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CUGL 3.0
Cornell University Game Library
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This is the complete list of members for cugl::scene3::Scene3Pipeline, including all inherited members.
alloc() | cugl::scene3::Scene3Pipeline | inlinestatic |
allocWithStandard() | cugl::scene3::Scene3Pipeline | inlinestatic |
append(const std::shared_ptr< SceneNode > &node, const Mat4 &transform) | cugl::scene3::Scene3Pipeline | |
attach(const std::shared_ptr< Scene3Batch > &batch) | cugl::scene3::Scene3Pipeline | |
attach(const std::shared_ptr< Scene3Batch > &batch, Uint32 priority) | cugl::scene3::Scene3Pipeline | |
clear() | cugl::scene3::Scene3Pipeline | |
dispose() | cugl::scene3::Scene3Pipeline | |
flush(const std::shared_ptr< Camera > &camera) | cugl::scene3::Scene3Pipeline | |
getPriority(CUEnum key) const | cugl::scene3::Scene3Pipeline | |
init() | cugl::scene3::Scene3Pipeline | |
initWithStandard() | cugl::scene3::Scene3Pipeline | |
Scene3Pipeline() | cugl::scene3::Scene3Pipeline | inline |
setPriority(CUEnum key, Uint32 priority) | cugl::scene3::Scene3Pipeline | |
~Scene3Pipeline() | cugl::scene3::Scene3Pipeline | inline |