CUGL 2.1
Cornell University Game Library
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#include <CUButton.h>
Public Types | |
typedef std::function< void(const std::string &name, bool down)> | Listener |
Public Member Functions | |
Button () | |
~Button () | |
virtual void | dispose () override |
virtual bool | init () override |
bool | init (const std::shared_ptr< SceneNode > &up) |
bool | init (const std::shared_ptr< SceneNode > &up, Color4 down) |
bool | init (const std::shared_ptr< SceneNode > &up, const std::shared_ptr< SceneNode > &down) |
bool | initWithData (const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data) override |
virtual void | setColor (Color4 color) override |
const Path2 & | getPushable () const |
void | setPushable (const Path2 &bounds) |
void | setPushable (const std::vector< Vec2 > &vertices) |
virtual void | doLayout () override |
bool | containsScreen (const Vec2 point) |
bool | containsScreen (float x, float y) |
bool | isDown () const |
void | setDown (bool down) |
bool | isToggle () const |
void | setToggle (bool value) |
bool | hasListener () const |
const Listener | getListener (Uint32 key) const |
const std::vector< Listener > | getListeners () const |
Uint32 | addListener (Listener listener) |
bool | removeListener (Uint32 key) |
void | clearListeners () |
bool | activate () |
bool | deactivate () |
bool | isActive () const |
Public Member Functions inherited from cugl::scene2::SceneNode | |
SceneNode () | |
~SceneNode () | |
virtual bool | initWithPosition (const Vec2 pos) |
bool | initWithPosition (float x, float y) |
virtual bool | initWithBounds (const Size size) |
virtual bool | initWithBounds (float width, float height) |
virtual bool | initWithBounds (const Rect rect) |
virtual bool | initWithBounds (float x, float y, float width, float height) |
virtual std::shared_ptr< SceneNode > | copy (const std::shared_ptr< SceneNode > &dst) const |
unsigned int | getTag () const |
void | setTag (unsigned int tag) |
const std::string | getName () const |
void | setName (const std::string name) |
const std::string | getClassName () const |
virtual std::string | toString (bool verbose=false) const |
operator std::string () const | |
const Vec2 | getPosition () const |
void | setPosition (const Vec2 &position) |
void | setPosition (float x, float y) |
float | getPositionX (void) const |
void | setPositionX (float x) |
float | getPositionY (void) const |
void | setPositionY (float y) |
Vec2 | getWorldPosition () const |
const Size | getContentSize () const |
virtual void | setContentSize (const Size size) |
virtual void | setContentSize (float width, float height) |
float | getContentWidth () const |
void | setContentWidth (float width) |
float | getContentHeight () const |
void | setContentHeight (float height) |
virtual Rect | getLayoutBounds () const |
Size | getSize () const |
float | getWidth () const |
float | getHeight () const |
Rect | getBoundingBox () const |
virtual void | setAnchor (const Vec2 anchor) |
virtual void | setAnchor (float x, float y) |
const Vec2 | getAnchor () const |
Vec2 | getAnchorInPixels () |
Color4 | getColor () const |
Color4 | getAbsoluteColor () |
bool | isVisible () const |
void | setVisible (bool visible) |
bool | hasRelativeColor () const |
void | setRelativeColor (bool flag) |
std::shared_ptr< Scissor > | getScissor () const |
void | setScissor (const std::shared_ptr< Scissor > &scissor) |
void | setScissor () |
const Vec2 | getScale () const |
float | getScaleX () const |
float | getScaleY () const |
void | setScale (float scale) |
void | setScale (const Vec2 vec) |
void | setScale (float sx, float sy) |
float | getAngle () |
void | setAngle (float angle) |
const Affine2 & | getTransform () const |
const Affine2 & | getAlternateTransform () const |
void | setAlternateTransform (const Affine2 &transform) |
bool | withAlternateTransform () |
void | chooseAlternateTransform (bool active) |
const Affine2 & | getNodeToParentTransform () const |
Affine2 | getParentToNodeTransform () const |
Affine2 | getNodeToWorldTransform () const |
Affine2 | getWorldToNodeTransform () const |
Vec2 | screenToNodeCoords (const Vec2 screenPoint) const |
Vec2 | worldToNodeCoords (const Vec2 worldPoint) const |
Vec2 | nodeToScreenCoords (const Vec2 nodePoint) const |
Vec2 | nodeToWorldCoords (const Vec2 nodePoint) const |
Vec2 | parentToNodeCoords (const Vec2 parentPoint) const |
Vec2 | nodeToParentCoords (const Vec2 nodePoint) const |
size_t | getChildCount () const |
std::shared_ptr< SceneNode > | getChild (unsigned int pos) |
const std::shared_ptr< SceneNode > & | getChild (unsigned int pos) const |
template<typename T > | |
std::shared_ptr< T > | getChild (unsigned int pos) const |
std::shared_ptr< SceneNode > | getChildByTag (unsigned int tag) const |
template<typename T > | |
std::shared_ptr< T > | getChildByTag (unsigned int tag) const |
std::shared_ptr< SceneNode > | getChildByName (const std::string name) const |
template<typename T > | |
std::shared_ptr< T > | getChildByName (const std::string name) const |
std::vector< std::shared_ptr< SceneNode > > | getChildren () |
const std::vector< std::shared_ptr< SceneNode > > & | getChildren () const |
void | addChild (const std::shared_ptr< SceneNode > &child) |
void | addChildWithTag (const std::shared_ptr< SceneNode > &child, unsigned int tag) |
void | addChildWithName (const std::shared_ptr< SceneNode > &child, const std::string name) |
void | swapChild (const std::shared_ptr< SceneNode > &child1, const std::shared_ptr< SceneNode > &child2, bool inherit=false) |
SceneNode * | getParent () |
const SceneNode * | getParent () const |
Scene2 * | getScene () |
const Scene2 * | getScene () const |
void | removeFromParent () |
virtual void | removeChild (unsigned int pos) |
void | removeChild (const std::shared_ptr< SceneNode > &child) |
void | removeChildByTag (unsigned int tag) |
void | removeChildByName (const std::string name) |
virtual void | removeAllChildren () |
void | setPriority (float priority) |
float | getPriority () |
virtual void | render (const std::shared_ptr< SpriteBatch > &batch, const Affine2 &transform, Color4 tint) |
virtual void | render (const std::shared_ptr< SpriteBatch > &batch) |
virtual void | draw (const std::shared_ptr< SpriteBatch > &batch, const Affine2 &transform, Color4 tint) |
const std::shared_ptr< Layout > & | getLayout () const |
void | setLayout (const std::shared_ptr< Layout > &layout) |
Static Public Member Functions | |
static std::shared_ptr< Button > | alloc (const std::shared_ptr< SceneNode > &up) |
static std::shared_ptr< Button > | alloc (const std::shared_ptr< SceneNode > &up, Color4 down) |
static std::shared_ptr< Button > | alloc (const std::shared_ptr< SceneNode > &up, const std::shared_ptr< SceneNode > &down) |
static std::shared_ptr< SceneNode > | allocWithData (const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data) |
Static Public Member Functions inherited from cugl::scene2::SceneNode | |
static std::shared_ptr< SceneNode > | alloc () |
static std::shared_ptr< SceneNode > | allocWithPosition (const Vec2 pos) |
static std::shared_ptr< SceneNode > | allocWithPosition (float x, float y) |
static std::shared_ptr< SceneNode > | allocWithBounds (const Size size) |
static std::shared_ptr< SceneNode > | allocWithBounds (float width, float height) |
static std::shared_ptr< SceneNode > | allocWithBounds (const Rect rect) |
static std::shared_ptr< SceneNode > | allocWithBounds (float x, float y, float width, float height) |
static std::shared_ptr< SceneNode > | allocWithData (const Scene2Loader *loader, const std::shared_ptr< JsonValue > &data) |
Protected Attributes | |
bool | _down |
bool | _toggle |
std::shared_ptr< SceneNode > | _upnode |
std::shared_ptr< SceneNode > | _downnode |
std::shared_ptr< JsonValue > | _upform |
std::shared_ptr< JsonValue > | _downform |
Color4 | _upcolor |
Color4 | _downcolor |
std::string | _upchild |
std::string | _downchild |
Path2 | _bounds |
bool | _active |
bool | _mouse |
Uint32 | _inputkey |
Uint32 | _nextKey |
std::unordered_map< Uint32, Listener > | _listeners |
Protected Attributes inherited from cugl::scene2::SceneNode | |
Vec2 | _position |
Vec2 | _anchor |
Size | _contentSize |
Color4 | _tintColor |
bool | _hasParentColor |
bool | _isVisible |
std::shared_ptr< Scissor > | _scissor |
Vec2 | _scale |
float | _angle |
Affine2 | _transform |
bool | _useTransform |
Affine2 | _combined |
std::vector< std::shared_ptr< SceneNode > > | _children |
SceneNode * | _parent |
Scene2 * | _graph |
std::shared_ptr< Layout > | _layout |
int | _childOffset |
unsigned int | _tag |
std::string | _name |
size_t | _hashOfName |
std::string | _classname |
float | _priority |
std::shared_ptr< JsonValue > | _json |
This class represents a simple clickable button
A button is either two nodes (one for up, one for down) that swap whenever the button is pressed, or a single node that changes color on a press. The nodes are typically either images (e.g PolygonNode or instances of class Label. These nodes are stored as children of this button, which in turn should be part of a larger scene graph.
The button can track its own state, via the activate() method, relieving you of having to manually check mouse presses/touches. However, the appropriate input device must be active before you can activate the button, as it needs to attach internal listeners.
When a button tracks its own state, it is classified as either a normal or a toggle button. A normal button is down only when it is pressed. A toggle button changes state when pressed, and retains that state until the next press.
The user can define the clickable region to be any arbitrary polygon. This allows the click response to better match complex images.
This type represents a listener for state change in the Button class.
In CUGL, listeners are implemented as a set of callback functions, not as objects. This allows each listener to implement as much or as little functionality as it wants. For simplicity, Button nodes only support a single listener. If you wish for more than one listener, then your listener should handle its own dispatch.
The function type is equivalent to
std::function<void(const std::string& name, bool down)>
name | The button name |
clicks | Whether the button is now down |
cugl::scene2::Button::Button | ( | ) |
Creates an uninitialized button with no size or texture information.
You must initialize this button before use.
NEVER USE A CONSTRUCTOR WITH NEW. If you want to allocate a Node on the heap, use one of the static constructors instead.
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Deletes this button, disposing all resources
bool cugl::scene2::Button::activate | ( | ) |
Activates this button to listen for mouse/touch events.
This method attaches a listener to either the Mouse or Touchscreen inputs to monitor when the button is pressed and/or released. The button will favor the mouse, but will use the touch screen if no mouse input is active. If neither input is active, this method will fail.
When active, the button will change its state on its own, without requiring the user to use setDown(bool). If there is a Listener attached, it will call that function upon any state changes.
Uint32 cugl::scene2::Button::addListener | ( | Listener | listener | ) |
Returns a key for a listener after adding it to this button.
This listener is invoked when the button state changes (up or down).
C++ cannot hash functions types. Therefore, the listener will be identified by a unique key, returned by this function. You should remember this key to remove the listener if necessary.
listener | The listener to add |
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inlinestatic |
Returns a newly allocated button with the given up node.
The button will look exactly like the given node when it is not pressed. When pressed, it will darken the up node a bit.
up | The button when it is not pressed |
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Returns a newly allocated button with the given node and color
The button will look exactly like the given node when it is not pressed. When pressed, it will tint the up node by the specified color.
up | The button when it is not pressed |
down | The button tint when it is pressed |
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inlinestatic |
Returns a newly allocated button with the given nodes
The button will look exactly like the up node when it is not pressed. It will look like the down node when it is pressed. The size of this button is the size of the larger of the two nodes.
up | The button when it is not pressed |
down | The button when it is pressed |
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inlinestatic |
Returns a newly allocated node with the given JSON specificaton.
This initializer is designed to receive the "data" object from the JSON passed to Scene2Loader. This JSON format supports all of the attribute values of its parent class. In addition, it supports the following additional attributes:
"up": A string referencing the name of a child node OR a 4-element integer array with values from 0..255 "down": A string referencing the name of a child node OR a 4-element integer array with values from 0..255 "pushable": An even array of polygon vertices (numbers)
The attribute 'up' is REQUIRED. All other attributes are optional.
loader | The scene loader passing this JSON file |
data | The JSON object specifying the node |
void cugl::scene2::Button::clearListeners | ( | ) |
Clears all listeners for this button.
These listeners are invoked when the button state changes (up or down). This method does not require you to remember the keys assigned to the individual listeners.
bool cugl::scene2::Button::containsScreen | ( | const Vec2 | point | ) |
Returns true if this button contains the given screen point
This method is used to manually check for mouse presses/touches. It converts a point in screen coordinates to the node coordinates and checks if it is in the bounds of the button.
point | The point in screen coordinates |
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Returns true if this button contains the given screen point
This method is used to manually check for mouse presses/touches. It converts a point in screen coordinates to the node coordinates and checks if it is in the bounds of the button.
x | The x-value in screen coordinates |
y | The y-value in screen coordinates |
bool cugl::scene2::Button::deactivate | ( | ) |
Deactivates this button, ignoring future mouse/touch events.
This method removes its internal listener from either the Mouse or Touchscreen inputs to monitor when the button is pressed and/or released. The input affected is the one that received the listener upon activation.
When deactivated, the button will no longer change its state on its own. However, the user can still change the state manually with the setDown(bool) method. In addition, any Listener attached will still respond to manual state changes.
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Disposes all of the resources used by this node.
A disposed button can be safely reinitialized. Any children owned by this node will be released. They will be deleted if no other object owns them.
It is unsafe to call this on a button that is still currently inside of a scene graph.
Reimplemented from cugl::scene2::SceneNode.
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Arranges the child of this node using the layout manager.
This process occurs recursively and top-down. A layout manager may end up resizing the children. That is why the parent must finish its layout before we can apply a layout manager to the children.
Reimplemented from cugl::scene2::SceneNode.
const Listener cugl::scene2::Button::getListener | ( | Uint32 | key | ) | const |
Returns the listener for the given key
This listener is invoked when the button state changes (up or down).
If there is no listener for the given key, it returns nullptr.
key | The identifier for the listener |
const std::vector<Listener> cugl::scene2::Button::getListeners | ( | ) | const |
Returns all listeners for this button
These listeners are invoked when the button state changes (up or down).
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Returns the region responding to mouse clicks.
The pushable region is the area of this node that responds to mouse clicks. By allowing it to be an arbitrary path, we are capable of defining buttons with complex shapes. The path should be specified counter-clockwise.
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Returns true if this button has a listener
This listener is invoked when the button state changes (up or down).
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Deactivates the default initializer.
This initializer may not be used for a button. A button must have a child node for the up state at the very minimum.
Reimplemented from cugl::scene2::SceneNode.
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Initializes a button with the given up node.
The button will look exactly like the given node when it is not pressed. When pressed, it will darken the up node a bit.
up | The button when it is not pressed |
Initializes a button with the given node and color
The button will look exactly like the given node when it is not pressed. When pressed, it will tint the up node by the specified color.
up | The button when it is not pressed |
down | The button tint when it is pressed |
bool cugl::scene2::Button::init | ( | const std::shared_ptr< SceneNode > & | up, |
const std::shared_ptr< SceneNode > & | down | ||
) |
Initializes a button with the given nodes
The button will look exactly like the up node when it is not pressed. It will look like the down node when it is pressed. The size of this button is the size of the larger of the two nodes.
up | The button when it is not pressed |
down | The button when it is pressed |
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Initializes a node with the given JSON specificaton.
This initializer is designed to receive the "data" object from the JSON passed to Scene2Loader. This JSON format supports all of the attribute values of its parent class. In addition, it supports the following additional attributes:
"up": A string referencing the name of a child node OR a 4-element integer array with values from 0..255 "down": A string referencing the name of a child node OR a 4-element integer array with values from 0..255 "pushable": An even array of polygon vertices (numbers)
The attribute 'up' is REQUIRED. All other attributes are optional.
loader | The scene loader passing this JSON file |
data | The JSON object specifying the node |
Reimplemented from cugl::scene2::SceneNode.
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Returns true if this button has been activated.
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Return true if this button is currently down.
Buttons only have two states: up and down. The default state is up.
Changing this value will change how the button is displayed on the screen. It will also invoke the Listener if one is currently attached.
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Returns true if this is a toggle button
A normal button is down only when it is pressed. A toggle button changes state when pressed, and retains that state until the next press.
This attribute is only relevant for activated buttons
bool cugl::scene2::Button::removeListener | ( | Uint32 | key | ) |
Removes a listener from this button.
This listener is invoked when the button state changes (up or down).
Listeners must be identified by the key returned by the addListener method. If this button does not have a listener for the given key, this method will fail.
key | The key of the listener to remove |
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Sets the color tinting this node.
This color will be multiplied with the parent (this node on top) if hasRelativeColor() is true.
The default color is white, which means that all children have their natural color.
color | the color tinting this node. |
Reimplemented from cugl::scene2::SceneNode.
void cugl::scene2::Button::setDown | ( | bool | down | ) |
Sets whether this button is currently down.
Buttons only have two states: up and down. The default state is up.
Changing this value will change how the button is displayed on the screen. It will also invoke the Listener if one is currently attached.
down | Whether this button is currently down. |
void cugl::scene2::Button::setPushable | ( | const Path2 & | bounds | ) |
Sets the region responding to mouse clicks.
The pushable region is the area of this node that responds to mouse clicks. By allowing it to be an arbitrary path, we are capable of defining buttons with complex shapes. The path should be specified counter-clockwise.
bounds | The region responding to mouse clicks. |
void cugl::scene2::Button::setPushable | ( | const std::vector< Vec2 > & | vertices | ) |
Sets the region responding to mouse clicks.
The pushable region is the area of this node that responds to mouse clicks. By allowing it to be an arbitrary path, we are capable of defining buttons with complex shapes. The path should be specified counter-clockwise.
vertices | The region responding to mouse clicks. |
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Sets whether this is a toggle button
A normal button is down only when it is pressed. A toggle button changes state when pressed, and retains that state until the next press.
This attribute is only relevant for activated buttons
value | whether this is a toggle button |
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Whether the button is actively checking for state changes
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The button bounds (for rounder buttons)
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Whether or not the button is currently down
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Key for the down (clicked) child
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The button color when the button is down
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Layout information for the down button
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The node representing the button when it is down (may be null)
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The listener key when the button is checking for state changes
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The listener callbacks for state changes
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Whether we are using the mouse (as opposed to the touch screen)
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The next available key for a listener
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Whether or not the button is a toggle switch
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Key for the up (unclicked) child
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The button color when the button is up
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Layout information for the up button
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The node representing the button when it is up (cannot be null)