Here is a list of all documented functions with links to the class documentation for each member:
- c -
- calculate() : cugl::ComplexExtruder, cugl::DelaunayTriangulator, cugl::EarclipTriangulator, cugl::PathSmoother, cugl::SimpleExtruder, cugl::SplinePather
- calculateDual() : cugl::DelaunayTriangulator
- Camera() : cugl::Camera
- CanvasNode() : cugl::scene2::CanvasNode
- CapsuleObstacle() : cugl::physics2::CapsuleObstacle
- checkConnection() : cugl::physics2::distrib::NetEventController
- checkSmooth() : cugl::Spline2
- children() : cugl::JsonValue
- chooseAlternateTransform() : cugl::scene2::SceneNode
- circIn() : cugl::EasingFactory
- circInOut() : cugl::EasingFactory
- circOut() : cugl::EasingFactory
- clamp() : cugl::Color4, cugl::Color4f, cugl::Vec2, cugl::Vec3, cugl::Vec4
- clear() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioEngine, cugl::audio::AudioNodeQueue, cugl::audio::AudioQueue, cugl::audio::AudioScheduler, cugl::ComplexExtruder, cugl::CoreGestureEvent, cugl::DelaunayTriangulator, cugl::Display, cugl::EarclipTriangulator, cugl::FreeList< T >, cugl::graphics::Mesh< T >, cugl::Input, cugl::PanEvent, cugl::Path2, cugl::PathSmoother, cugl::physics2::ObstacleWorld, cugl::PinchEvent, cugl::Poly2, cugl::scene3::BillboardBatch, cugl::scene3::ObjBatch, cugl::scene3::ObjParser, cugl::scene3::ParticleBatch, cugl::scene3::Scene3Batch, cugl::scene3::Scene3Pipeline, cugl::SimpleExtruder, cugl::SpinEvent, cugl::Spline2, cugl::SplinePather
- clearAll() : cugl::scene2::CanvasNode
- clearAtlases() : cugl::graphics::Font
- clearCommandTransform() : cugl::scene2::CanvasNode
- clearEffects() : cugl::audio::AudioEngine
- clearEnterListeners() : cugl::scene2::TextField
- clearExitListeners() : cugl::scene2::TextField
- clearGestures() : cugl::GestureRecognizer
- clearHalfStencil() : cugl::graphics::SpriteBatch
- clearJitter() : cugl::audio::AudioSynchronizer
- clearListeners() : cugl::scene2::Button, cugl::scene2::ButtonGroup, cugl::scene2::Slider
- clearLocalScissor() : cugl::scene2::CanvasNode
- clearPage() : cugl::scene2::CanvasNode
- clearPending() : cugl::audio::AudioQueue
- clearRenderData() : cugl::scene2::Label, cugl::scene2::NinePatch, cugl::scene2::TexturedNode
- clearSharingDirtyBits() : cugl::physics2::Obstacle
- clearSpriteSheet() : cugl::scene3::BillboardNode
- clearState() : cugl::Accelerometer, cugl::CoreGesture, cugl::GameControllerInput, cugl::InputDevice, cugl::Keyboard, cugl::Mouse, cugl::PanGesture, cugl::PinchGesture, cugl::SpinGesture, cugl::TextInput, cugl::Touchscreen
- clearStencil() : cugl::graphics::SpriteBatch
- clearTypeListeners() : cugl::scene2::TextField
- clone() : cugl::scene3::BillboardNode, cugl::scene3::ObjNode, cugl::scene3::ParticleNode
- close() : cugl::BinaryReader, cugl::BinaryWriter, cugl::GameController, cugl::GameControllerInput, cugl::Logger, cugl::netcode::NetcodeChannel, cugl::netcode::NetcodeConnection, cugl::netcode::NetcodePeer, cugl::netcode::WebSocket, cugl::TextReader, cugl::TextWriter
- closeInput() : cugl::audio::AudioDevices
- closeOutput() : cugl::audio::AudioDevices
- closePath() : cugl::scene2::CanvasNode
- Color4() : cugl::Color4
- Color4f() : cugl::Color4f
- colorOffset() : cugl::graphics::SpriteVertex
- complement() : cugl::Color4, cugl::Color4f
- complete() : cugl::AssetManager, cugl::BaseLoader
- completed() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer
- ComplexExtruder() : cugl::ComplexExtruder
- conjugate() : cugl::Quaternion
- connectAsClient() : cugl::physics2::distrib::NetEventController
- connectAsHost() : cugl::physics2::distrib::NetEventController
- contains() : cugl::BaseLoader, cugl::graphics::GlyphRun, cugl::Path2, cugl::Plane, cugl::Poly2, cugl::Rect, cugl::Size
- Context() : cugl::scene2::OrderedNode::Context
- convexHull() : cugl::Path2, cugl::Poly2
- copy() : cugl::scene2::MeshNode, cugl::scene2::PathNode, cugl::scene2::PolygonNode, cugl::scene2::SceneNode, cugl::scene2::SpriteNode, cugl::scene2::TexturedNode, cugl::scene2::WireNode, cugl::scene3::BillboardNode, cugl::scene3::ObjNode, cugl::scene3::ParticleNode, cugl::scene3::SceneNode
- CoreGesture() : cugl::CoreGesture
- CoreGestureEvent() : cugl::CoreGestureEvent
- createBuffer() : cugl::scene3::ObjMesh
- createFixtures() : cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle, cugl::physics2::Obstacle, cugl::physics2::PolygonObstacle, cugl::physics2::WheelObstacle
- createFromAxisAngle() : cugl::Quaternion
- createFromRotationMatrix() : cugl::Quaternion
- createLookAt() : cugl::Mat4
- createNode() : cugl::audio::AudioSample, cugl::audio::AudioWaveform, cugl::audio::Sound
- createObstacle() : cugl::physics2::distrib::ObstacleFactory
- createOrthographic() : cugl::Mat4
- createOrthographicOffCenter() : cugl::Mat4
- createPerspective() : cugl::Mat4
- createRotation() : cugl::Affine2, cugl::Mat4
- createRotationX() : cugl::Mat4
- createRotationY() : cugl::Mat4
- createRotationZ() : cugl::Mat4
- createScale() : cugl::Affine2, cugl::Mat4
- createTranslation() : cugl::Affine2, cugl::Mat4
- cross() : cugl::Vec2, cugl::Vec3, cugl::Vec4
- CU_DISALLOW_COPY_AND_ASSIGN() : cugl::scene2::NinePatch, cugl::scene2::OrderedNode, cugl::scene2::TexturedNode
- cubicIn() : cugl::EasingFactory
- cubicInOut() : cugl::EasingFactory
- cubicOut() : cugl::EasingFactory
- current() : cugl::audio::AudioQueue
- currentFocus() : cugl::InputDevice
- currentGroup() : cugl::scene3::ModelInfo
- currentMaterial() : cugl::scene3::MaterialLib