![]() |
CUGL 3.0
Cornell University Game Library
|
#include <CUObjNode.h>
Public Member Functions | |
ObjNode () | |
~ObjNode () | |
virtual void | dispose () override |
bool | initWithModel (const std::shared_ptr< ObjModel > &model) |
bool | initWithData (const AssetManager *manager, const std::shared_ptr< JsonValue > &json) override |
virtual std::shared_ptr< SceneNode > | copy (const std::shared_ptr< SceneNode > &dst) const override |
std::shared_ptr< SceneNode > | clone () const |
std::shared_ptr< ObjModel > | getModel () const |
void | setModel (const std::shared_ptr< ObjModel > &model) |
std::shared_ptr< Material > | getMaterial () const |
void | setMaterial (const std::shared_ptr< Material > &material) |
![]() | |
SceneNode () | |
~SceneNode () | |
virtual void | dispose () |
virtual bool | init () |
virtual bool | initWithPosition (const Vec3 pos) |
bool | initWithPosition (float x, float y, float z) |
virtual bool | initWithAnchor (const Vec3 anchor) |
bool | initWithAnchor (float x, float y, float z) |
virtual bool | initWithAnchor (const Vec3 pos, const Vec3 anchor) |
virtual bool | initWithData (const AssetManager *manager, const std::shared_ptr< JsonValue > &json) |
virtual std::shared_ptr< SceneNode > | copy (const std::shared_ptr< SceneNode > &dst) const |
unsigned int | getTag () const |
void | setTag (unsigned int tag) |
const std::string | getName () const |
void | setName (const std::string name) |
const std::string | getClassName () const |
CUEnum | getBatchKey () const |
void | setBatchKey (CUEnum key) |
virtual std::string | toString (bool verbose=false) const |
operator std::string () const | |
const Vec3 | getPosition () const |
void | setPosition (const Vec3 position) |
void | setPosition (float x, float y, float z) |
Vec3 | getWorldPosition () const |
void | setAnchor (const Vec3 anchor) |
void | setAnchor (float x, float y, float z) |
const Vec3 | getAnchor () const |
bool | isVisible () const |
void | setVisible (bool visible) |
cugl::Vec3 | getScale () const |
void | setScale (float scale) |
void | setScale (const cugl::Vec3 scale) |
cugl::Quaternion | getRotation () const |
void | setRotation (cugl::Quaternion rot) |
const Mat4 & | getModelMatrix () const |
const Mat4 & | getNodeToParentTransform () const |
Mat4 | getParentToNodeTransform () const |
virtual Mat4 | getNodeToWorldTransform () const |
Mat4 | getWorldToNodeTransform () const |
Vec3 | screenToNodeCoords (const Vec2 screenPoint) const |
Vec3 | worldToNodeCoords (const Vec3 worldPoint) const |
Vec2 | nodeToScreenCoords (const Vec3 nodePoint) const |
Vec3 | nodeToWorldCoords (const Vec3 nodePoint) const |
Vec3 | parentToNodeCoords (const Vec3 parentPoint) const |
Vec3 | nodeToParentCoords (const Vec3 nodePoint) const |
size_t | getChildCount () const |
std::shared_ptr< SceneNode > | getChild (unsigned int pos) |
const std::shared_ptr< SceneNode > & | getChild (unsigned int pos) const |
template<typename T > | |
std::shared_ptr< T > | getChild (unsigned int pos) const |
std::shared_ptr< SceneNode > | getChildByTag (unsigned int tag) const |
template<typename T > | |
std::shared_ptr< T > | getChildByTag (unsigned int tag) const |
std::shared_ptr< SceneNode > | getChildByName (const std::string name) const |
template<typename T > | |
std::shared_ptr< T > | getChildByName (const std::string name) const |
std::vector< std::shared_ptr< SceneNode > > | getChildren () |
const std::vector< std::shared_ptr< SceneNode > > & | getChildren () const |
void | addChild (const std::shared_ptr< SceneNode > &child) |
void | addChildWithTag (const std::shared_ptr< SceneNode > &child, unsigned int tag) |
void | addChildWithName (const std::shared_ptr< SceneNode > &child, const std::string name) |
void | swapChild (const std::shared_ptr< SceneNode > &child1, const std::shared_ptr< SceneNode > &child2, bool inherit=false) |
SceneNode * | getParent () |
const SceneNode * | getParent () const |
Scene3 * | getScene () |
const Scene3 * | getScene () const |
void | removeFromParent () |
virtual void | removeChild (unsigned int pos) |
void | removeChild (const std::shared_ptr< SceneNode > &child) |
void | removeChildByTag (unsigned int tag) |
void | removeChildByName (const std::string name) |
virtual void | removeAllChildren () |
Static Public Member Functions | |
static std::shared_ptr< ObjNode > | allocWithModel (const std::shared_ptr< ObjModel > &model) |
static std::shared_ptr< ObjNode > | allocWithData (const AssetManager *manager, const std::shared_ptr< JsonValue > &json) |
![]() | |
static std::shared_ptr< SceneNode > | alloc () |
static std::shared_ptr< SceneNode > | allocWithPosition (const Vec3 pos) |
static std::shared_ptr< SceneNode > | allocWithPosition (float x, float y, float z) |
static std::shared_ptr< SceneNode > | allocWithAnchor (const Vec3 anchor) |
static std::shared_ptr< SceneNode > | allocWithAnchor (float x, float y, float z) |
static std::shared_ptr< SceneNode > | allocWithAnchor (const Vec3 pos, const Vec3 anchor) |
static std::shared_ptr< SceneNode > | allocWithData (const AssetManager *manager, const std::shared_ptr< JsonValue > &json) |
Public Attributes | |
std::shared_ptr< ObjModel > | _model |
std::shared_ptr< Material > | _material |
Additional Inherited Members | |
![]() | |
unsigned int | _tag |
std::string | _name |
size_t | _hashOfName |
std::string | _classname |
bool | _isVisible |
cugl::Vec3 | _position |
cugl::Vec3 | _anchor |
cugl::Vec3 | _scale |
cugl::Quaternion | _rotate |
Mat4 | _modelmat |
std::vector< std::shared_ptr< SceneNode > > | _children |
SceneNode * | _parent |
Scene3 * | _graph |
int | _childOffset |
CUEnum | _batchkey |
std::shared_ptr< JsonValue > | _json |
This class represents an OBJ model in a 3d scene graph.
OBJ models are assets, like graphics::Texture
objects. By themselves, they do not have enough information to display them on the screen. They need a position and orientation. That is the purpose of this class. It combines an OBJ model with position/orientation information so that it can be drawn on the screen.
If you wish to break up an OBJ model into multiple nodes (for the purpose of animation), use ObjModel#getSubModel
to extract the individual components before making the nodes.
cugl::scene3::ObjNode::ObjNode | ( | ) |
Creates an uninitialized node.
You must initialize this model before use.
NEVER USE A CONSTRUCTOR WITH NEW. If you want to allocate a model on the heap, use one of the static constructors instead.
|
inline |
Deletes this node, disposing all resources
|
inlinestatic |
Returns a newly allocated node with the given JSON specification.
This initializer is designed to receive the "data" object from the JSON passed to Scene3Loader
. This JSON format supports all of the attribute values of its parent class. In addition, it supports the following additional attribute:
"model": A string with the name of a previously loaded OBJ asset
While this attribute is technically optional, not specifying means that nothing is drawn.
manager | The asset manager handling this asset |
json | The JSON object specifying the node |
|
inlinestatic |
Returns a newly allocated node with the given model
This node will keep a reference to the given model, but it will have its own model matrix. Therefore it is possible for multiple nodes to share the same model.
model | The OBJ model |
std::shared_ptr< SceneNode > cugl::scene3::ObjNode::clone | ( | ) | const |
Returns a shallow copy of this node.
The nodes will share the OBJ models, but each have their own model matrix.
No children from this model are copied, and no children of dst are modified. In addition, the parents of both node are unchanged. However, all other attributes of this node are copied.
|
overridevirtual |
Performs a shallow copy of this node into dst.
The nodes will share the OBJ models, but each have their own model matrix.
No children from this model are copied, and no children of dst are modified. In addition, the parents of both node are unchanged. However, all other attributes of this node are copied.
dst | The node to copy into |
Reimplemented from cugl::scene3::SceneNode.
|
overridevirtual |
Disposes all of the resources used by this node.
A disposed node can be safely reinitialized. Any children owned by this node will be released. They will be deleted if no other object owns them.
It is unsafe to call this on a node that is still currently inside of a scene graph.
Reimplemented from cugl::scene3::SceneNode.
|
inline |
Returns the default material for this model reference.
This material will be applied to any surface that does not already have a material. Otherwise, it is ignored.
|
inline |
Returns the model associated with this node.
If this value is nullptr, nothing will be drawn for this node.
|
overridevirtual |
Initializes a node with the given JSON specification.
This initializer is designed to receive the "data" object from the JSON passed to Scene3Loader
. This JSON format supports all of the attribute values of its parent class. In addition, it supports the following additional attribute:
"model": A string with the name of a previously loaded OBJ asset
While this attribute is technically optional, not specifying means that nothing is drawn.
manager | The asset manager handling this asset |
json | The JSON object specifying the node |
Reimplemented from cugl::scene3::SceneNode.
bool cugl::scene3::ObjNode::initWithModel | ( | const std::shared_ptr< ObjModel > & | model | ) |
Initializes this node with the given model
This node will keep a reference to the given model, but it will have its own model matrix. Therefore it is possible for multiple nodes to share the same model.
model | The OBJ model |
|
inline |
Sets the default material for this model reference.
This material will be applied to any surface that does not already have a material. Otherwise, it is ignored.
material | The default material for this model reference. |
|
inline |
Sets the model associated with this node.
If this value is nullptr, nothing will be drawn for this node.
model | The model associated with this node. |
std::shared_ptr<Material> cugl::scene3::ObjNode::_material |
A material to apply as a default
std::shared_ptr<ObjModel> cugl::scene3::ObjNode::_model |
The model associated with this node