CUGL 2.1
Cornell University Game Library
cugl::scene2::Animate Member List

This is the complete list of members for cugl::scene2::Animate, including all inherited members.

_durationcugl::scene2::Actionprotected
_framesetcugl::scene2::Animateprotected
_timestepcugl::scene2::Animateprotected
_uniformcugl::scene2::Animateprotected
Action()cugl::scene2::Actioninline
alloc()cugl::scene2::Animateinlinestatic
alloc(int start, int end, float time, int repeat=1)cugl::scene2::Animateinlinestatic
alloc(const std::vector< int > &frames, float time)cugl::scene2::Animateinlinestatic
alloc(const std::vector< int > &frames, const std::vector< float > &time)cugl::scene2::Animateinlinestatic
Animate()cugl::scene2::Animateinline
clone() overridecugl::scene2::Animatevirtual
dispose()cugl::scene2::Animate
getDuration() constcugl::scene2::Actioninline
getFrame(float t) constcugl::scene2::Animate
getSequence() constcugl::scene2::Animateinline
getTimeSteps() constcugl::scene2::Animateinline
init()cugl::scene2::Animateinline
init(int start, int end, float time, int repeat=1)cugl::scene2::Animate
init(const std::vector< int > &frames, float time)cugl::scene2::Animate
init(const std::vector< int > &frames, const std::vector< float > &time)cugl::scene2::Animate
isUniform() constcugl::scene2::Animateinline
load(const std::shared_ptr< SceneNode > &target, Uint64 *state) overridecugl::scene2::Animatevirtual
operator std::string() constcugl::scene2::Actioninline
setDuration(float time)cugl::scene2::Actioninline
setSequence(const std::vector< int > &frames)cugl::scene2::Animate
setSequence(const std::vector< int > &frames, const std::vector< float > &time)cugl::scene2::Animate
setUniform()cugl::scene2::Animate
toString(bool verbose=false) const overridecugl::scene2::Animatevirtual
update(const std::shared_ptr< SceneNode > &target, Uint64 *state, float dt) overridecugl::scene2::Animatevirtual
~Action()cugl::scene2::Actioninline
~Animate()cugl::scene2::Animateinline