public class EntityFish extends Entity
Modifier and Type | Field and Description |
---|---|
EntityPlayer |
angler |
Entity |
bobber |
int |
shake |
addedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityFish(World world) |
EntityFish(World world,
double d,
double d1,
double d2) |
EntityFish(World world,
EntityPlayer entityplayer) |
Modifier and Type | Method and Description |
---|---|
int |
catchFish() |
protected void |
entityInit() |
void |
func_4042_a(double d,
double d1,
double d2,
float f,
float f1) |
float |
getShadowSize() |
boolean |
isInRangeToRenderDist(double d) |
void |
onUpdate() |
void |
readEntityFromNBT(NBTTagCompound nbttagcompound) |
void |
setPositionAndRotation2(double d,
double d1,
double d2,
float f,
float f1,
int i) |
void |
setVelocity(double d,
double d1,
double d2) |
void |
writeEntityToNBT(NBTTagCompound nbttagcompound) |
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, canTriggerWalking, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setRotation, setSize, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBT
public int shake
public EntityPlayer angler
public Entity bobber
public EntityFish(World world)
public EntityFish(World world, double d, double d1, double d2)
public EntityFish(World world, EntityPlayer entityplayer)
protected void entityInit()
entityInit
in class Entity
public boolean isInRangeToRenderDist(double d)
isInRangeToRenderDist
in class Entity
public void func_4042_a(double d, double d1, double d2, float f, float f1)
public void setPositionAndRotation2(double d, double d1, double d2, float f, float f1, int i)
setPositionAndRotation2
in class Entity
public void setVelocity(double d, double d1, double d2)
setVelocity
in class Entity
public void writeEntityToNBT(NBTTagCompound nbttagcompound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound nbttagcompound)
readEntityFromNBT
in class Entity
public float getShadowSize()
getShadowSize
in class Entity
public int catchFish()