CUGL 3.0
Cornell University Game Library
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cugl::scene2::Scene2Loader Member List

This is the complete list of members for cugl::scene2::Scene2Loader, including all inherited members.

_assetscugl::Loader< scene2::SceneNode >protected
_formscugl::scene2::Scene2Loaderprotected
_jsonKeycugl::BaseLoaderprotected
_loadercugl::BaseLoaderprotected
_managercugl::BaseLoaderprotected
_prioritycugl::BaseLoaderprotected
_queuecugl::Loader< scene2::SceneNode >protected
_reservedcugl::BaseLoaderprotected
_typescugl::scene2::Scene2Loaderprotected
alloc()cugl::scene2::Scene2Loaderinlinestatic
alloc(const std::shared_ptr< ThreadPool > &threads)cugl::scene2::Scene2Loaderinlinestatic
attach(const std::string key, const std::shared_ptr< scene2::SceneNode > &node)cugl::scene2::Scene2Loaderprotected
BaseLoader()cugl::BaseLoaderinline
build(const std::string key, const std::shared_ptr< JsonValue > &json) constcugl::scene2::Scene2Loader
complete() constcugl::BaseLoaderinline
contains(const std::string key) constcugl::BaseLoaderinline
dispose() overridecugl::scene2::Scene2Loaderinlinevirtual
enqueue(const std::string key)cugl::Loader< scene2::SceneNode >inline
Form enum namecugl::scene2::Scene2Loaderprotected
get(const std::string key) constcugl::Loader< scene2::SceneNode >inline
getHook()cugl::BaseLoaderinline
getJsonKey() constcugl::BaseLoaderinline
getManager() constcugl::BaseLoaderinline
getPriority() constcugl::BaseLoaderinline
getThreadPool() constcugl::BaseLoaderinline
getWidgetJson(const std::shared_ptr< JsonValue > &json) constcugl::scene2::Scene2Loaderprotected
inFlight() const overridecugl::Loader< scene2::SceneNode >inlinevirtual
init() overridecugl::scene2::Scene2Loaderinlinevirtual
init(const std::shared_ptr< ThreadPool > &threads) overridecugl::scene2::Scene2Loadervirtual
keys() overridecugl::Loader< scene2::SceneNode >inlinevirtual
load(const std::string key, const std::string source)cugl::BaseLoaderinline
load(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
loadAsync(const std::string key, const std::string source, LoaderCallback callback)cugl::BaseLoaderinline
loadAsync(const std::shared_ptr< JsonValue > &json, LoaderCallback callback)cugl::BaseLoaderinline
loadCount() const overridecugl::Loader< scene2::SceneNode >inlinevirtual
Loader()cugl::Loader< scene2::SceneNode >inline
materialize(const std::shared_ptr< scene2::SceneNode > &node, LoaderCallback callback)cugl::scene2::Scene2Loaderprotected
operator[](const std::string key) constcugl::Loader< scene2::SceneNode >inline
progress() constcugl::BaseLoaderinline
purgeJson(const std::shared_ptr< JsonValue > &json) overridecugl::scene2::Scene2Loaderprotectedvirtual
purgeKey(const std::string key) overridecugl::Loader< scene2::SceneNode >inlinevirtual
read(const std::string key, const std::string source, LoaderCallback callback, bool async) overridecugl::scene2::Scene2Loaderprotectedvirtual
read(const std::shared_ptr< JsonValue > &json, LoaderCallback callback, bool async) overridecugl::scene2::Scene2Loaderprotectedvirtual
reserve(size_t amount)cugl::BaseLoaderinline
Scene2Loader()cugl::scene2::Scene2Loaderinline
setJsonKey(const std::string key)cugl::BaseLoaderinline
setManager(AssetManager *manager)cugl::BaseLoaderinline
setPriority(Uint32 priority)cugl::BaseLoaderinline
setThreadPool(const std::shared_ptr< ThreadPool > &threads)cugl::BaseLoaderinline
unload(const std::string key)cugl::BaseLoaderinline
unload(const std::shared_ptr< JsonValue > &json)cugl::BaseLoaderinline
unloadAll() overridecugl::Loader< scene2::SceneNode >inlinevirtual
verify(const std::string key) const overridecugl::Loader< scene2::SceneNode >inlinevirtual
waitCount() constcugl::BaseLoaderinline
Widget enum namecugl::scene2::Scene2Loaderprotected
~BaseLoader()cugl::BaseLoaderinline