CUGL 2.3
Cornell University Game Library
|
#include <CUFont.h>
Classes | |
class | Atlas |
class | Metrics |
Public Types | |
enum class | Style : int { NORMAL = TTF_STYLE_NORMAL , BOLD = TTF_STYLE_BOLD , ITALIC = TTF_STYLE_ITALIC , UNDERLINE = TTF_STYLE_UNDERLINE , STRIKE = TTF_STYLE_STRIKETHROUGH } |
enum class | Hinting : int { NORMAL = TTF_HINTING_NORMAL , LIGHT = TTF_HINTING_LIGHT , MONO = TTF_HINTING_MONO , NONE = TTF_HINTING_NONE , SUBPIXEL = TTF_HINTING_LIGHT_SUBPIXEL } |
Public Member Functions | |
Font () | |
~Font () | |
virtual void | dispose () |
bool | init (const std::string file, Uint32 size) |
const std::string | getName () const |
int | getPointSize () const |
const std::string | getStyleName () const |
int | getHeight () const |
int | getDescent () const |
int | getAscent () const |
int | getLineSkip () const |
bool | isFixedWidth () const |
bool | hasGlyph (Uint32 a) const |
bool | hasGlyphs (const std::string glyphs) const |
bool | hasGlyphs (const std::vector< Uint32 > &glyphs) const |
bool | usesKerning () const |
void | setKerning (bool kerning) |
Style | getStyle () const |
void | setStyle (Style style) |
Hinting | getHinting () const |
void | setHinting (Hinting hinting) |
Uint32 | getPadding () const |
void | setPadding (Uint32 padding) |
void | setAtlasFallback (bool fallback) |
bool | hasAtlasFallback () const |
void | setShrinkLimit (Uint32 limit) |
Uint32 | getShrinkLimit () const |
void | setStretchLimit (Uint32 limit) |
Uint32 | getStretchLimit () const |
const Metrics | getMetrics (Uint32 thechar) const |
unsigned int | getKerning (Uint32 a, Uint32 b) const |
Size | getSize (const std::string text) const |
Size | getSize (const char *substr, const char *end) const |
Rect | getInternalBounds (const std::string text) const |
Rect | getInternalBounds (const char *substr, const char *end) const |
std::vector< int > | getTracking (const std::string text, float width) |
std::vector< int > | getTracking (const char *substr, const char *end, float width) |
void | clearAtlases () |
bool | buildAtlases () |
bool | buildAtlases (const std::string charset) |
bool | buildAtlases (const std::vector< Uint32 > &charset) |
bool | buildAtlasesAsync () |
bool | buildAtlasesAsync (const std::string charset) |
bool | buildAtlasesAsync (const std::vector< Uint32 > &charset) |
bool | storeAtlases () |
const std::vector< std::shared_ptr< Texture > > | getAtlases () |
bool | hasAtlas (Uint32 thechar) const |
bool | hasAtlases (const std::string charset) const |
bool | hasAtlases (const std::vector< Uint32 > &charset) const |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > | getGlyphs (const std::string text, const Vec2 origin) |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > | getGlyphs (const char *substr, const char *end, const Vec2 origin) |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > | getGlyphs (const std::string text, const Vec2 origin, const Rect rect, float track=0) |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > | getGlyphs (const char *substr, const char *end, const Vec2 origin, const Rect rect, float track=0) |
size_t | getGlyphs (std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > &runs, const std::string text, const Vec2 origin) |
size_t | getGlyphs (std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > &runs, const char *substr, const char *end, const Vec2 origin) |
size_t | getGlyphs (std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > &runs, const char *substr, const char *end, const Vec2 origin, const Rect rect, float track=0) |
size_t | getGlyphs (std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > &runs, const std::string text, const Vec2 origin, const Rect rect, float track=0) |
std::shared_ptr< GlyphRun > | getGlyph (Uint32 thechar, Vec2 &offset) |
std::shared_ptr< GlyphRun > | getGlyph (Uint32 thechar, Vec2 &offset, const Rect rect) |
Mesh< SpriteVertex2 > | getGlyphBoxes (const std::string text, const Vec2 origin) |
Mesh< SpriteVertex2 > | getGlyphBoxes (const char *substr, const char *end, const Vec2 origin) |
Mesh< SpriteVertex2 > | getGlyphBoxes (const std::string text, const Vec2 origin, const Rect rect, float track=0) |
Mesh< SpriteVertex2 > | getGlyphBoxes (const char *substr, const char *end, const Vec2 origin, const Rect rect, float track=0) |
size_t | getGlyphBoxes (Mesh< SpriteVertex2 > &mesh, const std::string text, const Vec2 origin) |
size_t | getGlyphBoxes (Mesh< SpriteVertex2 > &mesh, const char *substr, const char *end, const Vec2 origin) |
size_t | getGlyphBoxes (Mesh< SpriteVertex2 > &mesh, const std::string text, const Vec2 origin, const Rect rect, float track=0) |
size_t | getGlyphBoxes (Mesh< SpriteVertex2 > &mesh, const char *substr, const char *end, const Vec2 origin, const Rect rect, float track=0) |
Static Public Member Functions | |
static std::shared_ptr< Font > | alloc (const std::string file, Uint32 size) |
Protected Attributes | |
std::string | _name |
std::string | _stylename |
TTF_Font * | _data |
int | _fontSize |
int | _fontHeight |
int | _fontDescent |
int | _fontAscent |
int | _fontLineSkip |
bool | _fixedWidth |
bool | _useKerning |
Style | _style |
Hinting | _hints |
std::unordered_map< Uint32, Metrics > | _glyphsize |
std::unordered_map< Uint32, std::unordered_map< Uint32, Uint32 > > | _kernmap |
std::vector< std::shared_ptr< Atlas > > | _atlases |
Uint32 | _atlasPadding |
std::unordered_map< Uint32, size_t > | _atlasmap |
bool | _fallback |
int | _shrinkLimit |
int | _stretchLimit |
This class represents a true type font at a fixed size.
It is possible to change many of the font settings after loading. However, the size is fixed and cannot be changed. If you want a different size of the same font, you must load it as a new asset.
This font can be used to generate GlyphRun
sequences for rendering text to the screen. This is typically done via the scene2::Label
class, though the a glyph run contains enough information to be rendered directly with a SpriteBatch
.
Rendering ASCII text is easy. For unicode support however, you need to encode you text properly. the only unicode encoding that we support is UTF8.
For the reason why, see
http://utf8everywhere.org/#how
This font can also support atlases. This is a texture with all of the selected characters prerendered. This texture is then used to render the font on screen. This is a potentially fast way of rendering fonts, as you can simply represent the text as a quad mesh with a single texture.
However, afont atlas textures can be huge if all glyphs are included. For example, if we include all the unicode characters in Times New Roman at 48 point font, the resulting atlas texture is 2048x4096, which is too much for mobile devices. As a result, fonts may spread their glyphs across multiple altases to keep the texture size small.
In addition, only ASCII characters are included in a font atlas by default. To get unicode characters outside of the ASCII range, you must specify them when you build the atlas.
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strong |
This enum represents the hints for rasterization.
Hinting is used to align the font to a rasterized grid. At low screen resolutions, hinting is critical for producing clear, legible text (particularly if you are not supporting antialiasing).
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strong |
This enum represents the possible font styles.
Generally, these styles would be encoded in the font face, but they are provided to allow the user some flexibility with any font.
With the exception of normal style (which is an absent of any style), all of the styles may be combined. So it is possible to have a bold, italic, underline font with strikethrough. To combine styles, simply treat the Style value as a bitmask, and combine them with bitwise operations.
cugl::Font::Font | ( | ) |
Creates a degenerate font with no data.
NEVER USE A CONSTRUCTOR WITH NEW. If you want to allocate an object on the heap, use one of the static constructors instead.
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inline |
Deletes this font, disposing of all resources.
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inlinestatic |
Returns a newly allocated font of the given size from the file.
The font size is fixed on creation. It cannot be changed without creating a new font asset. However, all other attributes may be changed.
file | The file with the font asset |
size | The font size in points |
bool cugl::Font::buildAtlases | ( | ) |
Creates an atlas collection for the ASCII characters in this font.
Only the ASCII characters are added to the atlases, even if the font has support for more characters. You should use a character set method if you want Unicode characters supported.
If there is already an active atlas collection, this method will preserve those atlas textures. Instead, it will only generate atlases for the characters that are not currently supported.
The character atlas textures are generated immediately, so the method getAtlases()
may be called with no delay.
WARNING: This method is not thread safe. It generates OpenGL textures, which means that it may only be called in the main thread.
bool cugl::Font::buildAtlases | ( | const std::string | charset | ) |
Creates an atlas collection for the given character set.
The atlases generated contains characters in the provided character set, and will omit all other chacters. This includes ASCII characters that may be missing from the character set. The character set string must either be in ASCII or UTF8 encoding. It will handle both automatically, but no other encoding (e.g. Latin1) is accepted.
If there is already an active atlas collection, this method will preserve those atlas textures. Instead, it will only generate atlases for the characters that are not currently supported.
The character atlas textures are generated immediately, so the method getAtlases()
may be called with no delay.
WARNING: This method is not thread safe. It generates OpenGL textures, which means that it may only be called in the main thread.
charset | The set of characters in the atlas |
bool cugl::Font::buildAtlases | ( | const std::vector< Uint32 > & | charset | ) |
Creates an atlas collection for the given character set.
The atlases generated contains characters in the provided character set, and will omit all other chacters. This includes ASCII characters that may be missing from the character set. The character set provided must be a collection of UNICODE encodings. The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner.
If there is already an active atlas collection, this method will preserve those atlas textures. Instead, it will only generate atlases for the characters that are not currently supported.
The character atlas textures are generated immediately, so the method getAtlases()
may be called with no delay.
WARNING: This method is not thread safe. It generates OpenGL textures, which means that it may only be called in the main thread.
charset | The set of characters in the atlas |
bool cugl::Font::buildAtlasesAsync | ( | ) |
Creates an atlas collection for the ASCII characters in this font.
Only the ASCII characters are added to the atlases, even if the font has support for more characters. You should use a character set method if you want Unicode characters supported.
If there is already an active atlas collection, this method will preserve those atlas textures. Instead, it will only generate atlases for the characters that are not currently supported.
This method does not generate any OpenGL textures, but does all other work in creates the atlases. In particular it creates the image buffers so that texture creation is just one OpenGL call. This creation will happen the first time that storeAtlases()
is called.
As a result, this method is thread safe. It may be called in any thread, including threads other than the main one.
bool cugl::Font::buildAtlasesAsync | ( | const std::string | charset | ) |
Creates an atlas collection for the given character set.
The atlas only contains characters in the provided character set, and will omit all other chacters. This includes ASCII characters that may be missing from the character set. The character set string must either be in ASCII or UTF8 encoding. It will handle both automatically, but no other encoding (e.g. Latin1) is accepted.
If there is already an active atlas collection, this method will preserve those atlas textures. Instead, it will only generate atlases for the characters that are not currently supported.
This method does not generate any OpenGL textures, but does all other work in creates the atlases. In particular it creates the image buffers so that texture creation is just one OpenGL call. This creation will happen the first time that storeAtlases()
is called.
As a result, this method is thread safe. It may be called in any thread, including threads other than the main one.
charset | The set of characters in the atlas |
bool cugl::Font::buildAtlasesAsync | ( | const std::vector< Uint32 > & | charset | ) |
Creates an atlas collection for the given character set.
The atlases generated contains characters in the provided character set, and will omit all other chacters. This includes ASCII characters that may be missing from the character set. The character set provided must be a collection of UNICODE encodings. The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner.
If there is already an active atlas collection, this method will preserve those atlas textures. Instead, it will only generate atlases for the characters that are not currently supported.
This method does not generate any OpenGL textures, but does all other work in creates the atlases. In particular it creates the image buffers so that texture creation is just one OpenGL call. This creation will happen the first time that storeAtlases()
is called.
As a result, this method is thread safe. It may be called in any thread, including threads other than the main one.
charset | The set of characters in the atlas |
void cugl::Font::clearAtlases | ( | ) |
Deletes the current collections of atlases
Until a new font atlas is created, any attempt to use this font will result in adhoc atlases (e.g. one-off atlases associated with a single glyph run).
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virtual |
Deletes the font resources and resets all attributes.
This will delete the original font information in addition to any generating atlases. You must reinitialize the font to use it.
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inline |
Returns the maximum distance from the baseline to the top of a glyph.
This value will always be positive.
const std::vector< std::shared_ptr< Texture > > cugl::Font::getAtlases | ( | ) |
Returns the OpenGL textures for the associated atlas collection.
When combined with a quad sequence generated by the associate atlas, each texture can be used to draw a font in a SpriteBatch
. If there is no atlas collection, this method returns an empty vector.
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inline |
Returns the maximum distance from the baseline to the bottom of a glyph.
This value will always be negative. You should add this value to the y position to shift the baseline down to the rendering origin.
Returns a single glyph run quad to render this character.
The glyph run will consist of a single quad and the texture to render a quad. If the character is not represented by a glyph in the atlas collection, the glyph run will be empty unless setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for this character and return its texture as part of the glyph run. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
This method will append the vertices to the provided mesh and update the indices to include these new vertices. In addition, it will return the texture that should be used with these vertices. Finally, once the glyph is generated, the offset will be adjusted to contain the next place to render a character.
The offset determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The character should be represented by a UNICODE value. For ASCII characters, this agrees with the ASCII code.
thechar | The character to convert to render data |
offset | The (unkerned) starting position of the quad |
Returns a single glyph run quad to render this character.
The glyph run will consist of a single quad and the texture to render a quad. If the character is not represented by a glyph in the atlas collection, the glyph run will be empty unless setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for this character and return its texture as part of the glyph run. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
This method will append the vertices to the provided mesh and update the indices to include these new vertices. In addition, it will return the texture that should be used with these vertices. Finally, once the glyph is generated, the offset will be adjusted to contain the next place to render a character.
The offset determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The quad is adjusted so that all of the vertices fit in the provided rectangle. This may mean that no quad is generated at all.
The character should be represented by a UNICODE value. For ASCII characters, this agrees with the ASCII code.
thechar | The character to convert to render data |
offset | The (unkerned) starting position of the quad |
rect | The bounding box for the quad |
Mesh< SpriteVertex2 > cugl::Font::getGlyphBoxes | ( | const char * | substr, |
const char * | end, | ||
const Vec2 | origin | ||
) |
Returns a (line) mesh of the quad outlines for the text glyphs.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
Mesh< SpriteVertex2 > cugl::Font::getGlyphBoxes | ( | const char * | substr, |
const char * | end, | ||
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Returns a (line) mesh of the quad outlines for the text glyphs.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The mesh sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyph boxes do no spill outside of a window. This may mean that some of the boxes will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the boxes will be adjusted to fit that width exactly. Once again, this may result in boxes being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
rect | The bounding box for the mesh |
track | The tracking width (if positive) |
Mesh< SpriteVertex2 > cugl::Font::getGlyphBoxes | ( | const std::string | text, |
const Vec2 | origin | ||
) |
Returns a (line) mesh of the quad outlines for the text glyphs.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The string for glyph generation |
origin | The position of the first character |
Mesh< SpriteVertex2 > cugl::Font::getGlyphBoxes | ( | const std::string | text, |
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Returns a (line) mesh of the quad outlines for the text glyphs.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The mesh sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyph boxes do no spill outside of a window. This may mean that some of the boxes will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the boxes will be adjusted to fit that width exactly. Once again, this may result in boxes being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The string to convert to render data. |
origin | The position of the first character |
rect | The bounding box for the mesh |
track | The tracking width (if positive) |
size_t cugl::Font::getGlyphBoxes | ( | Mesh< SpriteVertex2 > & | mesh, |
const char * | substr, | ||
const char * | end, | ||
const Vec2 | origin | ||
) |
Stores the quad outlines for the text glyphs in the given mesh.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
mesh | The mesh to store the new quads |
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
size_t cugl::Font::getGlyphBoxes | ( | Mesh< SpriteVertex2 > & | mesh, |
const char * | substr, | ||
const char * | end, | ||
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Stores the quad outlines for the text glyphs in the given mesh.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The mesh sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyph boxes do no spill outside of a window. This may mean that some of the boxes will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the boxes will be adjusted to fit that width exactly. Once again, this may result in boxes being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
mesh | The mesh to store the new quads |
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
rect | The bounding box for the mesh |
track | The tracking width (if positive) |
size_t cugl::Font::getGlyphBoxes | ( | Mesh< SpriteVertex2 > & | mesh, |
const std::string | text, | ||
const Vec2 | origin | ||
) |
Stores the quad outlines for the text glyphs in the given mesh.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
mesh | The mesh to store the new quads |
text | The string for glyph generation |
origin | The position of the first character |
size_t cugl::Font::getGlyphBoxes | ( | Mesh< SpriteVertex2 > & | mesh, |
const std::string | text, | ||
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Stores the quad outlines for the text glyphs in the given mesh.
This method is useful for debugging. When this mesh is drawn together with a glyph run sequence, it shows the bounding box for each glyph. However, these bounding boxes are determined by the glyph metrics, and do not take into account atlas padding. So they do not represent potential overlaps when the padding is non-zero.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The mesh sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyph boxes do no spill outside of a window. This may mean that some of the boxes will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the boxes will be adjusted to fit that width exactly. Once again, this may result in boxes being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
mesh | The mesh to store the new quads |
text | The string to convert to render data. |
origin | The position of the first character |
rect | The bounding box for the mesh |
track | The tracking width (if positive) |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > cugl::Font::getGlyphs | ( | const char * | substr, |
const char * | end, | ||
const Vec2 | origin | ||
) |
Returns a set of glyph runs to render the given (sub)string
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > cugl::Font::getGlyphs | ( | const char * | substr, |
const char * | end, | ||
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Returns a set of glyph runs to render the given string
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The quad sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyphs do no spill outside of a window. This may mean that some of the glyphs will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the glyphs will be adjusted to fit that width exactly. Once again, this may result in glyphs being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
rect | The bounding box for the quads |
track | The tracking width (if positive) |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > cugl::Font::getGlyphs | ( | const std::string | text, |
const Vec2 | origin | ||
) |
Returns a set of glyph runs to render the given string
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The string for glyph generation |
origin | The position of the first character |
std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > cugl::Font::getGlyphs | ( | const std::string | text, |
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Returns a set of glyph runs to render the given string
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run.
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The quad sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyphs do no spill outside of a window. This may mean that some of the glyphs will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the glyphs will be adjusted to fit that width exactly. Once again, this may result in glyphs being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The string for glyph generation |
origin | The position of the first character |
rect | The bounding box for the quads |
track | The tracking width (if positive) |
size_t cugl::Font::getGlyphs | ( | std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > & | runs, |
const char * | substr, | ||
const char * | end, | ||
const Vec2 | origin | ||
) |
Stores the glyph runs to render the given string in the given map
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run. If the map is non-empty, the glyph run data will be appended to the relevant existing glyph run (if possible).
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
runs | The map to store the glyph runs |
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
size_t cugl::Font::getGlyphs | ( | std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > & | runs, |
const char * | substr, | ||
const char * | end, | ||
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Stores the glyph runs to render the given string in the given map
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run. If the map is non-empty, the glyph run data will be appended to the relevant existing glyph run (if possible).
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The quad sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyphs do no spill outside of a window. This may mean that some of the glyphs will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the glyphs will be adjusted to fit that width exactly. Once again, this may result in glyphs being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
runs | The map to store the glyph runs |
substr | The start of the string for glyph generation |
end | The end of the string for glyph generation |
origin | The position of the first character |
rect | The bounding box for the quads |
track | The tracking width (if positive) |
size_t cugl::Font::getGlyphs | ( | std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > & | runs, |
const std::string | text, | ||
const Vec2 | origin | ||
) |
Stores the glyph runs to render the given string in the given map
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run. If the map is non-empty, the glyph run data will be appended to the relevant existing glyph run (if possible).
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
runs | The map to store the glyph runs |
text | The string for glyph generation |
origin | The position of the first character |
size_t cugl::Font::getGlyphs | ( | std::unordered_map< GLuint, std::shared_ptr< GlyphRun > > & | runs, |
const std::string | text, | ||
const Vec2 | origin, | ||
const Rect | rect, | ||
float | track = 0 |
||
) |
Stores the glyph runs to render the given string in the given map
Each glyph run will consist of a quad mesh and a texture to render those quads. Rendering all of the glyph runs together will render the entire string. Generally the quads are non-overlapping, so any blending mode is supported. However, if the atlas padding is non-zero (to support font blur), the quads will overlap at the padding intervals. Therefore, we recommend alpha blending when you render a string.
The keys for the glyph runs are the Texture#getBuffer
values for the appropriate atlas texture. This, combined with the method getAtlases
allows you to identify the atlas for each run. If the map is non-empty, the glyph run data will be appended to the relevant existing glyph run (if possible).
If a character in the string is not represented by a glyph in the atlas collection, then it will be skipped unless the value setAtlasFallback
is set to true. In that case, this method will generate a one-time atlas for these characters and return its texture as part of the set. However, this atlas will not be stored for future use. In addition, forcing this creation of a fallback atlas makes this method no longer safe to be used outside of the main thread (this is not an issue if hasAtlasFallback
is false). Note that control characters (e.g. newlines) have no glyphs.
The origin value determines the position of the bottom of the text baseline. You should use the methods getDescent
and getAscent
to place either the bottom or top of the text, respectively.
The quad sequence is adjusted so that all of the vertices fit in the provided rectangle. The primary use-case for this is to guarantee that glyphs do no spill outside of a window. This may mean that some of the glyphs will be truncrated or even omitted.
The tracking width is used to justify text in multi-line formats. If track is positive, the spacing between the glyphs will be adjusted to fit that width exactly. Once again, this may result in glyphs being truncated if either the track width is greater then the rectangle width, or if the font shrink limit is insufficent.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
runs | The map to store the glyph runs |
text | The string for glyph generation |
origin | The position of the first character |
rect | The bounding box for the quads |
track | The tracking width (if positive) |
|
inline |
Returns the maximum height of this font.
This is the sum of the ascent and the negative descent. Any box that is this many characters high can sucessfully hold a glyph from this font.
|
inline |
Returns the rasterization hints
Hinting is used to align the font to a rasterized grid. At low screen resolutions, hinting is critical for producing clear, legible text (particularly if you are not supporting antialiasing).
Rect cugl::Font::getInternalBounds | ( | const char * | substr, |
const char * | end | ||
) | const |
Returns the pixel offset of the glyphs inside a rendered string.
The result of getSize()
is very conservative. Even if no character uses the maximum height, it provides the full height of the font. Furthermore, if the last character does not use the full advance, there will be padding after that character.
The rectangle returned by this method provide the internal bounds of the rendered text. The value is in "text space". If a string is rendered at position (0,0), this is the bounding box for all of the glyphs that are actually rendered. It is the tightest bounding box that can fit all of the generated glyph. You can use this rectangle to eliminate any font-specific spacing that may have been placed around the glyphs.
For example, suppose the string is "ah". In many fonts, these two glyphs would not dip below the baseline. Therefore, the y value of the returned rectangle would be at the font baseline (which is always 0), indicating that it is safe to start rendering there.
This measurement does not actually render the string. This method will not fail if it includes glyphs that are not present in the font, but it will drop them when measuring the size.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string to measure |
end | The end of the string to measure |
Rect cugl::Font::getInternalBounds | ( | const std::string | text | ) | const |
Returns the pixel offset of the glyphs inside a rendered string.
The result of getSize()
is very conservative. Even if no character uses the maximum height, it provides the full height of the font. Furthermore, if the last character does not use the full advance, there will be padding after that character.
The rectangle returned by this method provide the internal bounds of the rendered text. The value is in "text space". If a string is rendered at position (0,0), this is the bounding box for all of the glyphs that are actually rendered. It is the tightest bounding box that can fit all of the generated glyph. You can use this rectangle to eliminate any font-specific spacing that may have been placed around the glyphs.
For example, suppose the string is "ah". In many fonts, these two glyphs would not dip below the baseline. Therefore, the y value of the returned rectangle would be at the font baseline (which is always 0), indicating that it is safe to start rendering there.
This measurement does not actually render the string. This method will not fail if it includes glyphs that are not present in the font, but it will drop them when measuring the size.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The string to measure |
unsigned int cugl::Font::getKerning | ( | Uint32 | a, |
Uint32 | b | ||
) | const |
Returns the kerning adjustment between the two (Unicode) characters.
This value is the amount of overlap (in pixels) between any two adjacent character glyphs rendered by this font. If the value is 0, there is no kerning for this pair.
The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner. See the function strtool::getCodePoints
for how to get a unicode codepoint from a UTF8 string.
a | The first Unicode character in the pair |
b | The second Unicode character in the pair |
|
inline |
Returns the recommended lineskip of this font.
The line skip is the recommended height of a line of text. It is often larger than the font height.
const Metrics cugl::Font::getMetrics | ( | Uint32 | thechar | ) | const |
Returns the glyph metrics for the given (Unicode) character.
See Metrics
for an explanation of the data provided by this method. This method will fail if the glyph is not in this font. In particular, control characters (e.g. newlines) will fail while spaces will not.
The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner. See the function strtool::getCodePoints
for how to get a unicode codepoint from a UTF8 string.
thechar | The Unicode character to measure. |
|
inline |
Returns the family name of this font.
This method may return an empty string, meaning the information is not available.
|
inline |
Returns the atlas padding
The atlas padding the guaranteed padding between glyphs in the textures for the atlas collection. By default, glyphs are no more than a pixel apart from each other, to minimize texture size. This value represents the individual pixels to add along all four borders of the glyph.
However, this prevents font blur effects, as the individual glyphs will blur into each other. If you plan to render a font with a non-zero value to SpriteBatch#setBlur
, then you must add padding equal to or exceeding the radius.
|
inline |
Returns the point size of this font.
The point size does not convey any metric information about this font. However, it is important for scaling the font to other sizes.
|
inline |
Returns the limit for shrinking the advance during tracking
A font can provided limited tracking support to shrink or grow the space between characters (in order to fit a glyph run to a given width). This value is the maximum number of units that tracking will ever reduce the advance between two characters. This limit is applied uniformly to all characters, including spaces.
By default this value is 0, disabling all (negative) tracking.
Size cugl::Font::getSize | ( | const char * | substr, |
const char * | end | ||
) | const |
Returns the size (in pixels) necessary to render this string.
This size is a conservative estimate to render the string. The height is guaranteed to be the maximum height of the font, regardless of the text measured. In addition, the measurement will include the full advance of the both the first and last characters. This means that there may be some font-specific padding around these characters.
The y-origin of this rectangle is guaranteed to be getDescent
. That is because glyphs will use the baseline as the origin when rendering the text.
This measurement does not actually render the string. This method will not fail if it includes glyphs that are not present in the font, but it will drop them when measuring the size.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string to measure |
end | The end of the string to measure |
Size cugl::Font::getSize | ( | const std::string | text | ) | const |
Returns the size (in pixels) necessary to render this string.
This size is a conservative estimate to render the string. The height is guaranteed to be the maximum height of the font, regardless of the text measured. In addition, the measurement will include the full advance of the both the first and last characters. This means that there may be some font-specific padding around these characters.
The y-origin of this rectangle is guaranteed to be getDescent
. That is because glyphs will use the baseline as the origin when rendering the text.
This measurement does not actually render the string. This method will not fail if it includes glyphs that are not present in the font, but it will drop them when measuring the size.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The string to measure |
|
inline |
Returns the limit for stretching the advance during tracking
A font can provided limited tracking support to shrink or grow the space between characters (in order to fit a glyph run to a given width). This value is the maximum number of units that tracking will ever grow the advance between two (non-space) characters.
By default this value is 0. That means that any positive tracking will be applied to spaces only. In that case, the result would be equivalent to old-school justification, which stretches a line by only resizing whitespace.
|
inline |
Returns the style for this font.
With the exception of normal style (which is an absent of any style), all of the styles may be combined. So it is possible to have a bold, italic, underline font with strikethrough. To combine styles, simply treat the Style value as a bitmask, and combine them with bitwise operations.
|
inline |
Returns the style name of this font.
This method may return an empty string, meaning the information is not available.
std::vector< int > cugl::Font::getTracking | ( | const char * | substr, |
const char * | end, | ||
float | width | ||
) |
Returns the tracking adjustments to fit the text in the given width
Unlike kerning, tracking is used to dynamically adjust the spaces between characters. The purpose is to fix the text to the given width exactly (or as close as possible). Usually this means shrinking the space when the text is larger than the width. But in the case of justification, it may also be used to increase the space. The number of tracking measurements is one less than the number of characters.
All tracking is measured in integer offsets. That is because text looks more uniform when glyph positions are at integral values (otherwise the texture may shimmer on movement). Whenever possible, the algorithm will try to track the text to within 1 unit of the width (under, not over). In the case of shrinking, this may not be possible if the shrink limit is too low.
Tracking adjustments will be uniform between non-space characters. If any non-uniform adjustments need to be made, they will be made around white-space.
The C-style string substr need not be null-terminated. Instead, the termination is indicated by the parameter end. This provides efficient substring processing. The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
substr | The start of the string to measure |
end | The end of the string to measure |
width | The line width |
std::vector< int > cugl::Font::getTracking | ( | const std::string | text, |
float | width | ||
) |
Returns the tracking adjustments to fit the text in the given width
Unlike kerning, tracking is used to dynamically adjust the spaces between characters. The purpose is to fix the text to the given width exactly (or as close as possible). Usually this means shrinking the space when the text is larger than the width. But in the case of justification, it may also be used to increase the space. The number of tracking measurements is one less than the number of characters.
All tracking is measured in integer offsets. That is because text looks more uniform when glyph positions are at integral values (otherwise the texture may shimmer on movement). Whenever possible, the algorithm will try to track the text to within 1 unit of the width (under, not over). In the case of shrinking, this may not be possible if the shrink limit is too low.
Tracking adjustments will be uniform between non-space characters. If any non-uniform adjustments need to be made, they will be made around white-space.
The string may either be in UTF8 or ASCII; the method will handle conversion automatically.
text | The text to measure |
width | The line width |
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Returns true if the given unicode character has atlas support.
If this method is true, then getGlyphs()
is guaranteed to succeed and be thread safe, whenever the text is consists of the provide character.
The characters provided should be represented by a UNICODE value. The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner.
thechar | The character to test (as UNICODE) |
bool cugl::Font::hasAtlases | ( | const std::string | charset | ) | const |
Returns true if the given characters have atlas support.
If this method is true, then getGlyphs()
is guaranteed to succeed and be thread safe, whenever the text is consists of provided characters.
The characters provided should be in UTF8 or ASCII format.
charset | The characters to test (as UTF8 or ASCII) |
bool cugl::Font::hasAtlases | ( | const std::vector< Uint32 > & | charset | ) | const |
Returns true if the given characters have atlas support.
If this method is true, then getGlyphs()
is guaranteed to succeed and be thread safe, whenever the text is consists of provided characters.
The characters provided should be represented by UNICODE values. The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner.
charset | The characters to test (as UNICODE) |
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Returns true if this font generates a fallback atlas for glyph runs.
When creating a set of glyphs run it is possible for some of the glyphs to be supported by the font, but missing from the all of the atlases. This is particularly true for unicode characters beyond the ascii range. By default, the glyph run set will simply omit this glyphs.
However, if this value is set to true, the glyph run methods like getGlyphs
will generate a one-time atlas for the missing characters. This atlas will not be stored for future use. In addition, forcing this creation means that the glyph generation methods are no longer safe to be used outside of the main thread (this is not an issue if this attribute is false).
bool cugl::Font::hasGlyph | ( | Uint32 | a | ) | const |
Returns true if this font has a glyph for the given (UNICODE) character.
The Unicode representation uses the endianness native to the platform. Therefore, this value should not be serialized. Use UTF8 to represent unicode in a platform-independent manner.
This method is not an indication of whether or not there is a font atlas for this font. It is simply an indication whether or not this glyphs are present in the font source. Note that control characters (like newline) never have glyphs. However, spaces do.
a | The Unicode character to check. |
bool cugl::Font::hasGlyphs | ( | const std::string | glyphs | ) | const |
Returns true if this font can successfuly render the given glyphs.
This method is not an indication of whether or not there is a font atlas for this font. It is simply an indication whether or not these glyphs are present in the font source. Note that control characters (like newline) never have glyphs. However, spaces do.
This method will return false if just one glyph is missing. The glyph identifiers may either be in UTF8 or ASCII; the method will handle conversion automatically.
glyphs | The glyph identifiers to check. |
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Returns true if this font can successfuly render the given glyphs.
This method is not an indication of whether or not there is a font atlas for this font. It is simply an indication whether or not these glyphs are present in the font source. Note that control characters (like newline) never have glyphs. However, spaces do.
This method will return false if just one glyph is missing. The glyph identifiers should be the UNICODE values. The Unicode representation uses the endianness native to the platform. Therefore, these values should not be serialized. You should use UTF8 to represent unicode in a platform-independent manner.
glyphs | The glyph identifiers to check. |
bool cugl::Font::init | ( | const std::string | file, |
Uint32 | size | ||
) |
Initializes a font of the given size from the file.
The font size is fixed on initialization. It cannot be changed without disposing of the entire font. However, all other attributes may be changed.
file | The file with the font asset |
size | The font size in points |
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Returns true if the font is a fixed width font.
Fixed width fonts are monospace, meaning every character that exists in the font is the same width. In this case you can assume that a rendered string's width is going to be the result of a simple calculation:
glyph_width * string_length
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Sets whether to generate a fallback atlas for glyph runs.
When creating a set of glyphs run it is possible for some of the glyphs to be supported by the font, but missing from the all of the atlases. This is particularly true for unicode characters beyond the ascii range. By default, the glyph run set will simply omit this glyphs.
However, if this value is set to true, the glyph run methods like getGlyphs
will generate a one-time atlas for the missing characters. This atlas will not be stored for future use. In addition, forcing this creation means that the glyph generation methods are no longer safe to be used outside of the main thread (this is not an issue if this attribute is false).
fallback | Whether to generate a fallback atlas for glyph runs. |
void cugl::Font::setHinting | ( | Hinting | hinting | ) |
Sets the rasterization hints
Changing this value will delete any atlas that is present. The atlas must be regenerated.
Hinting is used to align the font to a rasterized grid. At low screen resolutions, hinting is critical for producing clear, legible text (particularly if you are not supporting antialiasing).
Reseting this value will clear any existing atlas collection.
hinting | The rasterization hints |
void cugl::Font::setKerning | ( | bool | kerning | ) |
Sets whether this font atlas uses kerning when rendering.
Without kerning, each character is guaranteed to take up its entire advance when rendered. This may make spacing look awkard. This value is true by default.
Note that kerning is different from tracking (see getGlyphs
). Tracking is u␐sed to dynamically shrink or stretch the text to fit a given region, while kerning is used at all times.
Reseting this value will clear any existing atlas collection.
kerning | Whether this font atlas uses kerning when rendering. |
void cugl::Font::setPadding | ( | Uint32 | padding | ) |
Sets the atlas padding
The atlas padding the guaranteed padding between glyphs in the textures for the atlas collection. By default, glyphs are no more than a pixel apart from each other, to minimize texture size. This value represents the individual pixels to add along all four borders of the glyph.
However, this prevents font blur effects, as the individual glyphs will blur into each other. If you plan to render a font with a non-zero value to SpriteBatch#setBlur
, then you must add padding equal to or exceeding the radius.
Reseting this value will clear any existing atlas collection.
padding | The additional atlas padding |
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Sets the limit for shrinking the advance during tracking
A font can provided limited tracking support to shrink or grow the space between characters (in order to fit a glyph run to a given width). This value is the maximum number of units that tracking will ever reduce the advance between two characters. This limit is applied uniformly to all characters, including spaces.
By default this value is 0, disabling all (negative) tracking.
limit | The limit for shrinking the advance during tracking |
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Sets the limit for stretching the advance during tracking
A font can provided limited tracking support to shrink or grow the space between characters (in order to fit a glyph run to a given width). This value is the maximum number of units that tracking will ever grow the advance between two (non-space) characters.
By default this value is 0. That means that any positive tracking will be applied to spaces only. In that case, the result would be equivalent to old-school justification, which stretches a line by only resizing whitespace.
limit | The limit for stretching the advance during tracking |
void cugl::Font::setStyle | ( | Style | style | ) |
Sets the style for this font.
Changing this value will delete any atlas that is present. The atlas must be regenerated.
With the exception of normal style (which is an absent of any style), all of the styles may be combined. So it is possible to have a bold, italic, underline font with strikethrough. To combine styles, simply treat the Style value as a bitmask, and combine them with bitwise operations.
Reseting this value will clear any existing atlas collection.
style | The style for this font. |
bool cugl::Font::storeAtlases | ( | ) |
Creates an OpenGL texture for each atlas in the collection.
This method should be called to finalize the work of buildAtlasesAsync
. This method must be called on the main thread.
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Returns true if this font atlas uses kerning when rendering.
Without kerning, each character is guaranteed to take up its entire advance when rendered. This may make spacing look awkard. This value is true by default.
Note that kerning is different from tracking (see getGlyphs
). Tracking is u␐sed to dynamically shrink or stretch the text to fit a given region, while kerning is used at all times.
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The individual atlases for this font
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The atlas storing any particular character
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The number of pixels to pad around each edge of a glyph. Necessary to support font blurs.
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The underlying SDL data
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Whether to generate an impromptu atlas for missing glyphs
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Whether this is a fixed width font
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The maximum distance from the baseline to the glyph top (always positive)
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The maximum distance from the baseline to the glyph bottom (always negative)
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The (maximum) height of this font. It is the sum of ascent and descent.
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The recommended line skip for this font
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The point size of this font.
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The cached metrics for each font glyph. This does not include padding.
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The rasterization hints
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The kerning for each pair of characters
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The name of this font (typically the family name if known)
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The maximum number of pixels to reduce the advance when shrinking a line
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The maximum number of pixels to grow the advance when stretching a line
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The font face style
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The name of this font style
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Whether to use kerning when rendering