Public Member Functions |
| Frame () |
| Default constructor -- performs no initialization!
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| Frame (const Vector3f &s, const Vector3f &t, const Normal3f &n) |
| Given a normal and tangent vectors, construct a new coordinate frame.
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| Frame (const Vector3f &x, const Vector3f &y, const Vector3f &z) |
| Construct a frame from the given orthonormal vectors.
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| Frame (const Vector3f &n) |
| Construct a new coordinate frame from a single vector.
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Vector3f | toLocal (const Vector3f &v) const |
| Convert from world coordinates to local coordinates.
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Vector3f | toWorld (const Vector3f &v) const |
| Convert from local coordinates to world coordinates.
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bool | operator== (const Frame &frame) const |
| Equality test.
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bool | operator!= (const Frame &frame) const |
| Inequality test.
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QString | toString () const |
| Return a human-readable string summary of this frame.
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Static Public Member Functions |
static float | cosTheta (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the cosine of the angle between the normal and v.
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static float | sinTheta (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the sine of the angle between the normal and v.
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static float | tanTheta (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the tangent of the angle between the normal and v.
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static float | sinTheta2 (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the squared sine of the angle between the normal and v.
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static float | sinPhi (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the sine of the phi parameter in spherical coordinates.
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static float | cosPhi (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the cosine of the phi parameter in spherical coordinates.
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static float | sinPhi2 (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the squared sine of the phi parameter in spherical coordinates.
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static float | cosPhi2 (const Vector3f &v) |
| Assuming that the given direction is in the local coordinate system, return the squared cosine of the phi parameter in spherical coordinates.
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Public Attributes |
Vector3f | s |
Vector3f | t |
Normal3f | n |