CUGL 2.0
Cornell University Game Library
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Classes | |
class | BoxObstacle |
class | CapsuleObstacle |
class | ComplexObstacle |
class | Obstacle |
class | ObstacleSelector |
class | ObstacleWorld |
class | PolygonObstacle |
class | SimpleObstacle |
class | WheelObstacle |
The classes to represent 2-d physics.
This namespace was chosen to future-proof the game engine. We will eventually want to add a 3-d physics engine as well, and this namespace will prevent any collisions with those scene graph nodes.