public class EntityFireball extends Entity
Modifier and Type | Field and Description |
---|---|
EntityLiving |
field_9397_j |
double |
field_9403_d |
double |
field_9404_c |
double |
field_9405_b |
int |
field_9406_a |
addedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityFireball(World world) |
EntityFireball(World world,
double d,
double d1,
double d2,
double d3,
double d4,
double d5) |
EntityFireball(World world,
EntityLiving entityliving,
double d,
double d1,
double d2) |
Modifier and Type | Method and Description |
---|---|
boolean |
attackEntityFrom(Entity entity,
int i) |
boolean |
canBeCollidedWith() |
protected void |
entityInit() |
float |
getCollisionBorderSize() |
float |
getShadowSize() |
boolean |
isInRangeToRenderDist(double d) |
void |
onUpdate() |
void |
readEntityFromNBT(NBTTagCompound nbttagcompound) |
void |
writeEntityToNBT(NBTTagCompound nbttagcompound) |
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canBePushed, canTriggerWalking, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBT
public int field_9406_a
public EntityLiving field_9397_j
public double field_9405_b
public double field_9404_c
public double field_9403_d
public EntityFireball(World world)
public EntityFireball(World world, double d, double d1, double d2, double d3, double d4, double d5)
public EntityFireball(World world, EntityLiving entityliving, double d, double d1, double d2)
protected void entityInit()
entityInit
in class Entity
public boolean isInRangeToRenderDist(double d)
isInRangeToRenderDist
in class Entity
public void writeEntityToNBT(NBTTagCompound nbttagcompound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound nbttagcompound)
readEntityFromNBT
in class Entity
public boolean canBeCollidedWith()
canBeCollidedWith
in class Entity
public float getCollisionBorderSize()
getCollisionBorderSize
in class Entity
public boolean attackEntityFrom(Entity entity, int i)
attackEntityFrom
in class Entity
public float getShadowSize()
getShadowSize
in class Entity