CUGL 3.0
Cornell University Game Library
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cugl::scene3::Scene3 Member List

This is the complete list of members for cugl::scene3::Scene3, including all inherited members.

_activecugl::scene3::Scene3protected
_cameracugl::scene3::Scene3protected
_childrencugl::scene3::Scene3protected
_lightcugl::scene3::Scene3protected
_namecugl::scene3::Scene3protected
_pipelinecugl::scene3::Scene3protected
addChild(const std::shared_ptr< SceneNode > &child)cugl::scene3::Scene3virtual
addChildWithName(const std::shared_ptr< SceneNode > &child, const std::string name)cugl::scene3::Scene3inline
addChildWithTag(const std::shared_ptr< SceneNode > &child, unsigned int tag)cugl::scene3::Scene3inline
alloc(const Size size)cugl::scene3::Scene3inlinestatic
alloc(float width, float height)cugl::scene3::Scene3inlinestatic
alloc(const Rect rect)cugl::scene3::Scene3inlinestatic
alloc(const Vec2 origin, const Size size)cugl::scene3::Scene3inlinestatic
alloc(float x, float y, float width, float height)cugl::scene3::Scene3inlinestatic
dispose()cugl::scene3::Scene3virtual
getBounds() constcugl::scene3::Scene3inline
getCamera()cugl::scene3::Scene3
getCamera() constcugl::scene3::Scene3
getChild(unsigned int pos)cugl::scene3::Scene3
getChild(unsigned int pos) constcugl::scene3::Scene3
getChild(unsigned int pos) constcugl::scene3::Scene3inline
getChildByName(const std::string name) constcugl::scene3::Scene3
getChildByName(const std::string name) constcugl::scene3::Scene3inline
getChildByTag(unsigned int tag) constcugl::scene3::Scene3
getChildByTag(unsigned int tag) constcugl::scene3::Scene3inline
getChildCount() constcugl::scene3::Scene3inline
getChildren()cugl::scene3::Scene3inline
getChildren() constcugl::scene3::Scene3inline
getName() constcugl::scene3::Scene3inline
getSize() constcugl::scene3::Scene3inline
init(const Size size)cugl::scene3::Scene3inline
init(float width, float height)cugl::scene3::Scene3inline
init(const Rect rect)cugl::scene3::Scene3inline
init(const Vec2 origin, const Size size)cugl::scene3::Scene3inline
init(float x, float y, float width, float height)cugl::scene3::Scene3virtual
isActive() constcugl::scene3::Scene3inline
operator std::string() constcugl::scene3::Scene3inline
removeAllChildren()cugl::scene3::Scene3virtual
removeChild(unsigned int pos)cugl::scene3::Scene3virtual
removeChild(const std::shared_ptr< SceneNode > &child)cugl::scene3::Scene3
removeChildByName(const std::string name)cugl::scene3::Scene3
removeChildByTag(unsigned int tag)cugl::scene3::Scene3
render()cugl::scene3::Scene3virtual
reset()cugl::scene3::Scene3inlinevirtual
Scene3()cugl::scene3::Scene3
SceneNode (defined in cugl::scene3::Scene3)cugl::scene3::Scene3friend
screenToWorldCoords(const Vec2 screenCoords) constcugl::scene3::Scene3inline
setActive(bool value)cugl::scene3::Scene3inlinevirtual
setBounds(const Rect rect)cugl::scene3::Scene3inline
setBounds(const Vec2 origin, const Size size)cugl::scene3::Scene3inline
setBounds(float x, float y, float width, float height)cugl::scene3::Scene3inline
setHeight(float height)cugl::scene3::Scene3inline
setName(const std::string name)cugl::scene3::Scene3inline
setOffset(const Vec2 origin)cugl::scene3::Scene3inline
setSize(const Size size)cugl::scene3::Scene3inline
setSize(float width, float height)cugl::scene3::Scene3inline
setWidth(float width)cugl::scene3::Scene3inline
swapChild(const std::shared_ptr< SceneNode > &child1, const std::shared_ptr< SceneNode > &child2, bool inherit=false)cugl::scene3::Scene3
toString(bool verbose=false) constcugl::scene3::Scene3virtual
update(float timestep)cugl::scene3::Scene3inlinevirtual
worldToScreenCoords(const Vec3 worldCoords) constcugl::scene3::Scene3inline
~Scene3()cugl::scene3::Scene3inline