Strategic Planning
In the last lecture on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games.
This is also the type of AI that is closest to tradiation computer science AI. However, it still has different goals. Classic computer science AI is about optimizing behavior, while game AI is about creating something that this challenging but still fun.
To complement this lecture, we recommend the following reading and/or viewing:- An Exhaustive Explanation of Minimax (Optional)
- AI Experiments are Creating Unbeatable Raid Bosses (Optional)
March 30, 2022 | slides | no demos |