CUGL 3.0
Cornell University Game Library
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cugl::graphics::SpriteMeshLoader Member List

This is the complete list of members for cugl::graphics::SpriteMeshLoader, including all inherited members.

_assetscugl::Loader< SpriteMesh >protected
_jsonKeycugl::BaseLoaderprotected
_loadercugl::BaseLoaderprotected
_managercugl::BaseLoaderprotected
_prioritycugl::BaseLoaderprotected
_queuecugl::Loader< SpriteMesh >protected
_reservedcugl::BaseLoaderprotected
alloc()cugl::graphics::SpriteMeshLoaderinlinestatic
alloc(const std::shared_ptr< ThreadPool > &threads)cugl::graphics::SpriteMeshLoaderinlinestatic
BaseLoader()cugl::BaseLoaderinline
complete() constcugl::BaseLoaderinline
contains(const std::string key) constcugl::BaseLoaderinline
dispose() overridecugl::graphics::SpriteMeshLoaderinlinevirtual
enqueue(const std::string key)cugl::Loader< SpriteMesh >inline
get(const std::string key) constcugl::Loader< SpriteMesh >inline
getHook()cugl::BaseLoaderinline
getJsonKey() constcugl::BaseLoaderinline
getManager() constcugl::BaseLoaderinline
getPriority() constcugl::BaseLoaderinline
getThreadPool() constcugl::BaseLoaderinline
inFlight() const overridecugl::Loader< SpriteMesh >inlinevirtual
init()cugl::BaseLoaderinlinevirtual
init(const std::shared_ptr< ThreadPool > &threads)cugl::BaseLoaderinlinevirtual
keys() overridecugl::Loader< SpriteMesh >inlinevirtual
load(const std::string key, const std::string source)cugl::BaseLoaderinline
load(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
loadAsync(const std::string key, const std::string source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const std::shared_ptr< JsonValue > &json, LoaderCallback callback)cugl::BaseLoaderinline
loadCount() const overridecugl::Loader< SpriteMesh >inlinevirtual
Loader()cugl::Loader< SpriteMesh >inline
materialize(const std::string key, const std::shared_ptr< SpriteMesh > &mesh, LoaderCallback callback)cugl::graphics::SpriteMeshLoaderprotected
operator[](const std::string key) constcugl::Loader< SpriteMesh >inline
preload(const std::string key, const std::string source)cugl::graphics::SpriteMeshLoaderprotected
preload(const std::shared_ptr< JsonValue > &json)cugl::graphics::SpriteMeshLoaderprotected
progress() constcugl::BaseLoaderinline
purgeJson(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinlineprotectedvirtual
purgeKey(const std::string key) overridecugl::Loader< SpriteMesh >inlinevirtual
read(const std::string key, const std::string source, LoaderCallback callback, bool async) overridecugl::graphics::SpriteMeshLoaderprotectedvirtual
read(const std::shared_ptr< JsonValue > &json, LoaderCallback callback, bool async) overridecugl::graphics::SpriteMeshLoaderprotectedvirtual
reserve(size_t amount)cugl::BaseLoaderinline
setJsonKey(const std::string key)cugl::BaseLoaderinline
setManager(AssetManager *manager)cugl::BaseLoaderinline
setPriority(Uint32 priority)cugl::BaseLoaderinline
setThreadPool(const std::shared_ptr< ThreadPool > &threads)cugl::BaseLoaderinline
SpriteMeshLoader()cugl::graphics::SpriteMeshLoaderinline
unload(const std::string key)cugl::BaseLoaderinline
unload(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
unloadAll() overridecugl::Loader< SpriteMesh >inlinevirtual
verify(const std::string key) const overridecugl::Loader< SpriteMesh >inlinevirtual
waitCount() constcugl::BaseLoaderinline
~BaseLoader()cugl::BaseLoaderinline