CUGL 2.5
Cornell University Game Library
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Namespaces | |
namespace | net |
Classes | |
class | BoxObstacle |
class | CapsuleObstacle |
class | DistanceJoint |
class | FrictionJoint |
class | GearJoint |
class | Joint |
class | MotorJoint |
class | MouseJoint |
class | Obstacle |
class | ObstacleSelector |
class | ObstacleWorld |
class | PolygonObstacle |
class | PrismaticJoint |
class | PulleyJoint |
class | RevoluteJoint |
class | WeldJoint |
class | WheelJoint |
class | WheelObstacle |
The classes to represent 2-d physics.
This namespace was chosen to future-proof the game engine. We will eventually want to add a 3-d physics engine as well, and this namespace will prevent any collisions with those scene graph nodes.