This page includes the instructions for the most recent class session, as well as
an indication of where it will be located: Zoom
or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
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In our second critique, we will focus on the level design activities that you have been working on in the communication labs from Monday and Wednesday.
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April 1, 2022
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Upson 142
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CRITIQUE
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This is the second of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your combine your design patterns together into completed levels.
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March 31, 2022
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Snee 1120
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ENGRC
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In the last lecture on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games.
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March 30, 2022
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Upson 142
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LECTURE
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This is the first of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your building blocks, or the basic design patterns that make up a level.
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March 29, 2022
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Snee 1120
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ENGRC
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We return to game programming with a multi-video sequence of game AI. Are first topic is on pathfinding, which is the process of using AI algorithms to move your game characters about the terrain.
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March 28, 2022
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Upson 142
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LECTURE
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