Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
17. box2d
![]() |
Box2d is the primary physics engine for 2d games (even though this is the result of a historical accident). In this lecture we discuss its features and show how to use it effectively. Details › |
March 12, 2025 | slides | demos |
16. Game Physics
![]() |
Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture. Details › |
March 10, 2025 | slides | no demos |
15. Game Memory
![]() |
Even though you are working in Java, you must pay attention to memory usage in your games. Indeed, as we show in this lecture, memory usage is even more critical when working in Java. Details › |
March 7, 2025 | slides | demos |
14. Geometry and Texture
![]() |
In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We talk about shape and geometry, and how to use images to do more than just display a sprite on the screen. Details › |
March 3, 2025 | slides | demos |
13. Perspective
![]() |
In the second of the three graphics lectures, we focus more on the designers. This time we address the issue of perspective, and show how focusing on 2d makes this a nontrivial design choice. Details › |
February 26, 2025 | slides | demos |