Game Audio
Simple audio in LibGDX is pretty straight forward if you look at the code demos. But as we show in this lecture, a proper game engine should be able to do so much more, provided that you understand how game audio works.
A large part of game audio is just understandig Linear PCM, the primary representation of digital audio. Once you understand that you, can see how to use effects, mixers, and sequencers to build up a DSP graph for processing your audio. That is, if you had a game engine that supported it. So unfortunately, this is more an advertisement for the advanced class.
April 11, 2025 | slides | demos |