CUGL 2.5
Cornell University Game Library
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cugl::physics2::FrictionJoint Member List

This is the complete list of members for cugl::physics2::FrictionJoint, including all inherited members.

_bodyAcugl::physics2::Jointprotected
_bodyBcugl::physics2::Jointprotected
_collideConnectedcugl::physics2::Jointprotected
_dirtycugl::physics2::Jointprotected
_jointcugl::physics2::Jointprotected
_localAnchorAcugl::physics2::FrictionJointprotected
_localAnchorBcugl::physics2::FrictionJointprotected
_maxForcecugl::physics2::FrictionJointprotected
_maxTorquecugl::physics2::FrictionJointprotected
_removecugl::physics2::Jointprotected
_typecugl::physics2::Jointprotected
activatePhysics(b2World &world) overridecugl::physics2::FrictionJointvirtual
alloc()cugl::physics2::FrictionJointinlinestatic
allocWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB)cugl::physics2::FrictionJointinlinestatic
allocWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB, const Vec2 localA, const Vec2 localB)cugl::physics2::FrictionJointinlinestatic
deactivatePhysics(b2World &world)cugl::physics2::Jointinline
FrictionJoint()cugl::physics2::FrictionJoint
getCollideConnected()cugl::physics2::Jointinline
getJoint()cugl::physics2::Jointinline
getLocalAnchorA() constcugl::physics2::FrictionJointinline
getLocalAnchorB() constcugl::physics2::FrictionJointinline
getMaxForce() constcugl::physics2::FrictionJointinline
getMaxTorque() constcugl::physics2::FrictionJointinline
getObstacleA()cugl::physics2::Jointinline
getObstacleB()cugl::physics2::Jointinline
getType() constcugl::physics2::Jointinline
init()cugl::physics2::Jointinline
initWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB) overridecugl::physics2::FrictionJointvirtual
initWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB, const Vec2 localA, const Vec2 localB)cugl::physics2::FrictionJoint
isDirty() constcugl::physics2::Jointinline
isRemoved() constcugl::physics2::Jointinline
Joint()cugl::physics2::Joint
markDirty(bool value)cugl::physics2::Jointinline
markRemoved(bool value)cugl::physics2::Jointinline
release()cugl::physics2::Joint
setCollideConnected(bool flag)cugl::physics2::Jointinline
setLocalAnchorA(const Vec2 point)cugl::physics2::FrictionJointinline
setLocalAnchorA(float x, float y)cugl::physics2::FrictionJointinline
setLocalAnchorB(const Vec2 point)cugl::physics2::FrictionJointinline
setLocalAnchorB(float x, float y)cugl::physics2::FrictionJointinline
setMaxForce(float value)cugl::physics2::FrictionJointinline
setMaxTorque(float value)cugl::physics2::FrictionJointinline
setObstacleA(const std::shared_ptr< Obstacle > &obs)cugl::physics2::Jointinline
setObstacleB(const std::shared_ptr< Obstacle > &obs)cugl::physics2::Jointinline
~Joint()cugl::physics2::Jointvirtual