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CS 665
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OverviewThis course teaches fundamental principles and techniques for high-quality rendering. The course covers both the theory of rendering and practical rendering algorithms and techniques. The first half of the course covers rendering fundamentals including basic radiometry for rendering, the rendering equation, and Monte Carlo rendering and sampling. In the second half of the course we will study practical, state-of-art rendering techniques including scalable rendering algorithms, hierarchical acceleration structures, interactive ray tracing on modern computer architectures including multicore processors and GPUs, and perceptually-based rendering. A prior graphics course is a pre-requisite. If you have not taken an introductory graphics course, you must get the permission of the instructor to register for CS 665. |
Announcements
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Administration
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Text bookThe required text book for this course is:
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