CUGL 2.1
Cornell University Game Library
|
This is the complete list of members for cugl::scene2::Animate, including all inherited members.
_duration | cugl::scene2::Action | protected |
_frameset | cugl::scene2::Animate | protected |
_timestep | cugl::scene2::Animate | protected |
_uniform | cugl::scene2::Animate | protected |
Action() | cugl::scene2::Action | inline |
alloc() | cugl::scene2::Animate | inlinestatic |
alloc(int start, int end, float time, int repeat=1) | cugl::scene2::Animate | inlinestatic |
alloc(const std::vector< int > &frames, float time) | cugl::scene2::Animate | inlinestatic |
alloc(const std::vector< int > &frames, const std::vector< float > &time) | cugl::scene2::Animate | inlinestatic |
Animate() | cugl::scene2::Animate | inline |
clone() override | cugl::scene2::Animate | virtual |
dispose() | cugl::scene2::Animate | |
getDuration() const | cugl::scene2::Action | inline |
getFrame(float t) const | cugl::scene2::Animate | |
getSequence() const | cugl::scene2::Animate | inline |
getTimeSteps() const | cugl::scene2::Animate | inline |
init() | cugl::scene2::Animate | inline |
init(int start, int end, float time, int repeat=1) | cugl::scene2::Animate | |
init(const std::vector< int > &frames, float time) | cugl::scene2::Animate | |
init(const std::vector< int > &frames, const std::vector< float > &time) | cugl::scene2::Animate | |
isUniform() const | cugl::scene2::Animate | inline |
load(const std::shared_ptr< SceneNode > &target, Uint64 *state) override | cugl::scene2::Animate | virtual |
operator std::string() const | cugl::scene2::Action | inline |
setDuration(float time) | cugl::scene2::Action | inline |
setSequence(const std::vector< int > &frames) | cugl::scene2::Animate | |
setSequence(const std::vector< int > &frames, const std::vector< float > &time) | cugl::scene2::Animate | |
setUniform() | cugl::scene2::Animate | |
toString(bool verbose=false) const override | cugl::scene2::Animate | virtual |
update(const std::shared_ptr< SceneNode > &target, Uint64 *state, float dt) override | cugl::scene2::Animate | virtual |
~Action() | cugl::scene2::Action | inline |
~Animate() | cugl::scene2::Animate | inline |