Prototypes and Headers
Declare Before Use
In C, the order of declarations matters. This program with two functions works fine:
#include <stdio.h>
void greet(const char* name) {
printf("Hello, %s!\n", name);
}
int main() {
greet("Eva");
return 0;
}
But what happens if you just reverse the two function definitions?
#include <stdio.h>
int main() {
greet("Eva");
return 0;
}
void greet(const char* name) {
printf("Hello, %s!\n", name);
}
The compiler gives us this somewhat confusing error message:
error: implicit declaration of function 'greet'
The problem is that, in C,
you have to declare every name before you can use it.
So the declaration of greet
has to come earlier in the file than the call to greet("Eva")
.
Declarations, a.k.a. Prototypes
This declare-before-use rule can make it awkward to define functions in the order you want, and it seems to be a big problem for mutual recursion. Fortunately, C has a mechanism to let you declare a name before you define what it means. All the functions we’ve seen so far have been definitions (a.k.a. implementations), because they include the body of the function. A function declaration (a.k.a. prototype) looks the same, except that we leave off the body and just write a semicolon instead:
void greet(const char* name);
A declaration like this tells the compiler the name and type of the function, and it amounts to a promise that you will later provide a complete definition.
Here’s a version of our program above that works and keeps the function definition order we want (main
and then greet
):
#include <stdio.h>
void greet(const char* name);
int main() {
greet("Eva");
return 0;
}
void greet(const char* name) {
printf("Hello, %s!\n", name);
}
By including the declaration at the top of the file, we are now free to call greet
even though the definition comes later.
Header Files
It is so common to need to declare a bunch of functions so you can call them later that C has an entire mechanism to facilitate this:
header files.
A header is a C source-code file that contains declarations that are meant to be included in other C files.
You can then “copy and paste” the contents of header files into other C code using the #include
directive.
Even though the C language makes no formal distinction between what you can do in headers and in other files, it is a universal convention that headers have the .h
filename extension while “implementation” files use the .c
extension.
For example, we could put our greet
declaration into a utils.h
header file:
void greet(const char* name);
Then, we might put this in main.c
:
#include <stdio.h>
#include "utils.h"
int main() {
greet("Eva");
return 0;
}
void greet(const char* name) {
printf("Hello, %s!\n", name);
}
The line #include "utils.h"
instructs the C preprocessor to look for the file called utils.h
and paste its entire contents in at that location.
Because the preprocessor runs before the compiler, this two-file version of our project looks exactly the same to the compiler as if we had merged the two files by hand.
You can read more about #include
directives, including about the distinction between angle brackets and quotation marks.
Multiple Source Files
Eventually, your C programs will grow large enough that it’s inconvenient to keep them in one .c
file.
You could distribute the contents across several files and then #include
them, but there is a better way:
we can compile source files separately and then link them.
To make this work in our example, we will have three files.
First, our header file utils.h
, as before, just contains a declaration:
void greet(const char* name);
Next, we’re write an accompanying implementation file, utils.c
:
#include <stdio.h>
#include "utils.h"
void greet(const char* name) {
printf("Hello, %s!\n", name);
}
As a convention, C programmers typically write their programs as pairs of files:
a header and an implementation file, with the same base name and different extensions (.h
and .c
).
The idea is that the header declares exactly the set of functions that the implementation file defines.
So in that way, the header file acts as a short “table of contents” for what exists in the longer implementation file.
Let’s call the final file main.c
:
#include "utils.h"
int main() {
greet("Eva");
return 0;
}
Notably, we use #include "utils.h"
to “paste in” the declaration of greet
, but we don’t have its definition here.
Now, it’s time to compile the two source files, utils.c
and main.c
.
Here are the commands to do that:
$ gcc -c utils.c -o utils.o
$ gcc -c main.c -o main.o
(Remember to prefix these commands with rv
to use our RISC-V infrastructure.)
The -c
flag tells the C compiler to just compile the single source file into an object file, not an executable.
An object file contains all code for a single C source program, but it is not directly runnable yet—for one thing, it might not have a main
function.
Using -o utils.o
tells the compiler to put the output in a file called utils.o
.
As a convention, the filename extension for object files is .o
.
You’ll notice that we only compiled the .c
files, not the .h
files.
This is intentional: header files are only for #include
ing into other files.
Only the actual implementation files get compiled.
Finally, we need to combine the two object files into an executable. This step is called linking. Here’s how to do that:
$ gcc utils.o main.o -o greeting
We supply the compiler with two object files as input and tell it where to put the resulting executable with -o greeting
.
Now you can run the program:
$ ./greeting
(Use rv qemu greeting
to use the course RISC-V infrastructure.)