Lectures

Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.

8. 2D Animation

Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well.    Details ›

February 12, 2024 slides demos

7. Gameplay Modeling

The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software.    Details ›

February 9, 2024 slides no demos

6. Scene Graphs

For students from the introductory course, scene graphs are one of the biggest changes in the new engine. They provide a stuctured way to organize your images and textures, beyond drawing directly to a sprite batch.    Details ›

February 7, 2024 slides demos

5. Architecture Revisited

As you get started on your project, it is time to start talking about software. This lecture gives an overview of CUGL and provides a lot of motivation for the lessons that follow.    Details ›

February 5, 2024 slides demos

4. Monetization

Microtransactions are one of the reasons why mobile games have a bad name. But as we see in this lecture, not all monetization needs to be bad.    Details ›

January 29, 2024 slides no demos