public class EntityPainting extends Entity
Modifier and Type | Field and Description |
---|---|
EnumArt |
art |
int |
direction |
int |
xPosition |
int |
yPosition |
int |
zPosition |
addedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityPainting(World world) |
EntityPainting(World world,
int i,
int j,
int k,
int l) |
EntityPainting(World world,
int i,
int j,
int k,
int l,
java.lang.String s) |
Modifier and Type | Method and Description |
---|---|
void |
addVelocity(double d,
double d1,
double d2) |
boolean |
attackEntityFrom(Entity entity,
int i) |
boolean |
canBeCollidedWith() |
protected void |
entityInit() |
boolean |
func_410_i() |
void |
func_412_b(int i) |
void |
moveEntity(double d,
double d1,
double d2) |
void |
onUpdate() |
void |
readEntityFromNBT(NBTTagCompound nbttagcompound) |
void |
writeEntityToNBT(NBTTagCompound nbttagcompound) |
addEntityID, addToPlayerScore, applyEntityCollision, canBePushed, canTriggerWalking, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getShadowSize, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBT
public int direction
public int xPosition
public int yPosition
public int zPosition
public EnumArt art
public EntityPainting(World world)
public EntityPainting(World world, int i, int j, int k, int l)
public EntityPainting(World world, int i, int j, int k, int l, java.lang.String s)
protected void entityInit()
entityInit
in class Entity
public void func_412_b(int i)
public boolean func_410_i()
public boolean canBeCollidedWith()
canBeCollidedWith
in class Entity
public boolean attackEntityFrom(Entity entity, int i)
attackEntityFrom
in class Entity
public void writeEntityToNBT(NBTTagCompound nbttagcompound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound nbttagcompound)
readEntityFromNBT
in class Entity
public void moveEntity(double d, double d1, double d2)
moveEntity
in class Entity
public void addVelocity(double d, double d1, double d2)
addVelocity
in class Entity