CUGL 3.0
Cornell University Game Library
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cugl::netcode::NetcodeConnection Member List

This is the complete list of members for cugl::netcode::NetcodeConnection, including all inherited members.

alloc(const NetcodeConfig &config)cugl::netcode::NetcodeConnectioninlinestatic
alloc(const NetcodeConfig &config, const std::string room)cugl::netcode::NetcodeConnectioninlinestatic
broadcast(const std::vector< std::byte > &data)cugl::netcode::NetcodeConnection
close()cugl::netcode::NetcodeConnection
ConnectionCallback typedefcugl::netcode::NetcodeConnection
Dispatcher typedefcugl::netcode::NetcodeConnection
endSession()cugl::netcode::NetcodeConnection
getCapacity()cugl::netcode::NetcodeConnection
getDebug() constcugl::netcode::NetcodeConnectioninline
getHost()cugl::netcode::NetcodeConnection
getNumPlayers()cugl::netcode::NetcodeConnection
getPeers()cugl::netcode::NetcodeConnection
getPlayers()cugl::netcode::NetcodeConnection
getRoom() constcugl::netcode::NetcodeConnectioninline
getState() constcugl::netcode::NetcodeConnectioninline
getTotalPlayers()cugl::netcode::NetcodeConnection
getUUID()cugl::netcode::NetcodeConnection
isHost() constcugl::netcode::NetcodeConnectioninline
isOpen() constcugl::netcode::NetcodeConnectioninline
isPlayerActive(const std::string player)cugl::netcode::NetcodeConnection
NetcodeChannel (defined in cugl::netcode::NetcodeConnection)cugl::netcode::NetcodeConnectionfriend
NetcodeConnection()cugl::netcode::NetcodeConnection
NetcodeManagercugl::netcode::NetcodeConnectionfriend
NetcodePeer (defined in cugl::netcode::NetcodeConnection)cugl::netcode::NetcodeConnectionfriend
onConnect(ConnectionCallback callback)cugl::netcode::NetcodeConnection
onDisconnect(ConnectionCallback callback)cugl::netcode::NetcodeConnection
onPromotion(PromotionCallback callback)cugl::netcode::NetcodeConnection
onReceipt(Dispatcher callback)cugl::netcode::NetcodeConnection
onStateChange(StateCallback callback)cugl::netcode::NetcodeConnection
open()cugl::netcode::NetcodeConnection
PromotionCallback typedefcugl::netcode::NetcodeConnection
receive(const Dispatcher &dispatcher)cugl::netcode::NetcodeConnection
sendTo(const std::string dst, const std::vector< std::byte > &data)cugl::netcode::NetcodeConnection
sendToHost(const std::vector< std::byte > &data)cugl::netcode::NetcodeConnection
setCapacity(size_t capacity)cugl::netcode::NetcodeConnection
setDebug(bool flag)cugl::netcode::NetcodeConnection
startSession()cugl::netcode::NetcodeConnection
State enum namecugl::netcode::NetcodeConnection
StateCallback typedefcugl::netcode::NetcodeConnection
~NetcodeConnection()cugl::netcode::NetcodeConnection