_bodyA | cugl::physics2::Joint | protected |
_bodyB | cugl::physics2::Joint | protected |
_collideConnected | cugl::physics2::Joint | protected |
_dirty | cugl::physics2::Joint | protected |
_joint | cugl::physics2::Joint | protected |
_remove | cugl::physics2::Joint | protected |
_type | cugl::physics2::Joint | protected |
activatePhysics(b2World &world) override | cugl::physics2::WeldJoint | virtual |
alloc() | cugl::physics2::WeldJoint | inlinestatic |
allocWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB) | cugl::physics2::WeldJoint | inlinestatic |
allocWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB, const Vec2 localA, const Vec2 localB) | cugl::physics2::WeldJoint | inlinestatic |
deactivatePhysics(b2World &world) | cugl::physics2::Joint | inline |
getCollideConnected() | cugl::physics2::Joint | inline |
getDamping() const | cugl::physics2::WeldJoint | inline |
getJoint() | cugl::physics2::Joint | inline |
getLocalAnchorA() const | cugl::physics2::WeldJoint | inline |
getLocalAnchorB() const | cugl::physics2::WeldJoint | inline |
getObstacleA() | cugl::physics2::Joint | inline |
getObstacleB() | cugl::physics2::Joint | inline |
getReferenceAngle() const | cugl::physics2::WeldJoint | inline |
getStiffness() const | cugl::physics2::WeldJoint | inline |
getType() const | cugl::physics2::Joint | inline |
init() | cugl::physics2::Joint | inline |
initWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB) override | cugl::physics2::WeldJoint | virtual |
initWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB, const Vec2 localA, const Vec2 localB) | cugl::physics2::WeldJoint | |
isDirty() const | cugl::physics2::Joint | inline |
isRemoved() const | cugl::physics2::Joint | inline |
Joint() | cugl::physics2::Joint | |
markDirty(bool value) | cugl::physics2::Joint | inline |
markRemoved(bool value) | cugl::physics2::Joint | inline |
release() | cugl::physics2::Joint | |
setCollideConnected(bool flag) | cugl::physics2::Joint | inline |
setDamping(float value) | cugl::physics2::WeldJoint | inline |
setLocalAnchorA(const Vec2 point) | cugl::physics2::WeldJoint | inline |
setLocalAnchorA(float x, float y) | cugl::physics2::WeldJoint | inline |
setLocalAnchorB(const Vec2 point) | cugl::physics2::WeldJoint | inline |
setLocalAnchorB(float x, float y) | cugl::physics2::WeldJoint | inline |
setObstacleA(const std::shared_ptr< Obstacle > &obs) | cugl::physics2::Joint | inline |
setObstacleB(const std::shared_ptr< Obstacle > &obs) | cugl::physics2::Joint | inline |
setReferenceAngle(float value) | cugl::physics2::WeldJoint | inline |
setStiffness(float value) | cugl::physics2::WeldJoint | inline |
WeldJoint() | cugl::physics2::WeldJoint | |
~Joint() | cugl::physics2::Joint | virtual |