Lectures

Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.

9. Mobile Memory

Even though we have moved most of the C++ lectures online, there are some technical details that are of interest to everyone. In particular, there are special issues regarding memory that we need to be aware of when working on mobile devices.    Details ›

February 21, 2022 slides no demos

8. 2D Animation

Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well.    Details ›

February 14, 2022 slides demos

7. Scene Graphs

For students from the introductory course, scene graphs are one of the biggest changes in the new engine. They provide a stuctured way to organize your images and textures, beyond drawing directly to a sprite batch.    Details ›

February 11, 2022 slides demos

6. Architecture Revisited

As you get started on your project, it is time to start talking about software. This lecture gives an overview of CUGL and provides a lot of motivation for the lessons that follow.    Details ›

February 9, 2022 slides demos

5. Gameplay Modeling

The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software.    Details ›

February 7, 2022 slides no demos