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| ObjShader () |
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| ~ObjShader () |
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void | dispose () override |
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bool | init () |
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bool | init (const std::string vsource, const std::string fsource) override |
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void | setPerspective (const Mat4 &matrix) |
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void | setModelMatrix (const Mat4 &matrix) |
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void | setNormalMatrix (const Mat4 &matrix) |
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void | setIllum (GLuint value) |
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void | setAmbientColor (const Color4f color) |
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void | setDiffuseColor (const Color4f color) |
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void | setSpecularColor (const Color4f color) |
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void | setSpecularExponent (float value) |
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void | setAmbientTexture (const std::shared_ptr< graphics::Texture > &texture) |
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void | setDiffuseTexture (const std::shared_ptr< graphics::Texture > &texture) |
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void | setSpecularTexture (const std::shared_ptr< graphics::Texture > &texture) |
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void | setNormalTexture (const std::shared_ptr< graphics::Texture > &texture) |
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| Shader () |
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| ~Shader () |
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virtual void | dispose () |
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virtual bool | init (const std::string vsource, const std::string fsource) |
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void | bind () |
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void | unbind () |
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bool | isReady () const |
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bool | isBound () const |
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const std::string | getVertSource () const |
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const std::string | getFragSource () const |
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GLuint | getProgram () const |
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std::vector< std::string > | getAttributes () const |
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GLint | getAttributeLocation (const std::string name) const |
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GLint | getAttributeSize (const std::string name) const |
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GLenum | getAttributeType (const std::string name) const |
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GLint | getOutputLocation (const std::string name) const |
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std::vector< std::string > | getUniforms () const |
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GLint | getUniformLocation (const std::string name) const |
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GLint | getUniformSize (const std::string name) const |
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GLenum | getUniformType (const std::string name) const |
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std::vector< std::string > | getSamplers () const |
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GLint | getSamplerLocation (const std::string name) const |
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void | setSampler (GLint pos, GLuint bpoint) |
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void | setSampler (const std::string name, GLuint bpoint) |
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void | setSampler (GLint pos, const std::shared_ptr< Texture > &texture) |
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void | setSampler (const std::string name, const std::shared_ptr< Texture > &texture) |
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GLuint | getSampler (GLint pos) const |
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GLuint | getSampler (const std::string name) const |
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void | setCullMode (GLenum mode) |
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void | enableCulling (bool enable) |
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void | enableDepthTest (bool enable) |
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void | enableDepthWrite (bool enable) |
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void | setDepthCompareOp (GLenum compareOp) |
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void | setBlendFunc (GLenum srcFactor, GLenum dstFactor) |
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void | setBlendFuncSeperate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void | setBlendEquation (GLenum op) |
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void | setBlendEquationSeperate (GLenum opRGB, GLenum opAlpha) |
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void | enableBlending (bool enable) |
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void | enableStencil (bool enable) |
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void | setStencilOp (GLenum fail, GLenum dpfail, GLenum pass) |
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void | setStencilOpFront (GLenum fail, GLenum dpfail, GLenum pass) |
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void | setStencilOpBack (GLenum fail, GLenum dpfail, GLenum pass) |
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void | setStencilFunc (GLenum compareOp, uint32_t ref, uint32_t compareMask) |
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void | setStencilMask (uint32_t writeMask) |
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void | setColorMask (GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
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std::vector< std::string > | getUniformBlocks () const |
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std::vector< std::string > | getUniformsForBlock (GLint pos) const |
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std::vector< std::string > | getUniformsForBlock (std::string name) const |
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void | setUniformBlock (GLint pos, GLuint bpoint) |
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void | setUniformBlock (const std::string name, GLuint bpoint) |
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void | setUniformBlock (GLint pos, const std::shared_ptr< UniformBuffer > &buffer) |
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void | setUniformBlock (const std::string name, const std::shared_ptr< UniformBuffer > &buffer) |
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GLuint | getUniformBlock (GLint pos) const |
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GLuint | getUniformBlock (const std::string name) const |
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void | setUniformVec2 (GLint pos, const Vec2 vec) |
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void | setUniformVec2 (const std::string name, const Vec2 vec) |
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bool | getUniformVec2 (GLint pos, Vec2 &vec) const |
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bool | getUniformVec2 (const std::string name, Vec2 &vec) const |
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void | setUniformVec3 (GLint pos, const Vec3 vec) |
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void | setUniformVec3 (const std::string name, const Vec3 vec) |
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bool | getUniformVec3 (GLint pos, Vec3 &vec) const |
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bool | getUniformVec3 (const std::string name, Vec3 &vec) const |
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void | setUniformVec4 (GLint pos, const Vec4 vec) |
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void | setUniformVec4 (const std::string name, const Vec4 vec) |
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bool | getUniformVec4 (GLint pos, Vec4 &vec) const |
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bool | getUniformVec4 (const std::string name, Vec4 &vec) const |
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void | setUniformColor4 (GLint pos, const Color4 color) |
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void | setUniformColor4 (const std::string name, const Color4 color) |
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bool | getUniformColor4 (GLint pos, Color4 &color) const |
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bool | getUniformColor4 (const std::string name, Color4 &color) const |
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void | setUniformColor4f (GLint pos, const Color4f color) |
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void | setUniformColor4f (const std::string name, const Color4f color) |
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bool | getUniformColor4f (GLint pos, Color4f &color) const |
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bool | getUniformColor4f (const std::string name, Color4f &color) const |
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void | setUniformMat4 (GLint pos, const Mat4 &mat) |
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void | setUniformMat4 (const std::string name, const Mat4 &mat) |
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bool | getUniformMat4 (GLint pos, Mat4 &mat) const |
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bool | getUniformMat4 (const std::string name, Mat4 &mat) const |
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void | setUniformAffine2 (GLint pos, const Affine2 &mat) |
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void | setUniformAffine2 (const std::string name, const Affine2 &mat) |
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bool | getUniformAffine2 (GLint pos, Affine2 &mat) const |
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bool | getUniformAffine2 (const std::string name, Affine2 &mat) const |
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void | setUniformQuaternion (GLint pos, const Quaternion &quat) |
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void | setUniformQuaternion (const std::string name, const Quaternion &quat) |
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bool | getUniformQuaternion (GLint pos, Quaternion &quat) const |
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bool | getUniformQuaternion (const std::string name, Quaternion &quat) const |
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void | setUniform1f (GLint pos, GLfloat v0) |
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void | setUniform1f (const std::string name, GLfloat v0) |
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void | setUniform2f (GLint pos, GLfloat v0, GLfloat v1) |
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void | setUniform2f (const std::string name, GLfloat v0, GLfloat v1) |
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void | setUniform3f (GLint pos, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | setUniform3f (const std::string name, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | setUniform4f (GLint pos, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | setUniform4f (const std::string name, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | setUniform1i (GLint pos, GLint v0) |
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void | setUniform1i (const std::string name, GLint v0) |
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void | setUniform2i (GLint pos, GLint v0, GLint v1) |
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void | setUniform2i (const std::string name, GLint v0, GLint v1) |
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void | setUniform3i (GLint pos, GLint v0, GLint v1, GLint v2) |
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void | setUniform3i (const std::string name, GLint v0, GLint v1, GLint v2) |
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void | setUniform4i (GLint pos, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | setUniform4i (const std::string name, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | setUniform1ui (GLint pos, GLuint v0) |
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void | setUniform1ui (const std::string name, GLuint v0) |
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void | setUniform2ui (GLint pos, GLuint v0, GLuint v1) |
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void | setUniform2ui (const std::string name, GLuint v0, GLuint v1) |
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void | setUniform3ui (GLint pos, GLuint v0, GLuint v1, GLuint v2) |
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void | setUniform3ui (const std::string name, GLuint v0, GLuint v1, GLuint v2) |
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void | setUniform4ui (GLint pos, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | setUniform4ui (const std::string name, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | setUniform1fv (GLint pos, GLsizei count, const GLfloat *value) |
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void | setUniform1fv (const std::string name, GLsizei count, const GLfloat *value) |
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void | setUniform2fv (GLint pos, GLsizei count, const GLfloat *value) |
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void | setUniform2fv (const std::string name, GLsizei count, const GLfloat *value) |
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void | setUniform3fv (GLint pos, GLsizei count, const GLfloat *value) |
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void | setUniform3fv (const std::string name, GLsizei count, const GLfloat *value) |
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void | setUniform4fv (GLint pos, GLsizei count, const GLfloat *value) |
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void | setUniform4fv (const std::string name, GLsizei count, const GLfloat *value) |
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void | setUniform1iv (GLint pos, GLsizei count, const GLint *value) |
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void | setUniform1iv (const std::string name, GLsizei count, const GLint *value) |
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void | setUniform2iv (GLint pos, GLsizei count, const GLint *value) |
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void | setUniform2iv (const std::string name, GLsizei count, const GLint *value) |
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void | setUniform3iv (GLint pos, GLsizei count, const GLint *value) |
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void | setUniform3iv (const std::string name, GLsizei count, const GLint *value) |
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void | setUniform4iv (GLint pos, GLsizei count, const GLint *value) |
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void | setUniform4iv (const std::string name, GLsizei count, const GLint *value) |
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void | setUniform1uiv (GLint pos, GLsizei count, const GLuint *value) |
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void | setUniform1uiv (const std::string name, GLsizei count, const GLuint *value) |
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void | setUniform2uiv (GLint pos, GLsizei count, const GLuint *value) |
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void | setUniform2uiv (const std::string name, GLsizei count, const GLuint *value) |
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void | setUniform3uiv (GLint pos, GLsizei count, const GLuint *value) |
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void | setUniform3uiv (const std::string name, GLsizei count, const GLuint *value) |
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void | setUniform4uiv (GLint pos, GLsizei count, const GLuint *value) |
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void | setUniform4uiv (const std::string name, GLsizei count, const GLuint *value) |
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void | setUniformMatrix2fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix2fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix3fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix3fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix4fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix4fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix2x3fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix2x3fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix3x2fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix3x2fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix2x4fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix2x4fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix4x2fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix4x2fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix3x4fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix3x4fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix4x3fv (GLint pos, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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void | setUniformMatrix4x3fv (const std::string name, GLsizei count, const GLfloat *value, GLboolean tpose=false) |
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bool | getUniformfv (GLint pos, GLsizei size, GLfloat *value) const |
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bool | getUniformfv (const std::string name, GLsizei size, GLfloat *value) const |
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bool | getUniformiv (GLint pos, GLsizei size, GLint *value) const |
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bool | getUniformiv (const std::string name, GLsizei size, GLint *value) const |
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bool | getUniformuiv (GLint pos, GLsizei size, GLuint *value) const |
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bool | getUniformuiv (const std::string name, GLsizei size, GLuint *value) const |
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