CUGL 2.5
Cornell University Game Library
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cugl::physics2::WheelObstacle Member List

This is the complete list of members for cugl::physics2::WheelObstacle, including all inherited members.

_angFactcugl::physics2::Obstacleprotected
_angSnapcugl::physics2::Obstacleprotected
_bodycugl::physics2::Obstacleprotected
_bodyinfocugl::physics2::Obstacleprotected
_dcolorcugl::physics2::Obstacleprotected
_debugcugl::physics2::Obstacleprotected
_fixturecugl::physics2::Obstacleprotected
_geometrycugl::physics2::WheelObstacleprotected
_listenercugl::physics2::Obstacleprotected
_massdatacugl::physics2::Obstacleprotected
_masseffectcugl::physics2::Obstacleprotected
_posFactcugl::physics2::Obstacleprotected
_posSnapcugl::physics2::Obstacleprotected
_scenecugl::physics2::Obstacleprotected
_shapecugl::physics2::WheelObstacleprotected
_sharedcugl::physics2::Obstacleprotected
_tagcugl::physics2::Obstacleprotected
activatePhysics(b2World &world)cugl::physics2::Obstaclevirtual
alloc()cugl::physics2::WheelObstacleinlinestatic
alloc(const Vec2 pos)cugl::physics2::WheelObstacleinlinestatic
alloc(const Vec2 pos, float radius)cugl::physics2::WheelObstacleinlinestatic
clearSharingDirtyBits()cugl::physics2::Obstacleinline
createFixtures() overridecugl::physics2::WheelObstaclevirtual
deactivatePhysics(b2World &world)cugl::physics2::Obstaclevirtual
getAngle() constcugl::physics2::Obstacleinlinevirtual
getAngleSnap()cugl::physics2::Obstacleinline
getAngularDamping() constcugl::physics2::Obstacleinlinevirtual
getAngularVelocity() constcugl::physics2::Obstacleinlinevirtual
getBody()cugl::physics2::Obstacleinlinevirtual
getBodyType() constcugl::physics2::Obstacleinlinevirtual
getCentroid() constcugl::physics2::Obstacleinlinevirtual
getDebugColor() constcugl::physics2::Obstacleinline
getDebugNode() constcugl::physics2::Obstacleinline
getDebugScene() constcugl::physics2::Obstacleinline
getDensity() constcugl::physics2::Obstacleinline
getFilterData() constcugl::physics2::Obstacleinline
getFriction() constcugl::physics2::Obstacleinline
getGravityScale() constcugl::physics2::Obstacleinlinevirtual
getInertia() constcugl::physics2::Obstacleinlinevirtual
getLinearDamping() constcugl::physics2::Obstacleinlinevirtual
getLinearVelocity() constcugl::physics2::Obstacleinlinevirtual
getListener() constcugl::physics2::Obstacleinline
getMass() constcugl::physics2::Obstacleinlinevirtual
getName() constcugl::physics2::Obstacleinline
getPosition() constcugl::physics2::Obstacleinlinevirtual
getPositionSnap()cugl::physics2::Obstacleinline
getRadius() constcugl::physics2::WheelObstacleinline
getRestitution() constcugl::physics2::Obstacleinline
getVX() constcugl::physics2::Obstacleinlinevirtual
getVY() constcugl::physics2::Obstacleinlinevirtual
getX() constcugl::physics2::Obstacleinlinevirtual
getY() constcugl::physics2::Obstacleinlinevirtual
hasDebug()cugl::physics2::Obstacleinline
hasDirtyAngle() constcugl::physics2::Obstacleinline
hasDirtyAngularVelocity() constcugl::physics2::Obstacleinline
hasDirtyBool() constcugl::physics2::Obstacleinline
hasDirtyFloat() constcugl::physics2::Obstacleinline
hasDirtyPosition() constcugl::physics2::Obstacleinline
hasDirtyType() constcugl::physics2::Obstacleinline
hasDirtyVelocity() constcugl::physics2::Obstacleinline
init() overridecugl::physics2::WheelObstacleinlinevirtual
init(const Vec2 pos) overridecugl::physics2::WheelObstacleinlinevirtual
init(const Vec2 pos, float radius)cugl::physics2::WheelObstaclevirtual
isAwake() constcugl::physics2::Obstacleinlinevirtual
isBullet() constcugl::physics2::Obstacleinlinevirtual
isDirty() constcugl::physics2::Obstacleinline
isEnabled() constcugl::physics2::Obstacleinlinevirtual
isFixedRotation() constcugl::physics2::Obstacleinlinevirtual
isRemoved() constcugl::physics2::Obstacleinline
isSensor() constcugl::physics2::Obstacleinline
isShared() constcugl::physics2::Obstacleinline
isSleepingAllowed() constcugl::physics2::Obstacleinlinevirtual
markDirty(bool value)cugl::physics2::Obstacleinline
markRemoved(bool value)cugl::physics2::Obstacleinline
Obstacle(void)cugl::physics2::Obstacle
releaseFixtures() overridecugl::physics2::WheelObstaclevirtual
resetDebug() overridecugl::physics2::WheelObstacleprotectedvirtual
resetMass()cugl::physics2::Obstacleinlinevirtual
setAngle(float value)cugl::physics2::Obstacleinlinevirtual
setAngleSnap(unsigned int snap)cugl::physics2::Obstacleinline
setAngularDamping(float value)cugl::physics2::Obstacleinlinevirtual
setAngularVelocity(float value)cugl::physics2::Obstacleinlinevirtual
setAwake(bool value)cugl::physics2::Obstacleinlinevirtual
setBodyState(const b2Body &body)cugl::physics2::Obstacle
setBodyType(b2BodyType value)cugl::physics2::Obstacleinlinevirtual
setBullet(bool value)cugl::physics2::Obstacleinlinevirtual
setCentroid(const Vec2 value)cugl::physics2::Obstacleinlinevirtual
setCentroid(float x, float y)cugl::physics2::Obstaclevirtual
setDebugColor(Color4 color)cugl::physics2::Obstaclevirtual
setDebugScene(const std::shared_ptr< scene2::SceneNode > &node)cugl::physics2::Obstaclevirtual
setDensity(float value)cugl::physics2::Obstaclevirtual
setEnabled(bool value)cugl::physics2::Obstacleinlinevirtual
setFilterData(b2Filter value)cugl::physics2::Obstaclevirtual
setFixedRotation(bool value)cugl::physics2::Obstacleinlinevirtual
setFriction(float value)cugl::physics2::Obstaclevirtual
setGravityScale(float value)cugl::physics2::Obstacleinlinevirtual
setInertia(float value)cugl::physics2::Obstaclevirtual
setLinearDamping(float value)cugl::physics2::Obstacleinlinevirtual
setLinearVelocity(const Vec2 value)cugl::physics2::Obstacleinlinevirtual
setLinearVelocity(float x, float y)cugl::physics2::Obstacleinlinevirtual
setListener(const std::function< void(Obstacle *obstacle)> &listener)cugl::physics2::Obstacleinline
setMass(float value)cugl::physics2::Obstaclevirtual
setName(std::string value)cugl::physics2::Obstacleinline
setPosition(const Vec2 value)cugl::physics2::Obstacleinlinevirtual
setPosition(float x, float y)cugl::physics2::Obstacleinlinevirtual
setPositionSnap(unsigned int snap)cugl::physics2::Obstacleinline
setRadius(float value)cugl::physics2::WheelObstacleinline
setRestitution(float value)cugl::physics2::Obstaclevirtual
setSensor(bool value)cugl::physics2::Obstaclevirtual
setShared(bool shared)cugl::physics2::Obstacleinline
setSleepingAllowed(bool value)cugl::physics2::Obstacleinlinevirtual
setVX(float value)cugl::physics2::Obstacleinlinevirtual
setVY(float value)cugl::physics2::Obstacleinlinevirtual
setX(float value)cugl::physics2::Obstacleinlinevirtual
setY(float value)cugl::physics2::Obstacleinlinevirtual
toString() constcugl::physics2::Obstacle
update(float delta)cugl::physics2::Obstacleinlinevirtual
updateDebug()cugl::physics2::Obstacleprotectedvirtual
WheelObstacle(void)cugl::physics2::WheelObstacleinline
~Obstacle()cugl::physics2::Obstaclevirtual
~WheelObstacle()cugl::physics2::WheelObstacleinlinevirtual