CUGL 2.1
Cornell University Game Library
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#include <CUAudioMixer.h>
Public Member Functions | |
AudioMixer () | |
~AudioMixer () | |
virtual bool | init () override |
bool | init (Uint8 width) |
virtual bool | init (Uint8 channels, Uint32 rate) override |
bool | init (Uint8 width, Uint8 channels, Uint32 rate) |
virtual void | dispose () override |
std::shared_ptr< AudioNode > | attach (Uint8 slot, const std::shared_ptr< AudioNode > &input) |
std::shared_ptr< AudioNode > | detach (Uint8 slot) |
virtual bool | completed () override |
virtual Uint32 | read (float *buffer, Uint32 frames) override |
Uint8 | getWidth () const |
bool | setWidth (Uint8 width) |
float | getKnee () const |
void | setKnee (float knee) |
virtual bool | mark () override |
virtual bool | unmark () override |
virtual bool | reset () override |
virtual Sint64 | advance (Uint32 frames) override |
virtual Sint64 | getPosition () const override |
virtual Sint64 | setPosition (Uint32 position) override |
virtual double | getElapsed () const override |
virtual double | setElapsed (double time) override |
virtual double | getRemaining () const override |
virtual double | setRemaining (double time) override |
Public Member Functions inherited from cugl::audio::AudioNode | |
AudioNode () | |
virtual | ~AudioNode () |
Uint8 | getChannels () const |
Uint32 | getRate () const |
float | getGain () |
virtual void | setGain (float gain) |
const std::string & | getClassName () const |
const std::string & | getName () const |
void | setName (const std::string name) |
Sint32 | getTag () const |
void | setTag (Sint32 tag) |
virtual std::string | toString (bool verbose=false) const |
operator std::string () const | |
Callback | getCallback () |
void | setCallback (Callback callback) |
virtual bool | isPaused () |
virtual bool | pause () |
virtual bool | resume () |
Static Public Member Functions | |
static std::shared_ptr< AudioMixer > | alloc (Uint8 width=8) |
static std::shared_ptr< AudioMixer > | alloc (Uint8 width, Uint8 channels, Uint32 rate) |
Static Public Attributes | |
static const Uint8 | DEFAULT_WIDTH |
static const float | DEFAULT_KNEE |
Static Public Attributes inherited from cugl::audio::AudioNode | |
const static Uint32 | DEFAULT_CHANNELS |
const static Uint32 | DEFAULT_SAMPLING |
Additional Inherited Members | |
Public Types inherited from cugl::audio::AudioNode | |
enum | Action : int { COMPLETE = 0, INTERRUPT = 1, FADE_OUT = 2, FADE_IN = 3, FADE_DIP = 4, LOOPBACK = 5 } |
typedef std::function< void(const std::shared_ptr< AudioNode > &node, Action type)> | Callback |
Protected Member Functions inherited from cugl::audio::AudioNode | |
void | notify (const std::shared_ptr< AudioNode > &node, Action action) |
Protected Attributes inherited from cugl::audio::AudioNode | |
Uint8 | _channels |
Uint32 | _sampling |
bool | _booted |
std::atomic< float > | _ndgain |
std::atomic< bool > | _paused |
std::atomic< bool > | _polling |
Callback | _callback |
std::atomic< bool > | _calling |
Sint32 | _tag |
std::string | _localname |
std::string | _classname |
size_t | _hashOfName |
This class represents an audio mixer.
This mixer can take (a fixed number of) input streams and combine them together into a single output stream. The input streams must all have the same number of channels and sample rate as this node.
Mixing works by adding together all of the streams. This means that the results may exceed the range [-1,1], causing clipping. The mixer provides a "soft-knee" option (disabled by default) for confining the results to the range [-1,1]. When a knee k is specified, all values [-k,k] will not be effected, but values outside of this range will asymptotically bend to the range [-1,1].
The audio graph should only be accessed in the main thread. In addition, no methods marked as AUDIO THREAD ONLY should ever be accessed by the user.
This class does not support any actions for the AudioNode#setCallback.
cugl::audio::AudioMixer::AudioMixer | ( | ) |
Creates a degenerate mixer that takes no inputs
The mixer has no width and therefore cannot accept any inputs. The mixer must be initialized to be used.
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inline |
Deletes this mixer, disposing of all resources.
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overridevirtual |
Advances the stream by the given number of frames.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns -1 if there are no attached input nodes, or if just one of the input nodes cannot be advanced. However, any input that was successfully advanced remains advanced.
This method is ideal for a mixer composed of AudioPlayer objects. It will equally reset all of the components, keeping them in sync.
frames | The number of frames to advace |
Reimplemented from cugl::audio::AudioNode.
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inlinestatic |
Returns a newly allocated mixer with the given number of channels and sample rate
These values determine the buffer the structure for all read operations. In addition, they also detemine exactly which audio nodes are supported by this mixer. A mixer can only mix nodes that agree on both sample rate and frequency.
width | The number of audio nodes that may be attached to this mixer |
channels | The number of audio channels |
rate | The sample rate (frequency) in HZ |
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inlinestatic |
Returns a newly allocated mixer with default stereo settings
The number of channels is two, for stereo output. The sample rate is the modern standard of 48000 HZ.
These values determine the buffer the structure for all read operations. In addition, they also detemine exactly which audio nodes are supported by this mixer. A mixer can only mix nodes that agree on both sample rate and frequency.
width | The number of audio nodes that may be attached to this mixer |
std::shared_ptr<AudioNode> cugl::audio::AudioMixer::attach | ( | Uint8 | slot, |
const std::shared_ptr< AudioNode > & | input | ||
) |
Attaches an input node to this mixer.
The input is attached at the given slot. Any input node previously at that slot is removed (and returned by this method).
slot | The slot for the input node |
input | The input node to attach |
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overridevirtual |
Returns true if this audio node has no more data.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns true if there are no attached input nodes, or if all of the input nodes are complete.
An audio node is typically completed if it return 0 (no frames read) on subsequent calls to read().
Reimplemented from cugl::audio::AudioNode.
std::shared_ptr<AudioNode> cugl::audio::AudioMixer::detach | ( | Uint8 | slot | ) |
Detaches the input node at the given slot.
The input node detached is returned by this method.
slot | The slot for the input node |
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overridevirtual |
Disposes any resources allocated for this mixer
The state of the node is reset to that of an uninitialized constructor. Unlike the destructor, this method allows the node to be reinitialized.
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Returns the elapsed time in seconds.
If mark() was called previously, this value is the number of seconds since the mark. Otherwise, it is the number of seconds since the start of this stream. Calling reset() will reset this position even if not all of the inputs were reset.
This method is ideal for a mixer composed of AudioPlayer objects. In that case, it will return the synchronous elapsed time of all of the players.
Reimplemented from cugl::audio::AudioNode.
float cugl::audio::AudioMixer::getKnee | ( | ) | const |
Returns the "soft knee" of this mixer, or -1 if not set
The soft knee is used to ensure that the results fit in the range [-1,1]. If the knee is k, then values in the range [-k,k] are unaffected, but values outside of this range are asymptotically clamped to the range [-1,1], using the formula (x-k+k*k)/x.
If the value is 0, then this mixer will hard clamp to [-1,1]. If it is negative, all inputs will be mixed exactly with no distortion.
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overridevirtual |
Returns the current frame position of this audio node
If mark() was called previously, this value is the number of frames since the mark. Otherwise, it is the number of frames since the start of this stream. Calling reset() will reset this position even if not all of the inputs were reset.
This method is ideal for a mixer composed of AudioPlayer objects. In that case, it will return the synchronous position of all of the players.
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Returns the remaining time in seconds.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. The value returned is the maximum value across all nodes. It returns -1 if there are no attached input node, or if any attached node does not support this method.
This method is ideal for a mixer composed of AudioPlayer objects. In that case, it will return the maximum remaining time across all of the players.
Reimplemented from cugl::audio::AudioNode.
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inline |
Returns the width of this mixer.
The width is the number of supported input slots.
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overridevirtual |
Initializes the mixer with default stereo settings
The number of channels is two, for stereo output. The sample rate is the modern standard of 48000 HZ.
These values determine the buffer the structure for all read operations. In addition, they also detemine exactly which audio nodes are supported by this mixer. A mixer can only mix nodes that agree on both sample rate and frequency.
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Initializes the mixer with the given number of channels and sample rate
These values determine the buffer the structure for all read operations. In addition, they also detemine exactly which audio nodes are supported by this mixer. A mixer can only mix nodes that agree on both sample rate and frequency.
channels | The number of audio channels |
rate | The sample rate (frequency) in HZ |
Reimplemented from cugl::audio::AudioNode.
bool cugl::audio::AudioMixer::init | ( | Uint8 | width | ) |
Initializes the mixer with default stereo settings
The number of channels is two, for stereo output. The sample rate is the modern standard of 48000 HZ.
These values determine the buffer the structure for all read operations. In addition, they also detemine exactly which audio nodes are supported by this mixer. A mixer can only mix nodes that agree on both sample rate and frequency.
width | The number of audio nodes that may be attached to this mixer |
bool cugl::audio::AudioMixer::init | ( | Uint8 | width, |
Uint8 | channels, | ||
Uint32 | rate | ||
) |
Initializes the mixer with the given number of channels and sample rate
These values determine the buffer the structure for all read operations. In addition, they also detemine exactly which audio nodes are supported by this mixer. A mixer can only mix nodes that agree on both sample rate and frequency.
width | The number of audio nodes that may be attached to this mixer |
channels | The number of audio channels |
rate | The sample rate (frequency) in HZ |
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overridevirtual |
Marks the current read position in the audio steam.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns false if there are no attached input nodes, or if just one of the input nodes does not support marking. However, any input that was successfully marked remains marked.
This method is typically used by reset() to determine where to restore the read position. For some nodes (like AudioInput), this method may start recording data to a buffer, which will continue until reset() is called.
Input nodes added to the mixer after this method is called are not affected.
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Reads up to the specified number of frames into the given buffer
AUDIO THREAD ONLY: Users should never access this method directly, unless part of a custom audio graph node.
The buffer should have enough room to store frames * channels elements. The channels are interleaved into the output buffer.
Reading the buffer has no affect on the read position. You must manually move the frame position forward. This is to allow for a frame window to be reread if necessary.
buffer | The read buffer to store the results |
frames | The maximum number of frames to read |
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Resets the read position to the marked position of the audio stream.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns false if there are no attached input nodes, or if just one of the input nodes cannot be reset. However, However, any input that was successfully reset remains reset.
This method is ideal for a mixer composed of AudioPlayer objects. It will equally unmark all of the components, keeping them in sync.
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Sets the read position to the elapsed time in seconds.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns -1 if there are no attached input nodes, or if just one of the input nodes cannot be repositioned. However, any input that was successfully repositioned remains repositioned.
This method is ideal for a mixer composed of AudioPlayer objects. In that case, it will set the synchronous position of all of the players.
time | The elapsed time in seconds. |
Reimplemented from cugl::audio::AudioNode.
void cugl::audio::AudioMixer::setKnee | ( | float | knee | ) |
Sets the "soft knee" of this mixer.
The soft knee is used to ensure that the results fit in the range [-1,1]. If the knee is k, then values in the range [-k,k] are unaffected, but values outside of this range are asymptotically clamped to the range [-1,1], using the formula (x-k+k*k)/x
If the value is 0, then this mixer will hard clamp to [-1,1]. If it is negative, all inputs will be mixed exactly with no distortion.
knee | the "soft knee" of this mixer |
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overridevirtual |
Sets the current frame position of this audio node.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns -1 if there are no attached input nodes, or if just one of the input nodes cannot be repositioned. However, any input that was successfully repositioned remains repositioned.
This method is ideal for a mixer composed of AudioPlayer objects. In that case, it will set the synchronous position of all of the players.
position | the current frame position of this audio node. |
Reimplemented from cugl::audio::AudioNode.
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overridevirtual |
Sets the remaining time in seconds.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. The value set is the relative to the maximum remaining time across all inputs. Any input with less than the remaining time is advanced forward so that it remains in sync with the maximal input.
This method returns returns -1 if there are no attached input node, or if any attached node does not support this method. However, any repositioned input will remain repositioned.
This method is ideal for a mixer composed of AudioPlayer objects. In that case, it will set the synchronous position of all of the players.
time | The remaining time in seconds. |
Reimplemented from cugl::audio::AudioNode.
bool cugl::audio::AudioMixer::setWidth | ( | Uint8 | width | ) |
Sets the width of this mixer.
The width is the number of supported input slots. This method will only succeed if the mixer is paused. Otherwise, it will fail.
Once the width is adjusted, the children will be reassigned in order. If the new width is less than the old width, children at the end of the mixer will be dropped.
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overridevirtual |
Clears the current marked position.
DELEGATED METHOD: This method delegates its call to all currently attached input nodes. It returns false if there are no attached input nodes, or if just one of the input nodes does not support marking. However, any input that was successfully unmarked remains unmarked.
If the method mark() started recording to a buffer (such as with AudioInput), this method will stop recording and release the buffer. When the mark is cleared, reset() may or may not work depending upon the specific node.
This method is ideal for a mixer composed of AudioPlayer objects. It will equally mark all of the components, keeping them in sync.
Reimplemented from cugl::audio::AudioNode.
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static |
The standard knee value for preventing clipping
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static |
The default number of inputs supported (typically 8)