CUGL 2.1
Cornell University Game Library
cugl::physics2::WheelObstacle Member List

This is the complete list of members for cugl::physics2::WheelObstacle, including all inherited members.

_angFactcugl::physics2::SimpleObstacleprotected
_angSnapcugl::physics2::SimpleObstacleprotected
_bodycugl::physics2::SimpleObstacleprotected
_bodyinfocugl::physics2::Obstacleprotected
_dcolorcugl::physics2::Obstacleprotected
_debugcugl::physics2::Obstacleprotected
_fixturecugl::physics2::Obstacleprotected
_geometrycugl::physics2::WheelObstacleprotected
_listenercugl::physics2::Obstacleprotected
_massdatacugl::physics2::Obstacleprotected
_masseffectcugl::physics2::Obstacleprotected
_posFactcugl::physics2::SimpleObstacleprotected
_posSnapcugl::physics2::SimpleObstacleprotected
_scenecugl::physics2::Obstacleprotected
_shapecugl::physics2::WheelObstacleprotected
_tagcugl::physics2::Obstacleprotected
activatePhysics(b2World &world) overridecugl::physics2::SimpleObstaclevirtual
alloc()cugl::physics2::WheelObstacleinlinestatic
alloc(const Vec2 pos)cugl::physics2::WheelObstacleinlinestatic
alloc(const Vec2 pos, float radius)cugl::physics2::WheelObstacleinlinestatic
createFixtures() overridecugl::physics2::WheelObstaclevirtual
deactivatePhysics(b2World &world) overridecugl::physics2::SimpleObstaclevirtual
getAngle() const overridecugl::physics2::SimpleObstacleinlinevirtual
getAngleSnap()cugl::physics2::SimpleObstacleinline
getAngularDamping() const overridecugl::physics2::SimpleObstacleinlinevirtual
getAngularVelocity() const overridecugl::physics2::SimpleObstacleinlinevirtual
getBody() overridecugl::physics2::SimpleObstacleinlinevirtual
getBodyType() const overridecugl::physics2::SimpleObstacleinlinevirtual
getCentroid() const overridecugl::physics2::SimpleObstacleinlinevirtual
getDebugColor() constcugl::physics2::Obstacleinline
getDebugNode() constcugl::physics2::Obstacleinline
getDebugScene() constcugl::physics2::Obstacleinline
getDensity() constcugl::physics2::Obstacleinline
getFilterData() constcugl::physics2::Obstacleinline
getFriction() constcugl::physics2::Obstacleinline
getGravityScale() const overridecugl::physics2::SimpleObstacleinlinevirtual
getInertia() const overridecugl::physics2::SimpleObstacleinlinevirtual
getLinearDamping() const overridecugl::physics2::SimpleObstacleinlinevirtual
getLinearVelocity() const overridecugl::physics2::SimpleObstacleinlinevirtual
getListener() constcugl::physics2::Obstacleinline
getMass() const overridecugl::physics2::SimpleObstacleinlinevirtual
getName() constcugl::physics2::Obstacleinline
getPosition() const overridecugl::physics2::SimpleObstacleinlinevirtual
getPositionSnap()cugl::physics2::SimpleObstacleinline
getRadius() constcugl::physics2::WheelObstacleinline
getRestitution() constcugl::physics2::Obstacleinline
getVX() const overridecugl::physics2::SimpleObstacleinlinevirtual
getVY() const overridecugl::physics2::SimpleObstacleinlinevirtual
getX() const overridecugl::physics2::SimpleObstacleinlinevirtual
getY() const overridecugl::physics2::SimpleObstacleinlinevirtual
hasDebug()cugl::physics2::Obstacleinline
init() overridecugl::physics2::WheelObstacleinlinevirtual
init(const Vec2 pos) overridecugl::physics2::WheelObstacleinlinevirtual
init(const Vec2 pos, float radius)cugl::physics2::WheelObstaclevirtual
isAwake() const overridecugl::physics2::SimpleObstacleinlinevirtual
isBullet() const overridecugl::physics2::SimpleObstacleinlinevirtual
isDirty() constcugl::physics2::Obstacleinline
isEnabled() const overridecugl::physics2::SimpleObstacleinlinevirtual
isFixedRotation() const overridecugl::physics2::SimpleObstacleinlinevirtual
isRemoved() constcugl::physics2::Obstacleinline
isSensor() constcugl::physics2::Obstacleinline
isSleepingAllowed() const overridecugl::physics2::SimpleObstacleinlinevirtual
markDirty(bool value)cugl::physics2::Obstacleinline
markRemoved(bool value)cugl::physics2::Obstacleinline
Obstacle(void)cugl::physics2::Obstacle
releaseFixtures() overridecugl::physics2::WheelObstaclevirtual
resetDebug() overridecugl::physics2::WheelObstacleprotectedvirtual
resetMass() overridecugl::physics2::SimpleObstacleinlinevirtual
setAngle(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setAngleSnap(unsigned int snap)cugl::physics2::SimpleObstacleinline
setAngularDamping(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setAngularVelocity(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setAwake(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setBodyState(const b2Body &body)cugl::physics2::Obstacle
setBodyType(b2BodyType value) overridecugl::physics2::SimpleObstacleinlinevirtual
setBullet(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setCentroid(const Vec2 value) overridecugl::physics2::SimpleObstacleinlinevirtual
setCentroid(float x, float y) overridecugl::physics2::SimpleObstacleinlinevirtual
setDebugColor(Color4 color)cugl::physics2::Obstaclevirtual
setDebugScene(const std::shared_ptr< scene2::SceneNode > &node)cugl::physics2::Obstaclevirtual
setDensity(float value) overridecugl::physics2::SimpleObstaclevirtual
setEnabled(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setFilterData(b2Filter value) overridecugl::physics2::SimpleObstaclevirtual
setFixedRotation(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setFriction(float value) overridecugl::physics2::SimpleObstaclevirtual
setGravityScale(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setInertia(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setLinearDamping(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setLinearVelocity(const Vec2 value) overridecugl::physics2::SimpleObstacleinlinevirtual
setLinearVelocity(float x, float y) overridecugl::physics2::SimpleObstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::physics2::Obstacleinline
setMass(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setName(std::string value)cugl::physics2::Obstacleinline
setPosition(const Vec2 value) overridecugl::physics2::SimpleObstacleinlinevirtual
setPosition(float x, float y) overridecugl::physics2::SimpleObstacleinlinevirtual
setPositionSnap(unsigned int snap)cugl::physics2::SimpleObstacleinline
setRadius(float value)cugl::physics2::WheelObstacleinline
setRestitution(float value) overridecugl::physics2::SimpleObstaclevirtual
setSensor(bool value) overridecugl::physics2::SimpleObstaclevirtual
setSleepingAllowed(bool value) overridecugl::physics2::SimpleObstacleinlinevirtual
setVX(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setVY(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setX(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
setY(float value) overridecugl::physics2::SimpleObstacleinlinevirtual
SimpleObstacle()cugl::physics2::SimpleObstacleinline
toString() constcugl::physics2::Obstacle
update(float delta) overridecugl::physics2::SimpleObstaclevirtual
updateDebug() overridecugl::physics2::SimpleObstacleprotectedvirtual
WheelObstacle(void)cugl::physics2::WheelObstacleinline
~Obstacle()cugl::physics2::Obstaclevirtual
~SimpleObstacle()cugl::physics2::SimpleObstacleinlinevirtual
~WheelObstacle()cugl::physics2::WheelObstacleinlinevirtual