Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Apr. 1. Level Design

Level Design

In our second critique, we will focus on the level design activities that you have been working on in the communication labs from Monday and Wednesday.    More ›

April 1, 2022 Upson 142 CRITIQUE

Mar. 31. Level Design

Level Design

This is the second of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your combine your design patterns together into completed levels.    More ›

March 31, 2022 Snee 1120 ENGRC

Mar. 30. Strategic Planning

Strategic Planning

In the last lecture on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games.    More ›

March 30, 2022 Upson 142 LECTURE

Mar. 29. Challenge Design

Challenge Design

This is the first of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your building blocks, or the basic design patterns that make up a level.    More ›

March 29, 2022 Snee 1120 ENGRC

Mar. 28. Pathfinding

Pathfinding

We return to game programming with a multi-video sequence of game AI. Are first topic is on pathfinding, which is the process of using AI algorithms to move your game characters about the terrain.    More ›

March 28, 2022 Upson 142 LECTURE