Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 15. Manual Workshop
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You have one last document to finish for the class: the game manual. The purpose of this class is to give you some time to work on it. It is understood that the document will be very rough at this point. More › |
April 15, 2025 | Fiske Classroom | ENGRC |
Apr. 14. Player Testing
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Playtesting doesn’t seem like something we need a lecture for. We have been doing all semester long. But there is a science to it, and we want you to get a little more formal in the final playtesting sessions. More › |
April 14, 2025 | Upson 142 | LECTURE |
Apr. 11. Game Audio
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Simple audio in LibGDX is pretty straight forward if you look at the code demos. But as we show in this lecture, a proper game engine should be able to do so much more, provided that you understand how game audio works. More › |
April 11, 2025 | Upson 142 | LECTURE |
Apr. 10. Alpha Release
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Today’s class will be spent playtesting the alpha release. In order for this session to work, you must have created a release before the start of class. More › |
April 10, 2025 | Fiske Classroom | PLAYTEST |
Apr. 9. Alpha Release
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Today’s class is the final day of the alpha release presentation. This is a major presentation and is effectively the midterm of this course. It is important that you show up to class on time. More › |
April 9, 2025 | Upson 142 | DELIVERABLE |