Object-oriented Concepts and Definitions
Learning a new language is always jargon heavy. Below, we present several definitions
and object-oriented concepts that you may see throughout the course. When possible, we
provide references to the course text.
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- application
-
An application is another name for a script.
- argument
-
An expression that occurs within the parentheses of a method call.
The following call has two arguments: x+y
and y+w:
min(x+y, y+w)
As a general rule, the number of arguments should equal the number of
parameters that are called, except when using
default arguments.
- assert
-
A Python keyword that is followed by a boolean expression and (optionally)
a string. If the boolean expression is False, Python
raises an exception with the provided string
as a message. Assert statements are distinct from assertions,
though they may be used to enforce assertions.
- assertion
-
A true-false statement about the variables in a program that is placed
as a comment at a particular place in the program to indicate that
the true-false statement is true at that place. See also precondition
and postcondition.
- assignment statement
-
A statement of the following form:
<variable> = <value>
If the variable does not yet exist, the statement creates the
variable and stores the given value inside it. If the variable does exist, then it
replaces the old value with the one provided.
- attribute
-
A variable belonging to either an object
or a class. To reference a field, it must be preceded either by
a variable containing the object name (for an object attribute)
or the class name (for a class attribute). For example,
to reference the attribute
x inside of an Point object stored in
the variable p , we use p.x
- backquote: `
-
The symbol on the keyboard underneath the tilde key. Putting an expression
inside of backquotes evaluates the expression and then converts the expression
to a string. In the case of objects,
backquotes use the object representation to determine
the string.
- boolean
-
A primitive type whose values are True
and False.
- bottom-up rule
-
The rule that indicates that, when looking for or a method or attribute in an object,
first check the object folder, and then (if not found)
start from the bottom of the class folder
and look upward. This rule ensures that an overriding method will be called (if present)
rather than an inherited one.
-
- call frame
-
(See frame for a function call.)
- cast
-
A cast is an operation that converts a value from one type to another.
For example, the cast
float(5+6)
converts the value of the expression, which is 11, to float
format. A widening cast may be done implicitly; a narrowing cast must be done
explicitly, because it may lose information or may be illegal.
See narrower type).
- class
-
A class definition defines the format of objects (or
instances or folders) of the class —it defines the methods
and attributes that go in each object
of the class.
- class attribute
-
An attribute that is stored in the
class folder, not the object folder.
Changes to a class attribute affect all instances of that class.
- class expression
-
A class expression is another name for a constructor call.
- class folder
-
The class folder is a special folder (in heap space) that
stores any methods or class attributes
that are shares by all instances of that class.
- class invariant
-
The collection of meanings and constraints on the attributes
of a class that describe the valid states of all instances of the class before
and after each method is called. The class invariant should appear as part of the
docstring specification for the class.
The initializer should truthify the class invariant.
Each method body and property can assume that the class invariant is true and should
terminate with the class invariant true, for all objects.
- class method
-
A method that is declared with modifier
@classmethod .
There is only one copy of the method, and it resides in the class itself
(in the class file drawer). All class methods have cls as
their first parameter.
-
- class type
-
A type that is the name of a class. Its values are the names of objects of that class.
- command shell
-
An OS-specific application that responds to text commands. On Windows it is
called the Command Prompt. On OS X, it is called the Terminal.
- component
-
A component of a class is a variable or method that is declared in the class or is
inherited from the superclass.
- conditional expression
-
An expression of the following form:
<boolean-expression>
if <expression-1>
else <expression-2>
To evaluate it, evaluate the <boolean-expression>; if it is true, use the value of
<expression-1> as the value of the conditional expression; otherwise, use the value of
<expression-2> as the value of the conditional expression).
-
- constructor
-
A constructor is a function that has the same name as a class.
For example, the function
Point() is the constructor for the class
Point .
- constructor call
-
A constructor call is a call to a constructor function. It as the form
<class-name>(<arguments>) . For example,
Point(1,2,3) is a class expression for the class Point .
A constructor call is evaluated in three steps:
- Create an instance of class <class-name>
- Execute the initializer
__init__(<arguments>)
- Return as a value the name of the newly created instance
- default argument
-
An argument that is provided automatically if it is omitted
in the function call. Default arguments are specified
by writing the associated parameter in the form of an
assignment statement. For example, in the following
function header
def foo(x,y=2):
The function call foo(1) is legal. In that case, y is
given the default argument 2.
- delete statement
-
A statement which eliminates a variable. It has the following form:
del <variable>
Attempting to reference a variable after it is deleted will cause
Python to raise an exception.
- deleter
An invisible method that is associated with a
property. It is defined with the following syntax:
@<property>.deleter def <property>(self):
An delete statement to a property is converted to a
method call on the deleter.
- deprecate
-
To deprecate means to lessen in value.
Some functions and syntax has been depricated in the various versions of Python.
Code that uses depricated syntax is not guaranteed to work in later versions of
Python. Indeed, this is one of the reasons why we use Python 2.7.x, and not
Python 3.
- dictionary
-
A Python sequence type that associates keys with values.
Instead of using position indices, dictionary elements are referenced by the
corresponding key. For example, in the dictionary
d = { "alpha":1, "beta":3 }
the value d["alpha"] is 1, while the value d["beta"] is 3.
- docstring
-
A string literal that begins and ends with three quotation
marks. Document strings are used to write function specs
and are displayed by the
help() command.
- escape character: \
-
Character \, the escape character, is used to write characters that cannot appear directly
in a String. Here are a few (not exhaustive) examples:
New-line Character
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\n
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Backslash Character
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\\
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Double-Quote Character
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\"
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Single-Quote Character
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\'
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- exception
-
A value that represents an error that has occurred in a program. When an
exception is raised, Python stops the flow
of execution and reports the exception to the user.
- field
-
A field is a special type of attribute which behaves
like any other variable. As with any variable, it is created by an assignment statement.
For example, while the
Point object p does not normally
have an attribute w , the assignment statement
p.w = 10
will add such a field to p . In this course, almost all attributes are
fields.
- float
-
A primitive type whose values are scientific
numbers, e.g. 3.46E–4.
- folder
-
A folder is our running analogy for how information is stored in
heap space. The following information is
stored in folders:
In this class, we are primarily interested in object and
class folders.
- frame for a function call
-
When a function is called, a frame is created for the call.
This frame contains the following:
- the name of the method
- a program counter, which indicates the statement to execute next
- the parameters of the method
- the local variables of the method
- fruitful function
-
A function that terminates by executing a
return statement, giving an expression whose value is to be
returned. Fruitful functions (possibly) return a value other than None.
- function
-
A set of instructions to be carried out. A function is analogous to a recipe in a cookbook.
We often separate functions into fruitful functions and
procedures.
- function body
-
A method consists of a method header followed by the method body, which is indented by
one space under the header. When the method is called, its body is executed.
- function call
-
An expression that ends up executing the function body. It has the following form:
<function-name>(<arguments>)
It is important to understand how a function call is executed. Its execution is performed
in five steps:
- Draw a frame for the call
- Assign argument values to the parameters
- Execute the function body
- Erase the frame for the call
- Return the function value)
If the function is a fruitful function, it returns the value
of the appropriate return statement. If it is a
procedure, it returns the value None.
- function header
-
(See header, of a function).
- function name
-
The name of the method, defined in the function header.
- function specification
-
The specification of a function defines what the function does. It is used to understand
how to write calls on the function. It must be clear, precise, and thorough, and it should
mention all parameters, saying what they are used for. It is a contract between the
programmer who wrote the function and users of the function. It may be given in terms
of a precondition and postcondition.
Function specifications are typically written as a docstring.
- getter
-
An invisible method that is associated with a
property. It is defined with the following syntax:
@property def <property>(self):
Any time this property is used in an expression, the property is converted to a
method call on the getter.
- global space
-
A region of memory that stores global variables.
- global variable
-
A variable that is defined outside of the body of a function
or class definition. Both function names
and module names are global variables; they contain the identifier
of the folder in heap space that
contains their contents.
- header, of a function
-
The part of a declaration of a function that gives the function name, and
the parameter declarations delimited by parentheses.
It is followed, indented underneath, by the function body.
-
- header, of a method
-
The function header for a method. All method headers are indented within the
class definition. In addition, the first parameter
of a method header should always be the keyword self.
-
- heap space
-
A region of memory that stores all of the folders.
Anything that is not one of the four primitive types
must be stored as a folder in heap space.
-
- import statement
-
The import statement has one of the following forms:
import <module> # encapsulate contents in module folder
from <module> import * # pull everything into global space
It is used to access the global variables,
functions, and classes within a
module. When we import a module, all module variables (and
function names) are stored in a folder; they must be accessed through a variable
with the same name as the module.
For example, if we use the statement
import math
then we write math.pi to access the variable pi
in this module. On the other hand, if we write
from math import *
then all of the contents of the module math are dumped into global
space. Therfore, we only need to write pi to access the same variable.
- inheritance
-
A subclass inherits all the fields and instance methods
available in its superclass. This means that each instance of the subclass
contains not only the instance fields and methods defined in it but
also the instance fields and methods defined in an inherited by the superclass.
- initializer
-
A method that is declared with the basic form:
__init__(<parameters>):
The purpose of a constructor is to initialize some or all of the fields
of a new instance of class <class-name> when the instance is created.
It is executed by a constructor call.
- initializer, default
-
If (and only if) a class definition does not contain a initializer, it uses the one that
it inherits from its subclass, which may be the class object.
- instance
-
An instance of a class is an object. The
words instance and object are synonyms.
- instance method
-
A method that is defined without the modifer
@classmethod . A copy of the method resides in each instance of the class.
All instance methods have self as their first parameter.
-
- instantiate
-
Instantiate means "to create an instance of". Evaluation of a
class expression
C(...) instantiates
class C , producing a new instance of it.
- int
-
A primitive type whose values are integers.
- interactive shell
-
A program that allows the user to type in Python expressions and statements one at
a time and evalautes them.
- invariant
-
See class invariant.
- literal
-
A Python denotation of a value. Literals are used to initialize any of the
primitive types, or initialize Strings. Here are
a few examples of literals:
Type int
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354
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Type float
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3.56
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Type boolean
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True
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Type String
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"Hello World!"
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Type String
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'Hello World!'
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- local variable
-
A variable that is declared within the body
of a function or method.
-
- method
-
A function that is contained within a class definition.
Methods are able to access the attributes of the class,
in addition to the parameters and
local variables that any function can access.
- method body
-
The function body of a method. When the method is called,
its body is executed.
- method call
-
A function call for a method.
- method header
-
(See header, of a method).
- method name
-
The name of the method, defined in the method header.
- method specification
-
The specification of a method defines what the method does. It is identical to
a function specification.
- module
-
A file containing global variables, functions,
classes and other Python code. The file containing the module must
be the same name as the module and must end in ".py" A module is used by either
importing it or running it as a script.
- narrower type
-
A type from which Python will perform a cast automatically; that is Python
will automatically cast from a narrower type to a wider type. However, casts from a wider type
to a narrower type must be explicitly asked for in a Python program.
Below, each line gives a series of types, beginning with the narrowest type and proceeding to
the widest type:
boolean --> int -->
long --> float --> complex
- None
-
A value that means "the absence of an value". If Python attepts
a reference like
None.b or a method call like
None.m(...) , it raises an exception.
- object
-
An instance of a class. Each object of a class contains the
fields and methods defined in and
inherited by the class (See class).
- object attribute
-
An attribute that is unique to a specific object, and
is therefore stored in the object folder.
- object, class
-
The superest class of them all: any class that does not
explicitly extend another class must extend class object.
- object folder
-
The object folder is the folder in heap space that
contains any attribute values that are unique to this object.
- object type
-
(See class type).
- override
-
A method that is inherited from the superclass can be overridden
by redeclaring it in the subclass. The bottom-up rule ensures that
the overriding method will be called, rather than the inherited one.
- parameter
-
A variable that is declared within the parentheses of the
header of a function or method.
- postcondition
-
An assertion that indicates what is to be
true at the end of execution of a function body or, more generally,
of any sequence of statements.
- precedence of operators
-
Standard mathematics gives precedence to multiplication * over addition +, so that the
expression 2 + 3 * 5 is evaluated as if it were parenthesized like this: 2 + (3 * 5).
The precedences used in Python for all operators are given on
this page.
- precondition
-
An assertion that indicates what is to be
true at the beginning of execution of a function body or, more generally, of any sequence
of statements. The following example illustrates our convention for preconditions of a method.
The specification of function
foo states that in any call of foo ,
its argument must be at least 0. If the argument is less than 0, it is the user's fault,
and the specification says nothing about what the function will do in that case.
The function does not have to check for that condition.
def foo(x):
"""Precondition: x >= 0 """
- primitive type
-
A type that is fully integrated into Python. In other words, one
that is not defined by a class definition.
The primitive types of Python are: int, long,
float, complex and boolean.
- procedure
-
A function that has no explicit
return statements that yield a value.
A function call on a procedure always evaluates
to None.
- promoting a value
-
Same as casting it to a wider type, this is done automatically
in Python when necessary. See narrower type.
- property
-
A property is a special type of attribute which acts like
a variable, but is not a variable. Attempts to use a property are
substituted with method calls, according to its setter,
getter, and deleter methods. The purpose
of properties is to enforce class invariants.
- raise exception
-
The process of stopping the execution of a Python program when an error occurs.
Details of the error are stored in an exception.
- representation, object
-
A string that represents an object. It is retrieved via use of
the backquotes. It is implemented via the built-in
method
__repr__() .
- return statement
-
A statement which terminates the execution of the function body in which it occurs. If
it is followed by an expression, then the function call
returns that value. Otherwise, the function call returns None.
- scope
-
The scope of a variable is the set of statements in which it can be referenced. For a
parameter, it is the body of the function in which the parameter is declared. For a
local variable, it is from its initial assignment statement
until it is deleted, or the end of the function body.
- script
-
A program that contains a segment of code like this:
if __name__ == "__main__":
Scripts can be run outside of the interactive mode.
To run an script, type python <application name>
at the OS command shell. When a script is run, it will
execute all of the code indented under the if-statement above.
- self
-
A keyword that is used to reference the object associated with the current
method call. Every method header
must have self as its first parameter.
- sequence
-
A value that is an ordered list of other values. The contents of a sequence can be accessed
by bracket notation. For a sequence
seq , seq[2] is the element
in position 2; seq[1:5] is the slice (subsequence) from positions 1 to 5
(including 1, but not including 5).
- setter
-
An invisible method that is associated with a
property. It is defined with the following syntax:
@<property>.deleter def <property>(self):
Any assignment statement to a property is converted to a
method call on the setter.
- specification, of a class
-
A description of what a class is for. Generally speaking, it indicates what an instance of
the class represents. Class specifications are typically written using
docstrings.
- specification, of a function
-
(See function specification).
- String, class
-
The values of class
String are objects that contain sequences of characters.
They behave like sequences in that we can get elements
and slices of them using bracket [] notation.
- subclass
-
Class SC is a subclass of class C,
and C is the superclass of SC,
if the definition of class SC has an extends
clause extends C. This means that every instance of class
SC inherits all
the components of class C (Gries/Gries, pp. 141–162).
- super
-
The keyword
super is used that is used call an inherited
method instead of an overriding one.
- superclass
-
(See subclass).
- type
-
A set of values together with operations on them. The type of a value can
be determined via the
type() function.
- variable
-
A name with an associated value. Sometimes viewed as a named box
with the value in the box. In Python, there are four kinds
of variable: parameter,
local variable,
attribute, and a
global variable.
- wider type
-
A type to which Python will perform a cast automatically; that is
Python will automatically cast from a narrower type to a wider type.
See narrower type for more information.
Acknowledgments
This document was originally written by David Gries to accompany the Java version of
CS1110. It has since been adapted to Python by Walker White.
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