alloc(const NetcodeConfig &config) | cugl::netcode::NetcodeConnection | inlinestatic |
alloc(const NetcodeConfig &config, const std::string room) | cugl::netcode::NetcodeConnection | inlinestatic |
broadcast(const std::vector< std::byte > &data) | cugl::netcode::NetcodeConnection | |
close() | cugl::netcode::NetcodeConnection | |
ConnectionCallback typedef | cugl::netcode::NetcodeConnection | |
Dispatcher typedef | cugl::netcode::NetcodeConnection | |
endSession() | cugl::netcode::NetcodeConnection | |
getCapacity() | cugl::netcode::NetcodeConnection | |
getDebug() const | cugl::netcode::NetcodeConnection | inline |
getHost() | cugl::netcode::NetcodeConnection | |
getNumPlayers() | cugl::netcode::NetcodeConnection | |
getPeers() | cugl::netcode::NetcodeConnection | |
getPlayers() | cugl::netcode::NetcodeConnection | |
getRoom() const | cugl::netcode::NetcodeConnection | inline |
getState() const | cugl::netcode::NetcodeConnection | inline |
getTotalPlayers() | cugl::netcode::NetcodeConnection | |
getUUID() | cugl::netcode::NetcodeConnection | |
isHost() const | cugl::netcode::NetcodeConnection | inline |
isOpen() const | cugl::netcode::NetcodeConnection | inline |
isPlayerActive(const std::string player) | cugl::netcode::NetcodeConnection | |
NetcodeChannel (defined in cugl::netcode::NetcodeConnection) | cugl::netcode::NetcodeConnection | friend |
NetcodeConnection() | cugl::netcode::NetcodeConnection | |
NetcodeManager | cugl::netcode::NetcodeConnection | friend |
NetcodePeer (defined in cugl::netcode::NetcodeConnection) | cugl::netcode::NetcodeConnection | friend |
onConnect(ConnectionCallback callback) | cugl::netcode::NetcodeConnection | |
onDisconnect(ConnectionCallback callback) | cugl::netcode::NetcodeConnection | |
onPromotion(PromotionCallback callback) | cugl::netcode::NetcodeConnection | |
onReceipt(Dispatcher callback) | cugl::netcode::NetcodeConnection | |
onStateChange(StateCallback callback) | cugl::netcode::NetcodeConnection | |
open() | cugl::netcode::NetcodeConnection | |
PromotionCallback typedef | cugl::netcode::NetcodeConnection | |
receive(const Dispatcher &dispatcher) | cugl::netcode::NetcodeConnection | |
sendTo(const std::string dst, const std::vector< std::byte > &data) | cugl::netcode::NetcodeConnection | |
sendToHost(const std::vector< std::byte > &data) | cugl::netcode::NetcodeConnection | |
setCapacity(size_t capacity) | cugl::netcode::NetcodeConnection | |
setDebug(bool flag) | cugl::netcode::NetcodeConnection | |
startSession() | cugl::netcode::NetcodeConnection | |
State enum name | cugl::netcode::NetcodeConnection | |
StateCallback typedef | cugl::netcode::NetcodeConnection | |
~NetcodeConnection() | cugl::netcode::NetcodeConnection | |