Feature-Based Textures
Ganesh Ramanarayanan, Kavita Bala, and Bruce Walter
Proceedings of the 15th Eurographics Workshop on
Rendering (EGSR 2004)
Download
(pdf)
Presentation (ppt)
Movie
of GPU Implementation (MPEG-4)
Abstract: This paper
introduces feature-based textures, a new image representation that combines
features and samples for high-quality texture mapping. Features identify
boundaries within an image where samples change discontinuously. They can be
extracted from vector graphics representations, or explicitly added to raster
images to improve sharpness. Texture lookups are then interpolated from samples
while respecting these boundaries. We present results from a software
implementation of this technique demonstrating quality, efficiency and low
memory overhead.