2D Animation
Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well.
One of the unfortunate take-aways of this lecture is that CUGL is not quite good enough to do the type of 2d animation that you see in programs like Spine and Spriter. We do show you the basics of how this programs work and how you can implement some of this functionality with the tools available in CUGL.
To complement this lecture, we recommend the following reading and/or viewing:- Animation State Machines (Optional)
- Spine Tutorials (Optional)
- Easing Functions (Optional)
February 14, 2022 | slides | demos |