CUGL 2.1
Cornell University Game Library
cugl
scene2
RotateTo
cugl::scene2::RotateTo Member List
This is the complete list of members for
cugl::scene2::RotateTo
, including all inherited members.
_angle
cugl::scene2::RotateTo
protected
_duration
cugl::scene2::Action
protected
Action
()
cugl::scene2::Action
inline
alloc
()
cugl::scene2::RotateTo
inline
static
alloc
(float angle)
cugl::scene2::RotateTo
inline
static
alloc
(float angle, float time)
cugl::scene2::RotateTo
inline
static
clone
() override
cugl::scene2::RotateTo
virtual
dispose
()
cugl::scene2::RotateTo
inline
getAngle
() const
cugl::scene2::RotateTo
inline
getDuration
() const
cugl::scene2::Action
inline
init
()
cugl::scene2::RotateTo
inline
init
(float angle)
cugl::scene2::RotateTo
inline
init
(float angle, float time)
cugl::scene2::RotateTo
load
(const std::shared_ptr< SceneNode > &target, Uint64 *state) override
cugl::scene2::RotateTo
virtual
operator std::string
() const
cugl::scene2::Action
inline
RotateTo
()
cugl::scene2::RotateTo
inline
setAngle
(float angle)
cugl::scene2::RotateTo
inline
setDuration
(float time)
cugl::scene2::Action
inline
toString
(bool verbose=false) const override
cugl::scene2::RotateTo
virtual
update
(const std::shared_ptr< SceneNode > &target, Uint64 *state, float dt) override
cugl::scene2::RotateTo
virtual
~Action
()
cugl::scene2::Action
inline
~RotateTo
()
cugl::scene2::RotateTo
inline
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