Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 7. Technical Critique
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The techinical specifications (especially the architecture specification) are some of the hardest to get right. Therefore we are going to spend classtime today critiquing your work before the submission this weekend. More › |
March 7, 2025 | Upson 142 | CRITIQUE |
Mar. 5. Technical Workshop
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This session is spent on your technical documents: architecture specification and visual specification. In the case of architecture, we will have a critique session next class to review your proprosals before the official write-up. More › |
March 5, 2025 | Rhodes/Phillips | DISCUSSION |
Mar. 5. Custom Pipelines
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Now that we have had an overview of how graphics works, it is time to learn how to set-up a custom graphics pipeline in CUGL. While SpriteBatch is an extremely powerful tool, custom pipelines can allow us to do some really cool effects. More › |
March 5, 2025 | Upson 142 | LECTURE |
Mar. 3. Graphics Pipeline
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Everyone loves custom shaders. But how do you integrate them into CUGL and how do you get data to the shader? In this lecture we give an overview of how graphics works in CUGL so that we can understand this better. More › |
March 3, 2025 | Upson 142 | LECTURE |
Feb. 28. Gamplay Prototype
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Today’s class is a continuation of the gameplay prototype. See the instructions for the presentation sechedule. More › |
February 28, 2025 | Upson 142 | DELIVERABLE |