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CUGL 3.0
Cornell University Game Library
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#include <CUTransformAction2.h>
Public Member Functions | |
MoveTo () | |
~MoveTo () | |
void | dispose () |
bool | init () |
bool | init (const Vec2 target) |
const Vec2 & | getTarget () const |
void | setTarget (const Vec2 &target) |
ActionFunction | attach (const std::shared_ptr< scene2::SceneNode > &node) |
Static Public Member Functions | |
static std::shared_ptr< MoveTo > | alloc () |
static std::shared_ptr< MoveTo > | alloc (const Vec2 target) |
This factory creates an action for movement to a given position
This class is actually a factory for creating movement actions. To create an action, call attach
with the appropriate SceneNode
. Note that this class contains no duration information. That is supplied when the action is added to ActionTimeline
.
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inline |
Creates an uninitialized movement animation.
NEVER USE A CONSTRUCTOR WITH NEW. If you want to allocate an object on the heap, use one of the static constructors instead.
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inline |
Deletes this animation, disposing all resources
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inlinestatic |
Returns a newly allocated motion animation towards the origin.
The target position is set to (0.0, 0.0), meaning that this action will move a node towards the origin.
Returns a newly allocated motion animation towards the given position.
target | The target position |
ActionFunction cugl::scene2::MoveTo::attach | ( | const std::shared_ptr< scene2::SceneNode > & | node | ) |
Returns an action attaching this animation to the given scene node
This action will reference this object during the animation. Any changes to this object during that time may alter the animation.
Note that the action has no associated duration. That should be set when it is added to ActionTimeline
.
node | The node to attach |
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inline |
Disposes all of the resources used by this animation.
A disposed animation can be safely reinitialized.
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inline |
Returns the movement target for this action.
Changing this value for an actively animating action can have undefined side effects.
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inline |
Initializes a movement animation towards the origin.
The target position is set to (0.0, 0.0), meaning that this action will move a node towards the origin.
bool cugl::scene2::MoveTo::init | ( | const Vec2 | target | ) |
Initializes a movement animation towards towards the given position.
target | The target position |
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inline |
Sets the movement target for this action.
Changing this value for an actively animating action can have undefined side effects.
target | the movement target for this action. |