugl::physics2::MouseJoint, cugl::physics2::ObstacleSelector, cugl::physics2::WeldJoint, cugl::physics2::WheelJoint
- setStopband() : cugl::audio::AudioResampler
- setStretchLimit() : cugl::graphics::Font
- setStroke() : cugl::scene2::PathNode
- setStrokeColor() : cugl::scene2::CanvasNode
- setStrokePaint() : cugl::scene2::CanvasNode
- setStrokeWidth() : cugl::scene2::CanvasNode
- setStyle() : cugl::graphics::Font, cugl::scene3::BillboardShader
- setSubwoofer() : cugl::audio::AudioSpinner
- setTag() : cugl::audio::AudioNode, cugl::scene2::SceneNode, cugl::scene3::SceneNode
- setTail() : cugl::audio::AlgorithmicReverb
- setTangent() : cugl::Spline2
- setTarget() : cugl::physics2::MouseJoint, cugl::scene2::MoveTo
- setText() : cugl::graphics::TextLayout, cugl::scene2::Label, cugl::scene2::TextField
- setTextSpacing() : cugl::scene2::CanvasNode
- setTexture() : cugl::graphics::ParticleShader, cugl::graphics::SpriteBatch, cugl::scene2::NinePatch, cugl::scene2::TexturedNode, cugl::scene3::BillboardNode, cugl::scene3::BillboardShader, cugl::scene3::ParticleNode
- setTextureOffset() : cugl::scene3::BillboardShader
- setThreadPool() : cugl::BaseLoader
- setThreshold() : cugl::Accelerometer
- setTick() : cugl::scene2::Slider
- setTimeElapsed() : cugl::audio::AudioEngine, cugl::audio::AudioQueue
- setTimeRemaining() : cugl::audio::AudioEngine, cugl::audio::AudioQueue
- setTitle() : cugl::Display
- setToggle() : cugl::scene2::Button
- setTolerance() : cugl::PathFactory, cugl::PolyFactory, cugl::SimpleExtruder
- setTouchScreen() : cugl::CoreGesture, cugl::PanGesture, cugl::PinchGesture, cugl::SpinGesture
- setTransform() : cugl::graphics::Gradient, cugl::graphics::Scissor, cugl::scene2::CanvasNode::Paint
- setTraversal() : cugl::scene2::WireNode
- setType() : cugl::audio::AudioWaveform, cugl::physics2::distrib::GameStateEvent
- setUniform() : cugl::AnimateSprite
- setUniform1f() : cugl::graphics::Shader
- setUniform1fv() : cugl::graphics::Shader
- setUniform1i() : cugl::graphics::Shader
- setUniform1iv() : cugl::graphics::Shader
- setUniform1ui() : cugl::graphics::Shader
- setUniform1uiv() : cugl::graphics::Shader
- setUniform2f() : cugl::graphics::Shader
- setUniform2fv() : cugl::graphics::Shader
- setUniform2i() : cugl::graphics::Shader
- setUniform2iv() : cugl::graphics::Shader
- setUniform2ui() : cugl::graphics::Shader
- setUniform2uiv() : cugl::graphics::Shader
- setUniform3f() : cugl::graphics::Shader
- setUniform3fv() : cugl::graphics::Shader
- setUniform3i() : cugl::graphics::Shader
- setUniform3iv() : cugl::graphics::Shader
- setUniform3ui() : cugl::graphics::Shader
- setUniform3uiv() : cugl::graphics::Shader
- setUniform4f() : cugl::graphics::Shader
- setUniform4fv() : cugl::graphics::Shader
- setUniform4i() : cugl::graphics::Shader
- setUniform4iv() : cugl::graphics::Shader
- setUniform4ui() : cugl::graphics::Shader
- setUniform4uiv() : cugl::graphics::Shader
- setUniformAffine2() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformBlock() : cugl::graphics::Shader
- setUniformColor4() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformColor4f() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformfv() : cugl::graphics::UniformBuffer
- setUniformiv() : cugl::graphics::UniformBuffer
- setUniformMat4() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformMatrix2fv() : cugl::graphics::Shader
- setUniformMatrix2x3fv() : cugl::graphics::Shader
- setUniformMatrix2x4fv() : cugl::graphics::Shader
- setUniformMatrix3fv() : cugl::graphics::Shader
- setUniformMatrix3x2fv() : cugl::graphics::Shader
- setUniformMatrix3x4fv() : cugl::graphics::Shader
- setUniformMatrix4fv() : cugl::graphics::Shader
- setUniformMatrix4x2fv() : cugl::graphics::Shader
- setUniformMatrix4x3fv() : cugl::graphics::Shader
- setUniformQuaternion() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformuiv() : cugl::graphics::UniformBuffer
- setUniformVec2() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformVec3() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUniformVec4() : cugl::graphics::Shader, cugl::graphics::UniformBuffer
- setUp() : cugl::Camera
- setupAttribute() : cugl::graphics::VertexBuffer
- setUpdater() : cugl::graphics::ParticleSystem
- setupInstanceAttribute() : cugl::graphics::InstanceBuffer
- setUpper() : cugl::audio::AudioWaveform
- setUpperAngle() : cugl::physics2::RevoluteJoint
- setUpperTranslation() : cugl::physics2::PrismaticJoint, cugl::physics2::WheelJoint
- setValue() : cugl::scene2::Slider
- setVelocityIterations() : cugl::physics2::ObstacleWorld
- setVertexColors() : cugl::scene2::MeshNode
- setVertexGradCoords() : cugl::scene2::MeshNode
- setVertexTexCoords() : cugl::scene2::MeshNode
- setVerticalAlignment() : cugl::graphics::TextLayout, cugl::scene2::Label
- setVerticalTextAlign() : cugl::scene2::CanvasNode
- setVisible() : cugl::physics2::ObstacleSelector, cugl::scene2::SceneNode, cugl::scene3::SceneNode
- setVolume() : cugl::audio::AudioEngine, cugl::audio::AudioQueue, cugl::audio::Sound, cugl::audio::SoundLoader
- setVSync() : cugl::Application
- setVX() : cugl::physics2::Obstacle
- setVY() : cugl::physics2::Obstacle
- setWet() : cugl::audio::AlgorithmicReverb
- setWidth() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioMixer, cugl::graphics::TextLayout, cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle, cugl::physics2::PolygonObstacle, cugl::scene3::Scene3
- setWinding() : cugl::scene2::CanvasNode
- setWrap() : cugl::scene2::Label
- setWrapS() : cugl::graphics::Texture, cugl::graphics::TextureLoader
- setWrapT() : cugl::graphics::Texture, cugl::graphics::TextureLoader
- setWriteSize() : cugl::audio::AudioDevices, cugl::audio::AudioInput
- setX() : cugl::physics2::Obstacle
- setX1() : cugl::ButtonState
- setX2() : cugl::ButtonState
- setY() : cugl::physics2::Obstacle
- setZero() : cugl::Affine2, cugl::graphics::Scissor, cugl::Mat4, cugl::Quaternion, cugl::Vec2, cugl::Vec3, cugl::Vec4
- setZeroCrossings() : cugl::audio::AudioResampler
- setZoom() : cugl::OrthographicCamera
- Shader() : cugl::graphics::Shader
- shiftTexture() : cugl::scene2::TexturedNode
- ShouldCollide() : cugl::physics2::ObstacleWorld
- show() : cugl::Display
- shuffle() : cugl::Random
- shutdown() : cugl::Input
- sideOf() : cugl::Plane
- similarity() : cugl::GestureRecognizer
- SimpleExtruder() : cugl::SimpleExtruder
- sineIn() : cugl::EasingFactory
- sineInOut() : cugl::EasingFactory
- sineOut() : cugl::EasingFactory
- size() : cugl::GameControllerInput, cugl::JsonValue, cugl::Path2, cugl::Poly2
- Size() : cugl::Size
- size() : cugl::Spline2
- skewXCommands() : cugl::scene2::CanvasNode
- skewYCommands() : cugl::scene2::CanvasNode
- skip() : cugl::audio::AudioScheduler, cugl::TextReader
- skipWord() : cugl::scene2::TextField
- sleep() : cugl::ThreadPool
- slerp() : cugl::Quaternion
- slice() : cugl::graphics::Mesh< T >, cugl::Path2
- sliceFrom() : cugl::graphics::Mesh< T >, cugl::Path2
- sliceTo() : cugl::graphics::Mesh< T >, cugl::Path2
- Slider() : cugl::scene2::Slider
- smooth() : cugl::Vec3, cugl::Vec4
- snapTick() : cugl::scene2::Slider
- solve_quadratic() : cugl::Polynomial
- solveCubicEquation() : cugl::EasingBezier
- solveQuadraticEquation() : cugl::EasingBezier
- sortCompare() : cugl::scene2::OrderedNode::Context
- Sound() : cugl::audio::Sound
- SoundLoader() : cugl::audio::SoundLoader
- SpinEvent() : cugl::SpinEvent
- SpinGesture() : cugl::SpinGesture
- Spline2() : cugl::Spline2
- SplinePather() : cugl::SplinePather
- SpriteBatch() : cugl::graphics::SpriteBatch
- SpriteMesh() : cugl::graphics::SpriteMesh
- SpriteMeshLoader() : cugl::graphics::SpriteMeshLoader
- SpriteNode() : cugl::scene2::SpriteNode
- SpriteSheet() : cugl::graphics::SpriteSheet
- SpriteVertex() : cugl::graphics::SpriteVertex
- start() : cugl::Action, cugl::audio::AudioDevices, cugl::audio::AudioEngine, cugl::Display, cugl::Input, cugl::netcode::NetworkLayer, cugl::netcode::WebSocketServer, cugl::scene2::LoadingScene
- startGame() : cugl::physics2::distrib::NetEventController
- startSession() : cugl::netcode::NetcodeConnection
- step() : cugl::Application
- stop() : cugl::Action, cugl::audio::AudioDevices, cugl::audio::AudioEngine, cugl::audio::AudioInput, cugl::Display, cugl::Input, cugl::netcode::NetworkLayer, cugl::netcode::WebSocketServer, cugl::ThreadPool
- storeAtlases() : cugl::graphics::Font
- strokePaths() : cugl::scene2::CanvasNode
- subdivide() : cugl::Spline2
- substitute() : cugl::WidgetValue
- subtract() : cugl::Affine2, cugl::Color4, cugl::Color4f, cugl::Mat4, cugl::Quaternion, cugl::Vec2, cugl::Vec3, cugl::Vec4
- swapChild() : cugl::scene2::Scene2, cugl::scene2::SceneNode, cugl::scene3::Scene3, cugl::scene3::SceneNode
- sync() : cugl::AssetManager
- synthetic_divide() : cugl::Polynomial