Geometry and Texture

In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We talk about shape and geometry, and how to use images to do more than just display a sprite on the screen.

In this lecture we assume that most people have not taken 4620 and do not know OpenGL. Fortunately, that is the point of the GDIAC extensions. These classes are designed to help people who understand the high-level concepts, even if they do not grasp all the details.

To complement this lecture, we recommend the following reading and/or viewing:
March 3, 2025 slides demos