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CUGL 3.0
Cornell University Game Library
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Namespaces | |
namespace | distrib |
Classes | |
class | BoxObstacle |
class | CapsuleObstacle |
class | DistanceJoint |
class | FrictionJoint |
class | GearJoint |
class | Joint |
class | MotorJoint |
class | MouseJoint |
class | Obstacle |
class | ObstacleSelector |
class | ObstacleWorld |
class | PolygonObstacle |
class | PrismaticJoint |
class | PulleyJoint |
class | RevoluteJoint |
class | WeldJoint |
class | WheelJoint |
class | WheelObstacle |
The classes to represent 2-d physics.
For 2-d physics, CUGL uses the venerable box2d. For the most part, we do not need anything more than that. However, box2d does involve a lot of boilerplate code in setting up bodies and fixtures. Students have found that they like the "training wheel" classes in this package.