Here is a list of all documented class members with links to the class documentation for each member:
- r -
- r : cugl::Color4, cugl::Color4f
- Random() : cugl::Random
- Ray() : cugl::Ray
- rayCast() : cugl::physics2::ObstacleWorld
- read() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioScheduler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer, cugl::audio::SoundLoader, cugl::BaseLoader, cugl::BinaryReader, cugl::GenericLoader< T >, cugl::graphics::FontLoader, cugl::graphics::GradientLoader, cugl::graphics::ParticleLoader, cugl::graphics::SpriteMeshLoader, cugl::graphics::TextureLoader, cugl::JsonLoader, cugl::netcode::NetcodeDeserializer, cugl::scene2::Scene2Loader, cugl::scene3::MtlLoader, cugl::scene3::ObjLoader, cugl::scene3::Scene3Loader, cugl::TextReader, cugl::WidgetLoader
- readAll() : cugl::TextReader
- readBool() : cugl::netcode::NetcodeDeserializer, cugl::physics2::distrib::LWDeserializer
- readBoolVector() : cugl::netcode::NetcodeDeserializer
- readByte() : cugl::BinaryReader, cugl::physics2::distrib::LWDeserializer
- readCategory() : cugl::AssetManager
- readChar() : cugl::BinaryReader
- readDouble() : cugl::BinaryReader, cugl::netcode::NetcodeDeserializer
- readDoubleVector() : cugl::netcode::NetcodeDeserializer
- readFloat() : cugl::BinaryReader, cugl::netcode::NetcodeDeserializer, cugl::physics2::distrib::LWDeserializer
- readFloatVector() : cugl::netcode::NetcodeDeserializer
- readJson() : cugl::JsonReader, cugl::netcode::NetcodeDeserializer
- readJsonString() : cugl::JsonReader
- readJsonVector() : cugl::netcode::NetcodeDeserializer
- readLine() : cugl::TextReader
- readSint16() : cugl::BinaryReader
- readSint32() : cugl::BinaryReader, cugl::netcode::NetcodeDeserializer, cugl::physics2::distrib::LWDeserializer
- readSint32Vector() : cugl::netcode::NetcodeDeserializer
- readSint64() : cugl::BinaryReader, cugl::netcode::NetcodeDeserializer
- readSint64Vector() : cugl::netcode::NetcodeDeserializer
- readString() : cugl::netcode::NetcodeDeserializer
- readStringVector() : cugl::netcode::NetcodeDeserializer
- readUint16() : cugl::BinaryReader, cugl::physics2::distrib::LWDeserializer
- readUint32() : cugl::BinaryReader, cugl::netcode::NetcodeDeserializer, cugl::physics2::distrib::LWDeserializer
- readUint32Vector() : cugl::netcode::NetcodeDeserializer
- readUint64() : cugl::BinaryReader, cugl::netcode::NetcodeDeserializer, cugl::physics2::distrib::LWDeserializer
- readUint64Vector() : cugl::netcode::NetcodeDeserializer
- readUTF8() : cugl::TextReader
- ready() : cugl::audio::AudioDecoder, cugl::BinaryReader, cugl::TextReader
- reanchor() : cugl::scene2::Label, cugl::scene2::Layout
- reboot() : cugl::audio::AudioInput, cugl::audio::AudioOutput
- receive() : cugl::netcode::NetcodeConnection, cugl::netcode::NetcodeDeserializer, cugl::netcode::WebSocket, cugl::netcode::WebSocketServer, cugl::physics2::distrib::LWDeserializer
- receive64() : cugl::netcode::NetcodeDeserializer
- reciprocate() : cugl::Vec2, cugl::Vec3, cugl::Vec4
- reconfigure() : cugl::scene2::Slider
- record() : cugl::audio::AudioInput
- Rect() : cugl::Rect
- recursive_multiply() : cugl::Polynomial
- RED : cugl::Color4, cugl::Color4f
- refresh() : cugl::Display, cugl::scene2::NinePatch, cugl::scene2::TexturedNode
- Region : cugl::Frustum
- registerDevice() : cugl::Input
- release() : cugl::audio::AudioInput, cugl::physics2::Joint
- releaseFixtures() : cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle, cugl::physics2::Obstacle, cugl::physics2::PolygonObstacle, cugl::physics2::WheelObstacle
- releaseFocus() : cugl::InputDevice, cugl::scene2::TextField
- releaseObs() : cugl::physics2::distrib::NetPhysicsController
- remainder : cugl::graphics::ParticleEmitter
- remove() : cugl::ActionTimeline, cugl::Path2, cugl::scene2::AnchoredLayout, cugl::scene2::FloatLayout, cugl::scene2::GridLayout, cugl::scene2::Layout
- removeAllChildren() : cugl::scene2::Scene2, cugl::scene2::SceneNode, cugl::scene3::Scene3, cugl::scene3::SceneNode
- removeAxisListener() : cugl::GameController
- removeBeginListener() : cugl::CoreGesture, cugl::PanGesture, cugl::PinchGesture, cugl::SpinGesture, cugl::Touchscreen
- removeButton() : cugl::scene2::ButtonGroup
- removeButtonListener() : cugl::GameController
- removeChangeListener() : cugl::CoreGesture, cugl::PanGesture, cugl::PinchGesture, cugl::SpinGesture
- removeChild() : cugl::JsonValue, cugl::scene2::Scene2, cugl::scene2::SceneNode, cugl::scene3::Scene3, cugl::scene3::SceneNode
- removeChildByName() : cugl::scene2::Scene2, cugl::scene2::SceneNode, cugl::scene3::Scene3, cugl::scene3::SceneNode
- removeChildByTag() : cugl::scene2::Scene2, cugl::scene2::SceneNode, cugl::scene3::Scene3, cugl::scene3::SceneNode
- removeDPadListener() : cugl::GameController
- removeDragListener() : cugl::Mouse
- removeEditListener() : cugl::TextInput
- removeEmitter() : cugl::graphics::ParticleSystem
- removeEndListener() : cugl::CoreGesture, cugl::PanGesture, cugl::PinchGesture, cugl::SpinGesture, cugl::Touchscreen
- removeEnterListener() : cugl::scene2::TextField
- removeExitListener() : cugl::scene2::TextField
- removeFromParent() : cugl::scene2::SceneNode, cugl::scene3::SceneNode
- removeGesture() : cugl::GestureRecognizer
- removeInputListener() : cugl::TextInput
- removeJoint() : cugl::physics2::distrib::NetWorld, cugl::physics2::ObstacleWorld
- removeKeyDownListener() : cugl::Keyboard
- removeKeyUpListener() : cugl::Keyboard
- removeListener() : cugl::Accelerometer, cugl::ActionTimeline, cugl::GameControllerInput, cugl::scene2::Button, cugl::scene2::ButtonGroup, cugl::scene2::Slider
- removeMotionListener() : cugl::Mouse, cugl::Touchscreen
- removeObstacle() : cugl::physics2::distrib::NetWorld, cugl::physics2::ObstacleWorld
- removeOrientationListener() : cugl::Display
- removePressListener() : cugl::Mouse
- removeReleaseListener() : cugl::Mouse
- removeSharedObstacle() : cugl::physics2::distrib::NetPhysicsController
- removeTypeListener() : cugl::scene2::TextField
- removeWheelListener() : cugl::Mouse
- render() : cugl::scene2::OrderedNode, cugl::scene2::Scene2, cugl::scene2::Scene2Texture, cugl::scene2::SceneNode, cugl::scene2::ScrollPane, cugl::scene3::Scene3, cugl::Scene
- RenderTarget() : cugl::graphics::RenderTarget
- reposition() : cugl::scene2::Slider
- requestFocus() : cugl::Accelerometer, cugl::CoreGesture, cugl::GameController, cugl::GameControllerInput, cugl::InputDevice, cugl::Keyboard, cugl::Mouse, cugl::PanGesture, cugl::PinchGesture, cugl::scene2::TextField, cugl::SpinGesture, cugl::TextInput, cugl::Touchscreen
- reserve() : cugl::BaseLoader, cugl::Path2
- RESERVED_KEY : cugl::InputDevice
- reset() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioDevices, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioScheduler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer, cugl::BinaryReader, cugl::ComplexExtruder, cugl::DelaunayTriangulator, cugl::EarclipTriangulator, cugl::netcode::NetcodeDeserializer, cugl::netcode::NetcodeSerializer, cugl::PathSmoother, cugl::physics2::distrib::LWDeserializer, cugl::physics2::distrib::LWSerializer, cugl::physics2::distrib::NetPhysicsController, cugl::Random, cugl::scene3::Gimbal, cugl::scene3::Scene3, cugl::Scene, cugl::SimpleExtruder, cugl::SplinePather, cugl::TextReader
- resetDebug() : cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle, cugl::physics2::Obstacle, cugl::physics2::ObstacleSelector, cugl::physics2::PolygonObstacle, cugl::physics2::WheelObstacle
- resetFixedRemainder() : cugl::Application
- resetMass() : cugl::physics2::Obstacle
- resetPane() : cugl::scene2::ScrollPane
- resetShapes() : cugl::physics2::PolygonObstacle
- resetState() : cugl::scene2::CanvasNode
- resize() : cugl::physics2::BoxObstacle, cugl::physics2::CapsuleObstacle, cugl::physics2::PolygonObstacle, cugl::scene2::Label
- restitution : cugl::physics2::distrib::PhysObstEvent::FloatConsts
- restoreRenderTarget() : cugl::Display
- restoreState() : cugl::scene2::CanvasNode
- resume() : cugl::audio::AudioEngine, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioQueue
- resumeEffects() : cugl::audio::AudioEngine
- reverse() : cugl::Path2
- reversed() : cugl::Path2
- RevoluteJoint() : cugl::physics2::RevoluteJoint
- rewind() : cugl::audio::AudioDecoder
- rewriteFirstUint32() : cugl::physics2::distrib::LWSerializer
- rgba : cugl::Color4
- rightArrow() : cugl::scene2::TextField
- roots() : cugl::Polynomial
- rotate() : cugl::Affine2, cugl::Camera, cugl::graphics::Gradient, cugl::graphics::Scissor, cugl::Mat4, cugl::Quaternion, cugl::Vec2
- rotateAround() : cugl::Camera
- RotateBy() : cugl::scene2::RotateBy
- rotateCommands() : cugl::scene2::CanvasNode
- RotateTo() : cugl::scene2::RotateTo
- rotateX() : cugl::Camera, cugl::Mat4, cugl::scene3::Gimbal
- rotateY() : cugl::Camera, cugl::Mat4, cugl::scene3::Gimbal
- rotateZ() : cugl::Camera, cugl::Mat4, cugl::scene3::Gimbal
- rperp() : cugl::Vec2