public class EntityFallingSand extends Entity
Modifier and Type | Field and Description |
---|---|
int |
blockID |
int |
fallTime |
addedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityFallingSand(World world) |
EntityFallingSand(World world,
double d,
double d1,
double d2,
int i) |
Modifier and Type | Method and Description |
---|---|
boolean |
canBeCollidedWith() |
protected boolean |
canTriggerWalking() |
protected void |
entityInit() |
float |
getShadowSize() |
World |
getWorld() |
void |
onUpdate() |
protected void |
readEntityFromNBT(NBTTagCompound nbttagcompound) |
protected void |
writeEntityToNBT(NBTTagCompound nbttagcompound) |
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBePushed, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBT
public EntityFallingSand(World world)
public EntityFallingSand(World world, double d, double d1, double d2, int i)
protected boolean canTriggerWalking()
canTriggerWalking
in class Entity
protected void entityInit()
entityInit
in class Entity
public boolean canBeCollidedWith()
canBeCollidedWith
in class Entity
protected void writeEntityToNBT(NBTTagCompound nbttagcompound)
writeEntityToNBT
in class Entity
protected void readEntityFromNBT(NBTTagCompound nbttagcompound)
readEntityFromNBT
in class Entity
public float getShadowSize()
getShadowSize
in class Entity
public World getWorld()