Physics-based Character Skinning using Multi-Domain Subspace Deformations
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2011
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Individual Video Clips
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The Armadillo falls through a Pachinko machine
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The Armadillo falls between two sets of "teeth"
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Cheb does some jumping jacks.
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The SCAPE model performs a "cross-walking" motion not seen during subspace training.
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The SCAPE model performs a "walking and skipping" motion not seen during subspace training.
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The SCAPE model performs a jumping motion that was seen during subspace training.
This example is not in the main video.
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The SCAPE model performs a running motion that was seen during subspace training.
This example is not in the main video.
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The SCAPE model performs a walking motion that was seen during subspace training.
This example is not in the main video.
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The SCAPE model performs a "waking up" motion that was seen during subspace training.
This example is not in the main video.
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A soft Armadillo is pulled to show high frequency, localized deformation.
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A soft Armadillo collides with a beam to show localized collision response.
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Cheb bonks his ears against two spheres, showing localized collision response.
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