public class RenderSquid extends RenderLiving
mainModel, renderPassModel
field_194_c, renderManager, shadowSize
Constructor and Description |
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RenderSquid(ModelBase modelbase,
float f) |
Modifier and Type | Method and Description |
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void |
doRender(Entity entity,
double d,
double d1,
double d2,
float f,
float f1) |
void |
doRenderLiving(EntityLiving entityliving,
double d,
double d1,
double d2,
float f,
float f1) |
protected float |
func_170_d(EntityLiving entityliving,
float f) |
protected void |
func_21005_a(EntitySquid entitysquid,
float f) |
protected float |
func_21006_b(EntitySquid entitysquid,
float f) |
protected void |
func_21007_a(EntitySquid entitysquid,
float f,
float f1,
float f2) |
void |
func_21008_a(EntitySquid entitysquid,
double d,
double d1,
double d2,
float f,
float f1) |
protected void |
preRenderCallback(EntityLiving entityliving,
float f) |
protected void |
rotateCorpse(EntityLiving entityliving,
float f,
float f1,
float f2) |
func_167_c, func_22012_b, func_27005_b, getColorMultiplier, getDeathMaxRotation, passSpecialRender, renderEquippedItems, renderLivingLabel, setRenderPassModel, shouldRenderPass
doRenderShadowAndFire, getFontRendererFromRenderManager, loadDownloadableImageTexture, loadTexture, renderAABB, renderOffsetAABB, setRenderManager
public RenderSquid(ModelBase modelbase, float f)
public void func_21008_a(EntitySquid entitysquid, double d, double d1, double d2, float f, float f1)
protected void func_21007_a(EntitySquid entitysquid, float f, float f1, float f2)
protected void func_21005_a(EntitySquid entitysquid, float f)
protected float func_21006_b(EntitySquid entitysquid, float f)
protected void preRenderCallback(EntityLiving entityliving, float f)
preRenderCallback
in class RenderLiving
protected float func_170_d(EntityLiving entityliving, float f)
func_170_d
in class RenderLiving
protected void rotateCorpse(EntityLiving entityliving, float f, float f1, float f2)
rotateCorpse
in class RenderLiving
public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, float f, float f1)
doRenderLiving
in class RenderLiving
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
doRender
in class RenderLiving