CUGL 3.0
Cornell University Game Library
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cugl::GameController Member List

This is the complete list of members for cugl::GameController, including all inherited members.

_axisListenerscugl::GameControllerprotected
_axisStatecugl::GameControllerprotected
_buttonListenerscugl::GameControllerprotected
_buttonStatecugl::GameControllerprotected
_dpadListenerscugl::GameControllerprotected
_dpadStatecugl::GameControllerprotected
_focuscugl::GameControllerprotected
_inputcugl::GameControllerprotected
_namecugl::GameControllerprotected
_uidcugl::GameControllerprotected
addAxisListener(Uint32 key, AxisListener listener)cugl::GameController
addButtonListener(Uint32 key, ButtonListener listener)cugl::GameController
addDPadListener(Uint32 key, DPadListener listener)cugl::GameController
applyRumble(Uint16 low_freq, Uint16 high_freq, Uint32 duration)cugl::GameController
Axis enum namecugl::GameController
axisDidChange(Axis axis) constcugl::GameController
AxisListener typedefcugl::GameController
Button enum namecugl::GameController
ButtonListener typedefcugl::GameController
close()cugl::GameController
DPad enum namecugl::GameController
dPadDidChange() constcugl::GameController
DPadListener typedefcugl::GameController
GameController()cugl::GameController
GameControllerInput (defined in cugl::GameController)cugl::GameControllerfriend
getAxisListener(Uint32 key) constcugl::GameController
getAxisPosition(Axis axis) constcugl::GameController
getButtonListener(Uint32 key) constcugl::GameController
getDPadListener(Uint32 key) constcugl::GameController
getDPadPosition() constcugl::GameController
getName() constcugl::GameControllerinline
getUID() constcugl::GameControllerinline
hasAxis(Axis axis) constcugl::GameController
hasButton(Button button) constcugl::GameController
hasDPad() constcugl::GameController
hasRumble() constcugl::GameController
hasRumbleTriggers() constcugl::GameController
hasRumbleTriggers(Uint16 left, Uint16 right, Uint32 duration) constcugl::GameController
isButtonDown(Button button) constcugl::GameController
isButtonPressed(Button button) constcugl::GameController
isButtonReleased(Button button) constcugl::GameController
isListener(Uint32 key) constcugl::GameController
removeAxisListener(Uint32 key)cugl::GameController
removeButtonListener(Uint32 key)cugl::GameController
removeDPadListener(Uint32 key)cugl::GameController
requestFocus(Uint32 key)cugl::GameController
~GameController()cugl::GameControllerinline