CUGL 3.0
Cornell University Game Library
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include
cugl
cugl.h
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//
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// cugl.h
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// Cornell University Game Library (CUGL)
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//
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// This header provides access to all of the publicly accessible elements of
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// CUGL. This is the top-level package, and assumes all modules are linked.
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// To use only a submodule, include the directory packages one-by-one
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//
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// CUGL MIT License:
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Author: Walker White
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// Version: 7/3/24 (CUGL 3.0 reorganization)
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//
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#ifndef __CUGL_PKG_H__
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#define __CUGL_PKG_H__
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#include "core/cu_base.h"
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#include "audio/cu_audio.h"
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#include "graphics/cu_graphics.h"
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#include "scene2/cu_scene2.h"
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#include "scene3/cu_scene3.h"
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#include "netcode/cu_netcode.h"
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#include "physics2/cu_physics2.h"
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#include "physics2/distrib/cu_physics2_distrib.h"
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#endif
/* __CUGL_PKG_H__ */
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