CUGL 3.0
Cornell University Game Library
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#include <CUGameController.h>
Public Member Functions | |
GameControllerDPadEvent () | |
GameControllerDPadEvent (const std::string key, GameController::DPad pos, const Timestamp &stamp) | |
Public Attributes | |
Timestamp | timestamp |
std::string | uuid |
GameController::DPad | state |
This simple class is a struct to hold information about hat movement
A hat is a directional pad with 9 different states. This event will fire only when this state changes.
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inline |
Constructs a new acceleration event with the default values
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inline |
Constructs a new hat event with the given values
key | The device UID |
pos | The hat position |
stamp | The timestamp for the event |
GameController::DPad cugl::GameControllerDPadEvent::state |
The new D-Pad position
Timestamp cugl::GameControllerDPadEvent::timestamp |
The time of the input event
std::string cugl::GameControllerDPadEvent::uuid |
The UID of the relevant device