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CUGL 3.0
Cornell University Game Library
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This is the complete list of members for cugl::scene3::ParticleBatch, including all inherited members.
_batchkey | cugl::scene3::Scene3Batch | protected |
_priority | cugl::scene3::Scene3Batch | protected |
alloc() | cugl::scene3::ParticleBatch | inlinestatic |
alloc(Uint32 key, Uint32 priority) | cugl::scene3::ParticleBatch | inlinestatic |
append(const std::shared_ptr< SceneNode > &node, const Mat4 &transform) override | cugl::scene3::ParticleBatch | virtual |
BATCH_KEY | cugl::scene3::ParticleBatch | static |
clear() override | cugl::scene3::ParticleBatch | inlinevirtual |
dispose() override | cugl::scene3::ParticleBatch | inlinevirtual |
flush(const std::shared_ptr< Camera > &camera) override | cugl::scene3::ParticleBatch | virtual |
getBatchKey() const | cugl::scene3::Scene3Batch | inline |
getPriority() const | cugl::scene3::Scene3Batch | inline |
init() | cugl::scene3::ParticleBatch | inline |
init(Uint32 key, Uint32 priority) override | cugl::scene3::ParticleBatch | virtual |
ParticleBatch() | cugl::scene3::ParticleBatch | inline |
Scene3Batch() | cugl::scene3::Scene3Batch | inline |
~ParticleBatch() | cugl::scene3::ParticleBatch | inline |