Here is a list of all documented functions with links to the class documentation for each member:
- u -
- unbind() : cugl::graphics::Shader, cugl::graphics::Texture, cugl::graphics::UniformBuffer, cugl::graphics::VertexBuffer, cugl::scene3::Material
- under() : cugl::Vec2, cugl::Vec3, cugl::Vec4
- UniformBuffer() : cugl::graphics::UniformBuffer
- UnistrokeGesture() : cugl::UnistrokeGesture
- unload() : cugl::AssetManager, cugl::BaseLoader
- unloadAll() : cugl::AssetManager, cugl::BaseLoader, cugl::Loader< T >
- unloadDirectory() : cugl::AssetManager
- unlock() : cugl::audio::AudioInput, cugl::audio::AudioOutput
- unmark() : cugl::audio::AlgorithmicReverb, cugl::audio::AudioFader, cugl::audio::AudioInput, cugl::audio::AudioMixer, cugl::audio::AudioNode, cugl::audio::AudioOutput, cugl::audio::AudioPanner, cugl::audio::AudioPlayer, cugl::audio::AudioRedistributor, cugl::audio::AudioResampler, cugl::audio::AudioScheduler, cugl::audio::AudioSpinner, cugl::audio::AudioSynchronizer
- unpause() : cugl::ActionTimeline
- unpremultiply() : cugl::Color4, cugl::Color4f
- unproject() : cugl::Camera
- unregisterDevice() : cugl::Input
- unrotate() : cugl::Vec2
- unschedule() : cugl::Application
- unwrap() : cugl::physics2::distrib::NetEventController
- upArrow() : cugl::scene2::TextField
- update() : cugl::ActionTimeline, cugl::Application, cugl::Camera, cugl::graphics::ParticleSystem, cugl::Input, cugl::OrthographicCamera, cugl::PerspectiveCamera, cugl::physics2::Obstacle, cugl::physics2::ObstacleWorld, cugl::scene2::LoadingScene, cugl::scene3::Gimbal, cugl::scene3::Scene3, cugl::Scene
- updateColor() : cugl::scene2::Label
- updateCursor() : cugl::scene2::TextField
- updateDebug() : cugl::physics2::Obstacle, cugl::physics2::ObstacleSelector
- updateInput() : cugl::scene2::TextField
- updateKey() : cugl::scene2::TextField
- updateNet() : cugl::physics2::distrib::NetEventController
- updatePress() : cugl::scene2::TextField
- updateSimulation() : cugl::physics2::distrib::NetPhysicsController
- updateState() : cugl::Accelerometer, cugl::CoreGesture, cugl::GameControllerInput, cugl::InputDevice, cugl::Keyboard, cugl::Mouse, cugl::PanGesture, cugl::PinchGesture, cugl::SpinGesture, cugl::TextInput, cugl::Touchscreen
- updateTarget() : cugl::physics2::ObstacleSelector
- updateTextureCoords() : cugl::scene2::TexturedNode
- usesKerning() : cugl::graphics::Font