Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 23. Nondigital Prototype
This class is a continuation of the nondigital prototype. It is important that you show up to class on time. More › |
February 23, 2022 | Upson 142 | DELIVERABLE |
Feb. 22. Milestones
The purpose of this lab is to give you time to work on your milestone document. This is a low-stress (but important) document that is due the same week as the nondigital prototype. More › |
February 22, 2022 | Snee 1120 | ENGRC |
Feb. 21. Nondigital Prototype
This class session is our first official presentation, the nondigital prototype. It is important that you show up to class on time. More › |
February 21, 2022 | Upson 142 | DELIVERABLE |
Feb. 18. Data-Driven Design
One of the more unexpected features of your game is the level editor, which is due as part of alpha release. In this lecture, we talk about why this is an important part of game development. More › |
February 18, 2022 | Upson 142 | LECTURE |
Feb. 17. Game Lab 4
This is the last set of game labs for the course. You should immediately pivot to the gameplay prototype after this lab. The programmers will find this lab particularly helpful for that. More › |
February 17, 2022 | Snee 1120 | GAME LAB |